Warr
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Haven't played it yet (Warcry is my main but I have a couple KT boards and teams I'm working on in the background) but I follow it pretty closely. Cliff's notes version:Does anyone have an experience with Kill Team? How is it?
They split the ruleset off into its own ruleset instead of a bastardized version of 40k.
Game is much more lethal than the previous version and individual movement and positioning matters. Move your gunner sitting out of cover and he'll get lit up.
The line of sight / cover / targeting rules seem very obtuse as they are written, but are fairly intuitive once you start playing with them.
If you are coming from 40k, chances are you can play your faction but a lot of the 40k factions still have placeholder teams in the compendium that came out at release. Almost all the "good" teams with unique specialists and special rules are the ones that came in one of the box sets or printed in White Dwarf.
Overall, a lot of stuff has been streamlined, but the game is pretty crunchy, tactical, and skill based.
Let me know if you had any other questions. There's a couple good YouTube channels and Discord servers I follow.
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