Szlia
Member
This is wrong on both counts.You could tell it was a Chinese movie. Toothless, soulless, forgettable. No risks taken, vanilla garbage. Everything said this was not produced grass roots by an American studio.
Delaying the project for 5-6 years didn't do it any favors.
The film is a pretty big co-production that involved a number of american, chinese and japanese companies, but the project was initiated and helmed by Blizzard that basically wanted to pull a Marvel and keep total control of their property instead of selling the movie rights away (note that Ubi Soft also did that for Assassin's Creed). If you don't like the end result, you can blame Duncan Jones who directed and is responsible for the heavy rewriting of the original script (he apparently added the most interesting element : the fact it's not a "human = good, orcs = bad" story).
Chinese movies as whole can also hardly be described as "Toothless, soulless, forgettable. No risks taken, vanilla garbage." There are some mainstream chinese movies that could fit that description (like the not very inspiring fantasy cgi fest Monster Hunt) or that are at the very least the weirdest pieces of propaganda, seemingly disconnected to any kind of social reality (the rom-com Tiny Times comes to mind, or the representation of police force in Saving Mr. Wu, or of the air traffic sector in The Captain). But chinese cinema is also the home of some of the most brilliant film makers currently in activity, be it in the realm of arthouse film (Jia Zhangke, Diao Yinan, Bi Gan), documentary (Wang Bing) and also more mainstream movies (Feng Xiaogang). Many big names of Hong Kong cinema also have shot films in the mainland, like Johnnie To's Drug War. Even in the realm of propaganda pieces, some of the films are so over the top in the absurd or the violence that you would be hard pressed to call them vanilla (garbage may apply though). Even Steven Seagal never dared to do something as unabashedly dumb as Wolf Warrior 2 and even Michael Bay on coke would not do Operation Red Sea.
About Warcraft, I re-read my notes and I think its main problem was it was a little too faithful to the video games. Too faithful to the cartoonish aesthetic of WOW, that works in a game but feels extremely dated in a contemporary fantasy film, and too faithful to a story that works poorly in movie form. With a mix of poor performances and lack of screen time, some of the characters' trajectories just did not work.
- 2