Warhammer 40K: Rogue Trader (CRPG)

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Caliane

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I didn't notice any invuls. I did kill the adds.

iirc, it went, cassia first. aoe infusing. (mend reality) buff. wp/tough buff (reveal the ligh)on my pc. lidless eye it, and my pc(lights my pc on fire, and applies infusing, while dealing 0-10 damage), a couple times. master strat forward on it. bring it down on my pc. 3 ap. inquis ring. word of emp. press the advantage, emp wrath staff attack. like 1-3k. finest hour on cassia. aoe buff, etc, again. lideless stare a couple times.
finest hour on my PC. aoe buff. press the advantage. staff attack 6k iirc. it popped. I then just pychic shrieked and emp wrath to kill the adds.
then, used iconoclast free HA, on cassia. to give my pc another finest hour.
aoe buff, emp wrath. phase 3. ran out of ap, back to cassia. who had some more. killed a few more adds. oh no.
pasqual. mostly useless. recoil buff for argenta. exploit for allies. one plasma shot on one of the adds. 300ish damage.
boss got one turn here finally. just moved or something. so debuffed, with blindness/stagger, etc..
up next. argenta. moved her up. noticed there were 2 adds I didn't see. she just boltered them and killed them both in one volley. Then turned to the boss which was also in a line with the last add, and both only had 700hp.. Those two also died in a single volley.

Ulfar, heinrix, never got a turn, and technically my PC didn't use HER turn either.

I wonder if pain channeling cheese was a factor? where you using telepath pain channeling? that talent causes "overkill" damage on a target, hit the nearest enemy for direct damage.
so, if you hit an enemy with 100 hp, for 6000 damage. the nearest enemy will get hit for 5900 direct damage, ignoring all Damage reduction.
 

Gavinmad

Mr. Poopybutthole
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I didn't notice any invuls. I did kill the adds.

iirc, it went, cassia first. aoe infusing. (mend reality) buff. wp/tough buff (reveal the ligh)on my pc. lidless eye it, and my pc(lights my pc on fire, and applies infusing, while dealing 0-10 damage), a couple times. master strat forward on it. bring it down on my pc. 3 ap. inquis ring. word of emp. press the advantage, emp wrath staff attack. like 1-3k. finest hour on cassia. aoe buff, etc, again. lideless stare a couple times.
finest hour on my PC. aoe buff. press the advantage. staff attack 6k iirc. it popped. I then just pychic shrieked and emp wrath to kill the adds.
then, used iconoclast free HA, on cassia. to give my pc another finest hour.
aoe buff, emp wrath. phase 3. ran out of ap, back to cassia. who had some more. killed a few more adds. oh no.
pasqual. mostly useless. recoil buff for argenta. exploit for allies. one plasma shot on one of the adds. 300ish damage.
boss got one turn here finally. just moved or something. so debuffed, with blindness/stagger, etc..
up next. argenta. moved her up. noticed there were 2 adds I didn't see. she just boltered them and killed them both in one volley. Then turned to the boss which was also in a line with the last add, and both only had 700hp.. Those two also died in a single volley.

Ulfar, heinrix, never got a turn, and technically my PC didn't use HER turn either.

I wonder if pain channeling cheese was a factor? where you using telepath pain channeling? that talent causes "overkill" damage on a target, hit the nearest enemy for direct damage.
so, if you hit an enemy with 100 hp, for 6000 damage. the nearest enemy will get hit for 5900 direct damage, ignoring all Damage reduction.
Nah my MC is pyro/bio, no sanctic or telepathy. Also was dogmatic for eyes of joyeuse so no free HA from iconoclast. All I know is I lit his ass up royally with an extermination boosted heavy stubber burst from Ulfar and he stopped taking damage about 1/3rd of the way through the burst. Went through the animation to summon adds while Ulfar was blasting his ass for no damage.

It's not like the extra turns really matter that much, he stayed focused on my MC the entire time but couldnt punch through my armor and deflection, let alone the 500+ wounds I was up to by the end of the fight.
 

Caliane

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Voidshadows, dlc 1 is out. 17.99

Official Reddit community post with links to where to buy.



morts review. weak review honestly. doesn't have much to say, doesnt' have patch notes. and I think was pretty out of date on the game. he notes the tooltips listing calculated damage, instead of just giving you the formula... which was fixed long ago already.



patch notes.
 
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Gavinmad

Mr. Poopybutthole
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Voidshadows, dlc 1 is out. 17.99

Official Reddit community post with links to where to buy.



morts review. weak review honestly. doesn't have much to say, doesnt' have patch notes. and I think was pretty out of date on the game. he notes the tooltips listing calculated damage, instead of just giving you the formula... which was fixed long ago already.



patch notes.

pretty sure Pasqal's talent for ramping up his plasma damage with each shot as long as he doesnt miss a round still doesn't work, afaik it has never worked.
 

