a_skeleton_02
<Banned>
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You are tasked with picking classes from any and all previous MMOs. You're only know that you have to make sure their is a trinity and an multiple choices for Tanks,Support,Healing,DPS. There are no factions and the combat/game mechanics will be designed after you make your initial choices.
This is what I would have so far. Need a few more classes to fill in some holes I think.
Tanks
Healers
Support
DPS
This is what I would have so far. Need a few more classes to fill in some holes I think.
Tanks
- Templar (Aion) -Warrior Class that had different moves depending on the weapon equiped. Not a slave to cooldowns in tanking and was much more interactive than most warrior classes without resorting to spam attacks.
- Black Orc (Warhammer Online) - Warrior classes that was focused more on Stuns and snares and debuffs then straight up taking damage, Used a combo system to lead up to a powerful stun or debuff
Healers
- Priest (World of Warcraft) - Interactive healing class with mobility and good AE heals and shields to prevent damage.
- Cleric (Everquest) -Less mobile but more defensive and much better single target heals and buffs, wears plate and has Divine Aura to save himself.
- Disciple of Khaine (Warhammer Online) Melee focuesed group healer able to DPS down mobs while keeping players up.
Support
- Bard (Everquest) - Hands down best support class ever made, Ability to buff up groups, Pull and even solo with ease.
- Enchanter(Everquest) - Same with the bard, This class was the definition of support with mezzes stuns and charms
DPS
- Rogue (World of Warcraft) Fun button mashing DPS class with a lot more abilities than DPS classes that came before him.
- Herald of Xotli(Age of Conan) Cloth wearing mage with a two handed sword that turned into Cthulhu to decapitate people and use fire AE spells
- Wizard(Everquest) Same as the cleric, nothing fancy but very good at what he does and that is blow things up. Has limited support with teleports.