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This could probably be better suited as a separate thread, but:
Talking about cinematics, I think Blizzard has slowly been giving away their grip on exceptional cinematic experience for a while now (if you remove StarCraft from the equation) while watching Square/BioWare step up their game. So while I agree with the "we've been saying they should just make a movie" sentiment, personally my quality expectations haven't been as high as they would have a few years ago (even if they are/were doing renders in house). You can really see a dip in quality comparison by looking at ToR:Return vs Cataclysm (parts of which look like they could have been rendered in the WoW engine) for example. Ignoring detail quality (which they have almost always dominated) and style (which is only passable as part of the cartoony art direction of Warcraft), I think substance and overall experience has lost completely. I enjoyed WC3/TFT/WoW quite a bit, but besides the Opening or Arthas killing his dad in 3, nothing in the Warcraft legacy stands out as memorable to me (beautiful, mostly yes, but memorable not so much) where as I always find myself watching Sacred Ashes, Destiny, or the Return at some point during the year with Sacred Ashes and the Return being doubly threatening at actually being fairly good representation of game features/mechanics(with obvious artistic license) as well as telling a story. I think that has a lot to do with their general design/development mentality/focus as strategy games with story//RPG transition as opposed to RPG from the ground up - ie technical skill(beauty) vs artistic skill(thematic/overall quality).
Wrath of the Lich King (2008) vs DAO: Sacred Ashes (2009)
to
TOR: Fallen Empire (2015) vs Legion (2015)
Talking about cinematics, I think Blizzard has slowly been giving away their grip on exceptional cinematic experience for a while now (if you remove StarCraft from the equation) while watching Square/BioWare step up their game. So while I agree with the "we've been saying they should just make a movie" sentiment, personally my quality expectations haven't been as high as they would have a few years ago (even if they are/were doing renders in house). You can really see a dip in quality comparison by looking at ToR:Return vs Cataclysm (parts of which look like they could have been rendered in the WoW engine) for example. Ignoring detail quality (which they have almost always dominated) and style (which is only passable as part of the cartoony art direction of Warcraft), I think substance and overall experience has lost completely. I enjoyed WC3/TFT/WoW quite a bit, but besides the Opening or Arthas killing his dad in 3, nothing in the Warcraft legacy stands out as memorable to me (beautiful, mostly yes, but memorable not so much) where as I always find myself watching Sacred Ashes, Destiny, or the Return at some point during the year with Sacred Ashes and the Return being doubly threatening at actually being fairly good representation of game features/mechanics(with obvious artistic license) as well as telling a story. I think that has a lot to do with their general design/development mentality/focus as strategy games with story//RPG transition as opposed to RPG from the ground up - ie technical skill(beauty) vs artistic skill(thematic/overall quality).
Wrath of the Lich King (2008) vs DAO: Sacred Ashes (2009)
to
TOR: Fallen Empire (2015) vs Legion (2015)