Yeah, then they got rid of it p. quickly and turned it into coin-only loot.They shoe horned item loot pvp into EQ (and it was great).
Yeah, then they got rid of it p. quickly and turned it into coin-only loot.They shoe horned item loot pvp into EQ (and it was great).
The phrase that comes to mind for me is 'Dungeon Master' a la AD&D. I gotta admit that's what's missing from fantasy MMOs, and there isn't really an easy answer until Skynet becomes self aware.I think the problem here is modern games place all of the difficulty of an encounter in game mechanics.
It would be nice if there was a challenge beyond just wait random time frame (or instanced encounter), kill monster with powerful weapons you have farmed up, set clock and repeat.
I'm not sure how they would accomplish that, but I'd imagine it would have to involve some sort of story element or global character / npc political elements that aren't easily manipulated..
I would just like action based combat. I still prefer RPG's with slower paced combat and a lot of thought and depth to it. But I would like them to be more dynamic with diving around, manually blocking stuff, and jumping over / hiding behind obstacles in the game world. Guild Wars 2 was getting closer but they did a pretty half assed job of it imo. TSW kinda the same. I liked how mobs would do a huge area smash or spell and you saw a circle painted and quickly had to dive out the way of it or run away. Sometimes if the circle was too big to escape, you just had to hide behind a tree or a wall to be out of line of sight of the spell. And sometimes it's a cone shaped attack so you just dive sideways. But they could use more environmental stuff too, diving out the way of spikes and traps and lava starts coming outta the ground or the ground you are standing on starts crumbling down the side of a mountain or whatever. You get stuff like that in raids but it's scripted. I'd like to see stuff like that on normal and named mobs in MMO's, and for it to be AI based rather than scripted.I think the problem here is modern games place all of the difficulty of an encounter in game mechanics.
It would be nice if there was a challenge beyond just wait random time frame (or instanced encounter), kill monster with powerful weapons you have farmed up, set clock and repeat.
I'm not sure how they would accomplish that, but I'd imagine it would have to involve some sort of story element or global character / npc political elements that aren't easily manipulated.
The challenge of memorizing button combinations to push and testing your APM can be a fun gaming experience. I don't think it should be the only type of "challenge" in a game though.
Also, something can be difficult to accomplish with game mechanics, but that doesn't necessarily make it intelligent, thought provoking, or captivating.
before the forum gold scumbags came, diablo ii had an item trade system. jsp or w/e go to hellWhat do you guys think of currency nowadays?
Not just badges or anything like that, but gold? Do you think an MMO could get away with using only item-item trading instead of gold? Maybe crafting materials could serve as currency instead? I'm genuinely interested. It won't stop goldselling and all that, but I would imagine it would slightly hinder how large the market is? Of course bots will be bots and you're not going to stop it anyways.
Yeah pretty quickly after like 3-4 years.Yeah, then they got rid of it p. quickly and turned it into coin-only loot.
February 17th, 2000.Loot rules for PvP deaths on the PvP-Teams server, Tallon Zek, have
been changed from "Coin + 1 item" to "Coin Only".
Rallos Zek remained coin + 1 item for some time after.
I think Path of Exile took an interesting approach toward currency. No gold.What do you guys think of currency nowadays?
Not just badges or anything like that, but gold? Do you think an MMO could get away with using only item-item trading instead of gold? Maybe crafting materials could serve as currency instead? I'm genuinely interested. It won't stop goldselling and all that, but I would imagine it would slightly hinder how large the market is? Of course bots will be bots and you're not going to stop it anyways.
I'm 26 and I kind of see where you are coming from. Wheras I'm not filled with obligations (well, I have my job) there's less time to play. I have simple accepted that I will most likely not be part of the bleeding edge that can put in 10+ hours per day any mroe, which is okay. I'd still like to play in a game like that though, where I can progress at my own pace rather than WoW's new model of dumbing down content. That's kind of what I do in my guild now as well, we raid twice a week and have soon beaten the first raid instance on heroic. Which means we're still 10 bosses behind the great guilds, but we experience it at our own pace and understand that other things come before.I have burned out on MMOs and the only person I blame is myself. I started out on Eve, played EQ2 and a few others and played WoW on and off for 6 years. My god I had some good times back in the day. I played them for hours a day, and all the time during the weekends, just as many of you did with EQ1 and other games. I can't do that any more as I have a full time job and family obligations. Sometimes I reminisce of the old times, if I could go back to playing games all the time. But fuck it, I don't think so any more. I'm not a young person any more. I feel that many of the new games could captivate me if I were 18 or so, but as I'm in my 30s I actually have better things to do with my time. Maybe I'll try a nice casual MMO one day.
"THE VISION"
I pked quite a bit of velium / platinum resist jewelry, haste items, Djarn Amnethyst ring, various droppable dragonhide pieces, Crystal Chitin Bracers/Gloves.. during the big war in Velious people lost fungis, singing steel legs, cloak of crystalline waters to name a few..Yeah, and it was full of antis and people wearing mostly nodrop gear who bagged everything else as soon as they saw another player.
Yeah, my main point, that I see I didn't quite manage to get through, is that many people blame the Devs, dumbing down and other things for the evolution of MMOs. I did so too, at first, until I realised that as awesome as an "EQ1 with updated graphics" or whatever would seem, I just couldn't play and keep up as I could have done 10 years ago or so. And so, if something like that ever does come around, it would be out of my league.I'm 26 and I kind of see where you are coming from. Wheras I'm not filled with obligations (well, I have my job) there's less time to play. I have simple accepted that I will most likely not be part of the bleeding edge that can put in 10+ hours per day any mroe, which is okay. I'd still like to play in a game like that though, where I can progress at my own pace rather than WoW's new model of dumbing down content. That's kind of what I do in my guild now as well, we raid twice a week and have soon beaten the first raid instance on heroic. Which means we're still 10 bosses behind the great guilds, but we experience it at our own pace and understand that other things come before.
Still, I'd love to be the mid-level scrub looking at a guy in mega shiny armor and say "yuppers, he worked hard to get that. Cool, hat's off to him." I used to be that bloke, but I don't mind seeing the virtual torch passed on, you know? Sorry for rambling, your post just sparked a thought