I wonder how many people are still playing this. I have not heard dick about this game in years so cant be that many.
There were like one or two servers left. It only had the small handful of weirdos who will play even the most hopelessly terrible game just because it's associated with something they like; Warhammer, in this case.
There was also no endgame other than the keeps which were a massive zerg and lag fest. Did they even have any dungeons in this game? I cannot remember ever stepping foot in one.
I believe there were four dungeons or something, and they were extremely basic. Like they were maybe as interesting and complex as WoW's Deadmines or something. Just crap PvE content and broken PvP content, that's why almost everybody quit.
WAR was part of the first generation of MMORPGs that really fucked people over, along with AoC and a few other DOA titles. It was when the genre started to buckle and began its downward spiral. The game was so flawed and so amateurishly developed that it never stood a chance, and I missed out on WotLK's launch for this garbage. I'll forever hate WAR for that.
The developers, led by Mark Jacobs, were so arrogant and indifferent that the game's failure was simply guaranteed. It was clear that Jacobs believed he knew better than everyone else and wasn't capable of acknowledging that his ideas weren't perfect, so he completely ignored all the beta feedback. Mythic CSR were even banning people from the forum for saying anything negative about the game.
Then the game launched and the leveling experience wasn't actually that terrible. It was fairly average and the early PvP scenarios were fun because the stupid shit that comes later wasn't part of the classes yet. Then you hit level 40 and suddenly it was a retarded AoE-fest where you just got killed immediately by layers upon layers of Bright Wizard or Sorceress AoE, and if you tried to avoid it by moving to the edges of a fight, some Witch-Elf would pop out of stalth and burst you down in one and a half seconds. Just terrible, wildly unbalanced PvP combat.
Outside of instanced gameplay, the engine just couldn't handle any more than like 50 players being near eachother. Battles were a joke due to lag, zone crashes, 5+ second delays on abilities, spell effects and character models getting culled, and all the other shit that makes large-scale PvP unplayable. Just a complete disaster that was clearly never tested -- city sieges had been given one day of beta testing, most of which was wasted because people couldn't get in, so they just launched with an untested endgame. It turned out to be utter shit.
Then came all the little failures, like the fact that the best cape in the game was obtained from a 1-week event so that you could never get the BiS cape if you didn't get it then. The contribution-based loot system didn't work properly and some classes basically couldn't get loot because of it. Also the class balance was hilariously awful and they never even really tried to fix this. They'd also contracted GOA to handle the EU servers, which was such a catastrophic failure that they had to cancel the contract and move the EU servers elsewhere. Twist: Mythic had done the exact same fucking thing with DAoC, hiring GOA to handle their EU servers which they couldn't do properly.
And then came the scandals. Several different billing fuck-ups, one of which was so bad that it fucked people over in RL by billing them 30+ times in one go and emptying their bank accounts right up to a weekend. People stuck on vacation unable to get home, parents unable to buy food and diapers for their babies, banks closing accounts and charging people hundreds of dollars in overdraft fees, etc. I've never seen anything like it. And you couldn't remove your credit card information from their database. Eventually Mark Jacobs was fired and the game basically went to the retirement home and died.
RIP Warhammer Online, you were my first big MMORPG burn.