Kreugen
Vyemm Raider
- 6,599
- 793
No instanced pvp, are you people fucking serious? The world PVP was complete dogshit. Just a horde of idiots getting aoe'd into the ground or punted all over the place in an unplayable lagfest shitshow. It was AV bridge with many times more players. Running around in a big ball of stupid, fuck that shit. (but then, I hate that as a rule - it's why I avoided GW2. And seeing the huge battleground in Rift, holy fuck - HOW GODDAMN BORING is it to run around in a big zerg pile where you barely have time to target someone before they are blown up?)
Sure, we could take our group of 8 or so and find places where we wiped out dozens of players. But that was in lower populated areas, and away from the horrible siege zergfest crap that made up the main game. And it was entirely pointless. To get actual rewards meant throwing ourselves into the zerg pile (or taking out empty undefended keeps then standing there hoping someone comes by, oh fun)
No, by far the best part of Warhammer was the scenarios. Badly designed, not at all balanced - and that = fun when you are queuing as a group. Unfortunately once we crossed level 30 there was no one to play against. Probably because they were busy being jammed up in some zerg shitfest and getting nothing for it because the "contribution" system was just a random dice roll for being in the area.
The main lesson anyone should take from warhammer though is that overcomplex MMO mechanics just fuck up PVP. WoW it was a slower decline - but in Warhammer you could see it happen in each tier.
Sure, we could take our group of 8 or so and find places where we wiped out dozens of players. But that was in lower populated areas, and away from the horrible siege zergfest crap that made up the main game. And it was entirely pointless. To get actual rewards meant throwing ourselves into the zerg pile (or taking out empty undefended keeps then standing there hoping someone comes by, oh fun)
No, by far the best part of Warhammer was the scenarios. Badly designed, not at all balanced - and that = fun when you are queuing as a group. Unfortunately once we crossed level 30 there was no one to play against. Probably because they were busy being jammed up in some zerg shitfest and getting nothing for it because the "contribution" system was just a random dice roll for being in the area.
The main lesson anyone should take from warhammer though is that overcomplex MMO mechanics just fuck up PVP. WoW it was a slower decline - but in Warhammer you could see it happen in each tier.