Caliane

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giving the patch notes, and highlights it's own post.

New features:
-The Grim Darkness mode. (imho, without major nerfs, this is kindof silly. the game is trivial outside of void combat.)

-Many formulae in the game were updated to show the final expected numbers instead of complicated mathematical operations; ( huh, well they do list it as a new feature? but they already did this? so, not sure what this is referring to.)

-A new system of dynamic icons for passive abilities and talents, which updates the old “letters for icons” system, has been added: (wow.. new icons..)


Mechanics:
seems like all buffs? no major nerfs where it was needed.

User Interface:
  • It is now possible to inspect the bonuses and rewards offered to you in dialogues, space exploration events and colonisation by hovering over them; (hrm. this was an issue when I first started, but I think was fixed while I was playing? maybe some of these are retroactive of patching they've done?)
  • Added reputation levels for vendors in Act IV. Also, the requirements for increasing reputation level in Act IV were changed; (some of these were silly. so makes sense.)

Pretty disappointing notes really. I don't think any of the issues I had were addressed at all.

lots more in there, but largely minor stuff imho. there ARE usually a solid number of unmentioned changes in their updates. so, should log in later and see if I notice anything. but also, even that wouldn't really reveal everything.
 

Caliane

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Appearently, 1.3, that will contain "a major amount of bugfixes, balancing, QoL imp, and some new content" is further down the road. "closer to the end of the year"
 

Gavinmad

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If Kibellah is written anything like the death cult assassin from Sandy Mitchell's cancelled Dark Heresy novels then romancing her would be like cucking the God-Emperor.
 

Caliane

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didn't get the dlc.

But, reddit word of mouth is it has a ton more reactivity with origins, etc. also adds bathing with companions, and guards. I presume other similar decadent roleplaying.
in general I hear it adds a lot to the base flavor. making your ship an actual place. New archetypes ought to help with replay value as well.

General consensus is greatly adds the base game. and thus if you've not played, probably should get before you do.
 
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Phazael

Confirmed Beta Shitlord, Fat Bastard
<Aristocrat╭ರ_•́>
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The first time I played the game it bugged at the end of the Komoragh section (story events did not trigger and I was stuck) and I rage quit because I did not feel like replaying that fucking chapter again to get Heinrich back (who also bugged on me). Not sure I have the will or desire to play it from ground up.
 

mkopec

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So finally restarted this for the holidays. Gonna slow burn it so it gets me through the new year. Rolled a fire sanctioned psyker blade dancer executioner. In early act 2 so far and it’s a pretty nasty combo now that I’m getting to the juicy part of the build. Shit just sets on fire from any party members crit (dogmatic II) and it’s over.

You get this skill later that if anyone is under the effect of a dot like fire or acid cloud, you then hit them and it procs the dot 3x instantly. Then couple this with the other skill you get which makes it so any dot you apply is 100% stronger... Well you get the picture. The boss fight in that corrupted factory, the spider legged looking dude, yeah, 2 rounds and he was done. Best of all is if you make another one of your party members a fire dude as well like Heindrix or whatever his name is, so you just play your bladedancer off of his dots. But like I said with Dogmatic II it makes it so that anyone that scores a crit sets things on fire.( Not really sure if this is a bug or a feature, but ill take it) So you have multiple ways to set shit on fire. Plus you can just set shit on fire yourself too. But it makes it easier if they are already on fire, so you just swoop in with your blade dancer skills and capitalize on it. Things that work well with this is also the fire grenades and acid cloud grenades. Although you can get damaged with the acid stuff too. But the fire your immune to it as a fire psyker.

So they way im seeing this executioner thing is not really like a traditional "dot build" of set it on fire or whatever and forget it. Its more like if shit has a dot on it, you make it so all the ticks of the dot happen all at once and with greater force. Bleeding is one of them too.
 
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mkopec

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Above skills I was talking about...

1731449813272.png
1731449849099.png
1731450044035.png


Ult...
Even more DOT stacking....
1731449944935.png


And thats so far at lv25... Pretty good synergy for flame Psyker and Executioner along with Bladedancer.
 

Downhammer

Vyemm Raider
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Don't forget Inflame, which also instantly procs all fire dots and any kills gives you more Death from Above charges. Combined with lighting everything on fire from lidless stare crits it can add quite a few attacks for your bladedancer.
1731450932745.png
 

Gavinmad

Mr. Poopybutthole
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Or I can play a warrior pyro instead, orchestrate myself, and kill enemies on my turn with direct melee instead of having to let them get a turn before the dot effect(s) tick. And my heroic action gives me a whole ass free turn instead of just doubling my dot damage.

