Jaytee_foh
shitlord
- 0
- 0
TLC would keep me away. It"s fun to go back and farm stuff, redo old encounters you enjoyed. If you don"t get anything for it loot wise thats a real bummer.
Hey dickhead, I don"t care about the game NOW. I did once until I eventually saw what a suckass game it was turning into. And where the hell were you when Brad was making thread after thread of redundant screenshots on this forum touting his dinosaur of a game. He came here for one reason, which he admitted, because the threads would take 10,000 hits. That is alot of free advertisement. The only problem tho was that it turned out mostly negative after awhile.Camerous said:yeap cause someone spinning something about a game you don"t even play has all to do with you... right? You don"t see us fagging up WoW threads whena dev posts in... wait... that"s right WoW retards are such cry babies that WoW devs don"t post here do they? I think that"s what it is... all you Blizz cock smokers don"t get any dev attention so you flock to VG threads where the actual devs are posting cause you all feel left out. Finally it all makes sense.. your wow threads are fucking pointless and are nothing but a bunch of guys sitting around theory crafting and wishing and all that where as VG threads actually have a point and influence the game we play. Ah well... just goes to show you what happens when you make a game that all the mouth breathing masses can play...
Brad, I appreciate your response.Aradune Mithara said:A lot of people really like it, including my guild who is really into it. I"m not saying everyone likes it, or that it"s perfect (e.g. will continue to enhance systems trying to make them even more compelling and fun), but it"s a good system overall. It doesn"t appeal to everyone and I"m sorry you don"t like it, but we talk to a lot of people, get a lot of feedback, and can also do queries of the database and see where people are and what they have accomplished (we can do this FAR more easily with Vanguard as opposed to EQ because we"re using a powerful database).
And I am honest with you guys. I try to be very up front and to manage expectations. I don"t need to lie about things. If there"s something sensitive or something uncertain, then I will be vague or flat out say I can"t talk about it.
If you want to craft it is.Kraks said:REAL crafting is the key to immersion within an MMO
Why?Aradune Mithara said:. . . . in that we had to launch a bit early, . . . .
As it has been said, this is exactly the type of post and attitude that kept me away from the game. Why would I want to try a game that has issues, work past the problems, try to find the fun. So I can play with Camerous? Fuck no sir.Camerous said:OMG you are right!! Thanks for posting this and showing us the error of our ways. There is no way anyone can enjoy VG Cause you have said they can"t. Wow that takes a load off my mind. Thanks a lot! Of course we ALL want instanced content cause there is no way any of us could think that instances are not a good thing... cause hey you have to be right! Right?
Well first off, dumb fuck, a lot of people like VG. There is plenty of content there. 2nd not everyone wants a pussyfied world where everything is instanced and all the babies get every thing handed to them on nice little platters cause if they had to actually work for something and earn it they would cry and moan all day long.
Incredible in comparison to what? This is a serious question btw.Aradune Mithara said:The raid dungeons are incredible
We had to agree to a launch date, or there would be no money to continue. This was unfortunate, but we will and are recovering. This game was expensive -- probably second only to WoW, although WoW cost more than double. I don"t want to sound jealous, although I probably am to some degree to be honest, but Blizzard put $80M into development. No one else is willing or able to do that. Not Microsoft, not Sony. EA perhaps, and they"re now back in the MMOG business with the Mythic acquisition (but at the time we started Sigil, they were still in a lot of pain over Sims Online, which is rumored to have been around $25-30M -- so at the time they were not interested in a game like Vanguard. And certainly not smaller publishers -- they definitely don"t have that kind of money.Maxxius said:Why?
How massive and detailed they are -- I"ve personally never seen dungeons with such potential in terms of gameplay coupled with their sheer size and the awesome artwork. They are some of the last dungeons we made and the artists really had the tools down pat. And with the designers tools also that much more mature, what they will be able to do and are already starting to do in these dungeons is pretty mind blowing. I was talking with Tagad a while ago who is populating the City of Brass and it"s going to be crazy He did some really cool dungeons in Velious with the old EQ 1 tools -- I can"t wait to see what he and other designers will be doing in the raid dungeons in Vanguard.Neric said:Incredible in comparison to what? This is a serious question btw.
I don"t have a solid date, but I know it"s already being worked on. Basically, as fast as we can, but we also need to make sure the low and mid levels are a bit more solid too. The majority of the design team is cleaning things up and balancing and making the game even more fun, with the minority working on new content including raid content. This will change soon, however, and the majority will be working on high level and raid content.rinthea said:When can we expect to see a few percent of the 20% raid advertised? Seriously I ask.
Nice screens! What level are you?xregg said:Still having a blast. Like I said before this is a hardcore game for hardcore players with hardcore machines. I like the way it is just fine sure it has a few problems but I havnt felt like this since eq. Havnt missed a day of logging in yet.
I also like the fact that I have grouped with no leet speak temper tantrum loot hording 13 years olds. The overal vibe seems to be way more mature than some of the other bug free super mmo"s out there
Blacken {Talisman}
Flamehammer Server
Sorry mate but what you think, is your opinion only.Mkopec1 said:Huh?
I thought VG handled death rather well no matter what type of player you are. It has a bit more sting than WoW, but by no means is it as strict as EQ was back in the day.
Either get your corpse and suffer 1% exp loss, or dont get it and suffer 7%.
No it"s not.Mkopec1 said:Sounds like every other game. As if we never heard the old "casual vs hardcore" debates here for 6 yrs now.
Brad this is what always limited your games.Aradune Mithara said:So that"s it in a nutshell. A little frustrating short term, but the game is out, it continues to sell well, churn is very low, and the word continues to spread that the game is fun. Also, hardware is becoming cheaper and faster and as people upgrade their machines for Vanguard and other newer games either already out or on the horizon, the performance issues will go away. EQ 1 had a similar issue, but it paid off as well -- we were one of the first hardware only games (remember the Voodoo 1?). People needed to upgrade, but within 6 months or so after launch, Voodoo 2s were out, etc. and performance issues all but went away. In fact, performance past us up and we were able to create zones more detailed in our first expansion (Kunark) without any problems. This will happen with Vanguard as well.
I disagree here. It"s always good to keep in mind the future evolutions of the hardware. WoW ran great one year ago, it still runs great today but IMO we are already reaching the limits of the engine. I just have to look at armored characters and can"t help but think that armors look just like body tight pyjamas with enormous shoulders to make up for the lack of detail / volume on the rest of the armor (hey guys, maybe if we oversize the shoulders they will not pay attention to the fact that the rest of the models have nearly no details eh? Oh and let"s add some trees on those, I"m 100% positive they will only look at that!). You can also notice that on the environement, most textures look just like crap when close to them. Sure they can add more polygons etc over the years but they won"t be able to go beyond the bounds of such a limited engine. What will it look like in another year?stevemcqueen said:Brad this is what always limited your games.
Eq1, EQ2 (I guess you were still in charge when it was designed) and Vanguard.
Making a game technically 2 years premature compared to what is the actual average machine at the time of release is not a smart move.
The casual gamer which you insist in embracing, don"t invest too much money on PC hardware, hence they won"t have the latest state of the art machine, and neither can be bothered to upgrade it.
They like to play with Xbox and PS2 as much as they do with PC and they spread their money evenly.
WoW crowd has a very average machine, that could not run Vanguard decently, and that"s a huge limitation, I hope you thought this when decided that Vanguard required the most advanced machine of the entire game industry.