Warhammer 40K: Rogue Trader (CRPG)

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Caliane

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1.3 mega patch.


some highlights I noticed.
  • Multiple new cutscenes and a major rework of some old cutscenes;
  • Major increase in availability of conviction points;
  • A lot of new voiceover, including companion banter, voiced cutscenes, etc. Fixed problems with many voiced lines and pronunciations;
  • Many narrative updates on colony events and a rich selection of new rewards for them;
  • Multiple encounters have been redesigned and made significantly more challenging based on community feedback;
  • 12 new Force swords were added to the game;
  • Updated character models for Heinrix, Abelard, Kibellah and Argenta to better match their portraits;
 
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CaughtCross

Ahn'Qiraj Raider
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This is on sale right now on steam. Seems like they improved it a lot since launch. Worth picking up now or will it be even better in another year?
 

goishen

Macho Ma'am
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This is on sale right now on steam. Seems like they improved it a lot since launch. Worth picking up now or will it be even better in another year?


Wondering the same. If I should drop the $55, everything included -- all dlc. Or if maybe I should wait another half year - year, and then hope it all settles down to below the $20 I usually like to spend on a game.
 

goishen

Macho Ma'am
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Wondering the same. If I should drop the $55, everything included -- all dlc. Or if maybe I should wait another half year - year, and then hope it all settles down to below the $20 I usually like to spend on a game.


Also, I should note, I'm not a big WH player. I tried earlier in life, just couldn't get into it. Thinking about trying again, with this game.
 

Caliane

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Basically just repeating what I've said before.

Great game, in a pretty solid spot now. get the DLC for sure. it adds greatly to the base campaign.

however, has limited replay imho. so, it might be worth it, to wait for all the DLC is out, for that single playthrough... (which creates the problem of, if everyone does that, no dlc will get made, cause owlcat can't afford it. )
also, game balance could still use a few passes. its too easy to get overpowered. which is the good kind of bad balance I suppose. but, man there is a solid tactical game buried under the OP everything. I do think it would be a much better game if it were more challenging.
 
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mkopec

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Ive been replaying Xcom 2 with a shit load of mods this xmas, but I wish the cover system that xcom 2 has had more weight in this game. I mean its there, but not enough of an impact like it has in xcom 2.

All that being said, its one of my favorites of this year having played it twice now. ITs a must purchase for anyone that likes tactical ARPG.
 

CaughtCross

Ahn'Qiraj Raider
3,145
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Basically just repeating what I've said before.

Great game, in a pretty solid spot now. get the DLC for sure. it adds greatly to the base campaign.

however, has limited replay imho. so, it might be worth it, to wait for all the DLC is out, for that single playthrough... (which creates the problem of, if everyone does that, no dlc will get made, cause owlcat can't afford it. )
also, game balance could still use a few passes. its too easy to get overpowered. which is the good kind of bad balance I suppose. but, man there is a solid tactical game buried under the OP everything. I do think it would be a much better game if it were more challenging.

so the DLC becomes part of the base game and not something to do after you beat the game? Guess I’ll keep waiting for the second DLC to come out in that case.
 
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mkopec

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Yeah but who knows what the next one will be? Maybe its like their other games, like an endless dungeon end game. Or a stand alone "island" like in WOTR? Who knows?
 
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Dr.Retarded

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Basically just repeating what I've said before.

Great game, in a pretty solid spot now. get the DLC for sure. it adds greatly to the base campaign.

however, has limited replay imho. so, it might be worth it, to wait for all the DLC is out, for that single playthrough... (which creates the problem of, if everyone does that, no dlc will get made, cause owlcat can't afford it. )
also, game balance could still use a few passes. its too easy to get overpowered. which is the good kind of bad balance I suppose. but, man there is a solid tactical game buried under the OP everything. I do think it would be a much better game if it were more challenging.
How much more DLC is there supposed to be? I almost pulled the trigger on it during the summer sale but I kind of felt like waiting for a better deal it was a better option, but if they're pumping out DLC the same way they did for wrath of the righteous, maybe I'll just hold off for the definitive edition.
 

Caliane

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Just the one more announced. dunno how profitable RT has been. its clearly not the big hit Wrath was. so, no season2 announced yet.
"spring 2025"
 
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Caliane

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Finnally announcing 1m copies sold.

this is actually slightly faster then Wrath of the Righteous.

jan 2025 1m announce for RT. dec 2023 release date. 1 year,1m

jan 2023 1m announce for WotR. sept 2021 release date. 1year, 3m

so, about the same. 1 year. ever so slightly faster for RT.
 
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Caliane

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Owlcat's answers to the reddit q/a back in december. lots of interesting stuff.

starts right off with a number of "things we are NOT working on"
>Shadowrun, starfinder, pathfinder, own Ip, dark heresy, black crusade, only war, wh fantasy.


heres a few choice selections:
In the future, will you switch to a different game engine, such as Unreal Engine, instead of Unity?

We are already developing at least one project with Unreal Engine, but we wouldn't want our giant expertise in Unity to be wasted. Most likely we'll continue using both, for different projects.

Do you plan to focus on cRPGs exclusively or are you branching out to other genres? If the answer is yes, to which?

We do plan to experiment with neighbouring genres. In fact, we are already doing so with some of our future projects. They will still be true to the "narrative-driven with complex mechanics" formula though.

Also don't worry, we are not moving away from traditional isometric cRPGs either. Development of the next game in this genre with design philosophy familiar to the 3 previous games, is already in progress.


In alpha version of RT, overall game balance and system was more closer to TT version, stuff like righteous fury (crit in later version), psyker powers not being limited to staves, armor value and overall numbers being lower. What was reason for changing it to more homebrewed system that ended up being far more problematic and still persists in form of dlc 1 classes and items (executioner and chainsaws being prime suspects)

Answered by our Game Designer Inanky: Alpha version of Rogue Trader was a much more focused experience, consisting of a small part of the overall game. It allowed to test different things, some of which actually worked well, some of which worked seemingly well.
The problem is, when you try to scale those things and decisions to the whole game - lots of cracks show up.
Some of the systems just didn’t work for a 80+ hour experience.
Some of the systems, while scaled, didn’t give the overall feeling of the space power fantasy of Warhammer40k.
Some of the systems, while scaled, turned out just, well, bad.
And that’s the reality of game development - you can learn that some things just don’t work much later into development, and you have to change a lot of stuff.

Yes, some of the decisions were probably wrong, but they were all made for reasons, important ones at that. It’s not like we just one day decided to change everything for worse (god no, nobody likes to change anything, it’s SO MUCH work)!


I love the writing for Nok-Nok and the monstrous races. How do you go about writing their... not just "bad," but almost childish grammar? Do you start with a normal sentence, then convert it? Does someone on the team just have a knack for it?

The credit for Nok-Nok goes to Chris Avellone. And Paizo, who invented the goblin speech you see in some Adventure Paths. But we did write quite a few different monsters ourselves, too.

I'm still surprised that Kingmaker and WotR were your two first games as Owlcat. What made you guys decide to tackle Pathfinder as well as make two (now three) of your first games utterly enormous experiences?

The studio was founded by a group of veterans of the industry, who worked on games such as Skyforge, Allods Online, Silent Storm and Heroes of Might and Magic V. A quite solid basement!

We wanted to make a game of our dreams. Pathfinder was loved and regularly played by the majority of the team those days (and largely still is!), and folks at Paizo were absolutely amazing. So it was a natural choice.
the other companions don't get specified, when it was asked.
 
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Caliane

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Thinking about the things they said.

Dune. I think they might be working on a Dune crpg.