Play whichever way you find to be fun, not every playthrough of every game has to be perfectly optimized down to the last nerdy detail, but it always makes me wonder what exactly devs are thinking when they try to make DOT builds competitive. Even if DOT builds had double the damage potential of regular melee, I'd much rather kill one baddy before he attacks instead of two baddies after they attack.
 

Caliane

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I think blade dancer/pyro is considered top tier now. bladedancer gets like 5 attacks/turn itself or something.

dot builds can be. not here since, you get so op, yeah, everything dies in 1 turn. enemies never even get a turn, nevermind extra rounds.. well, the dots as dots anyway. applying dots then instantly procing them via inflame is OP and 100% viable.

other games that aren't balanced around 1 turn/round wins... also have dots in some decent ways. slay the spire with Burns applied at the START of the enemies turn. great way of doing it.
 

mkopec

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IDK my first play through, and granted I was new to all this WH stuff, I never had fights that lasted one turn. I dont find that fun anyway. If youre so OP that you kill everything before they get their turn, then why even play a tactics RPG? And yeah, bladedancer is like warrior on crack. The more kills he gets the more death from above charges, so he gets a ton of actions per turn. Couple this with cassias point of curiosity which huddles all the enemies close to one another, you can go on free killing sprees that just go on and on. you can either do the dual wield thing or a big 2Her for huge dmg.

Also with the bladedancer/excecutioner you get both heroic actions. Bladedancers herioc, death waltz, which is up to 4 attacks within 3 tiles of each. And each attack can hit up to 4 enemies if positioned right. So its still better than warrior. Granted its still situational to have enemies stacked just right like that, but like I said thats where Cassia comes in clutch to huddle them all up.
 
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mkopec

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Maybe we should create a different thread for people playing with cheat codes.
I played without her last time. Dont really need her but this time I thought I would try with. Idra has her problems, but you can make her just as OP. You wont be getting the extra turns, but you can make her do insane damage.
 

mkopec

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So just about done with the game. About to hit up the last fights...Things I noticed since my first play is that all the OP shit that was there before is now gone for the most part. The new blade dancer when set up right are OP as fuck. Its like a warrior on crack. Plus the ult has got to be the strongest in the game. My main dude literally takes on entire maps by himself once he gets rolling. I love the power but yeah, shit is broken.

Cassia is still good but not the OP self she used to be. She is basically a buff and debuff bitch now. Her extra turn is not as powerful as it used to be and her only TRUE extra turn is her ult now. I didnt even bother with the extra turn shit she had TBH. She was good at the start of the fight, moving everyone so she can cast her AOE spell, but even then other than first turn its situational at best. Like I said a buff and debuff bitch.

Can definitely feel the versatility nerfs in the Arch-Militants. No longer can I get 200-300 dmg crits anymore like my first play through. Even at stacks of 15 Ulfar and Argenta does like tops 100 dmg if that. And most fights dont even last long enough to raise it that high.

I find that with my main character being so OP as he was Abelard was pretty useless. Maybe for act 1 and a bit of act 2 he was there, yeah but soon after he got shelved. Id rather have the new blade dancer chick which is hard to hit because her AGI is so high and she gets way more attacks off in a turn and just more fun to play. If fights actually lasted longer and more of attrition type thing, then yeah, he would shine a lot more as a tank. But I found, even in the boss fights, I didnt need a tank.

So my main party at the end was basically my main, fire psyker/blade dancer/executioner, Cassia, Pasqual which turned out to be pretty powerful ranged snipe dude with his plasma, Yrliet for those snipes although I built her fucked up, tried Assasin this time but bounty hunter last time was way better IMO because of the extra actions and free shots bounty hunters get. But she still was a powerhouse sniping for 200-300 dmg although pretty much a one action and done type of thing. The new emo blade dancer chick, so I had 2 OP chars in my party, lol. And Argenta was my last party member although I tried Ulfar but he was not as strong as he was before. Yeah he could not die, but definitely felt the nerfs, also his 4 cell big ass was tough to maneuver in certain maps, where Argenta just shined where I just used her as a ranged burst character with a upgraded flamer as her second and fire nades so she could spread that fire DOT dmg for my main where he would just get buffed and destroy shit with everything being on fire.

I look forward to the next DLC.
 
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Gavinmad

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If you count how much her debuffs reduce hp by as damage she probably accounts for 2/3rds as much damage as the MC in any given fight. Cassia is still incredibly busted, she's just not the mini-primarch that she must have been before all the nerfs.