Aradune Mithara said:
. . . . More spin . . . . .
I was content to never address this topic again until I read your wall of spin. Now I understand. Despite the fact that WOW sold MILLIONS of copies of TBC in its first month, the reason why VG has sold only a paltry 100kish is because of the message! No more cherrypicked screenshots. No more handpicked released little blogs. No more NDA. People see exactly what they are getting. End result, the wrong message.
You have to be kidding me.
We warned you that the huge size of the world will make traveling a bitch and hence grouping impossible, but you didn"t care. We warned you that people just aren"t interested in games with death penalties anymore, but you didn"t care. We warned you that the unibody models look dumb and hence less appealing to potential subscribers, but you didn"t care. We warned you that steep leveling curves will only turn off alot of people, but you didn"t care. We warned you not to launch the game so near WOW"s TBC launch, but you didn"t care. We warned you that the casual player makes up for the large playing force, not the so called "hardcore" and hence your subscriptions will suck if you don"t cater to them, but you didn"t care. Until now.
Spin is irrelevant since the proof is in the subscriptions. Your outdated, dinosaur laid an egg, not because the wrong message is out there, but because the right message is.
You have a niche game now and nothing more. Any businessman would tell you your only real shot of grabbing a large audience is in the beginning, wow em now not later (pun intended). Your game hasn"t and that is it. At best you can continue to keep it as a niche game with possible small yet steady increases, but the window of opportunity is passing you by. And it will pass you by because you are too dam stubborn to listen to the market.
Sorry Brad, the reason is not the wrong message the reason is the product.