Numbers_sl
shitlord
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- 3
Dont think anyone replied to you Quin. Basically, you picked a class from the game (with a SHIT TON of extras unlocked by playing) and were thrown into maps along with a few other people to fight off waves of mobs from the game. Various difficulty settings, TONS and TONS of gear and characters to unlock, dozens of class and power combinations. Basically it was a very well done Team Fortress style game but PVE.what kind of MP did ME3 have?
That sounds rad, and very unique.Dont think anyone replied to you Quin. Basically, you picked a class from the game (with a SHIT TON of extras unlocked by playing) and were thrown into maps along with a few other people to fight off waves of mobs from the game. Various difficulty settings, TONS and TONS of gear and characters to unlock, dozens of class and power combinations. Basically it was a very well done Team Fortress style game but PVE.
Like has been said above, I dumped probably 3 times the hours into that vs. the main game. Was a ton of fun.
So much this. It's true I wish I could be as well spoken as you one day...1.
As silly as it sounds I separate the multiplayer from ME3 because it's so different from the game, was made by a different studio and is basically the culmination of building and refining a combat system from three separate games. I feel like crediting ME3 because of the MP almost does a disservice to the group that made it and gives undue credit to the couple of dicks who ruined ME3. I'd be excited for a standalone ME multiplayer game but honestly I'm so burnt out from that gameplay from putting in several hundred hours into it I probably wouldn't play it much.
I like 1 better than 2 because:
1. It was more sandbox oriented.
2. It was original and fresh.
3. I liked driving my mako around.
Objectively speaking 2 is the best, just because the mechanics were better, the squadmates were excellent and the storyline was incredible.
I had every rare at 10 and was working on the ultra rares when my xbox live membership expired and I didn't bother renewing it. My last big playing spree I spent 3m credits on premium spectre packs and didn't get a single ultra rare, so I was pretty pissed.I never would have guessed it, but the booster pack concept worked incredibly well for a multiplayer shooter.
Play the game, earn credits, buy boosters, with the chance of getting rare-new classes and guns to play with. Then, the fact that it was teamwork based against horde's and not PvP also played out better than could be imagined. They took some risks and brought something fresh and really fun to the table.
The mako was cool, but really unrefined. I wouldn't have minded if they had tried to improve it a lot. The "worst" part of the Mako was the really shitty worlds that were hard to navigate and those should have been polished more. It really got more hate than it deserved.I feel like the separation between people who like ME2 over ME1 and the opposite is entirely based on people's opinions of the mako and exploration in the mako.
For me, the mako was an extremely mobile vehicle that I could do spinning trick shots and dodge all kinds of crazy shit with. I don't get how people can hate it so much.
I didn't HATE the mako really, but it did feel boring and really didn't add anything to the game for me. Holding it against ME1 like it's Kai Leng is ridiculous, thoughI feel like the separation between people who like ME2 over ME1 and the opposite is entirely based on people's opinions of the mako and exploration in the mako.
For me, the mako was an extremely mobile vehicle that I could do spinning trick shots and dodge all kinds of crazy shit with. I don't get how people can hate it so much.