There"s also going to be a lot of angst over VG because everyone wanted it to fill a different individual role.
Current WoW players wanted it to be similar to WoW, in ease of gameplay and polish, (and run on their 2 year old systems that run WoW smooth as butter).
Ex WoW-players hoped it would be what WoW wasn"t in terms of non-repetitive collection quests, fruity colorful world, and not top-heavy.
Former EQ1 players wanted it to "OMGZ BRING BACK EQ HARDNESS"..they wanted CR"s, hell levels, travel that took ages, corpse camping, etc. etc.
EQ2 players that anticipated VG hoped that it would be more like EQ1 was and not what EQ2 became.
Roleplayers wanted VG to be THE GAME that would bring back immersion and realism elements.
Crafters wanted this game to have the most complicated, diverse and indepth crafting system.
People who don"t play any MMO"s and were waiting for "the next big thing" wanted a 3rd gen game that brings tons of new elements to the table.
Hardcore raiders wanted VG to be like EQ1, giant epic battles against leet mobs and wanted to flash their epeen around.
Casuals wanted VG to be soloable and be able to accomplish a lot in a little bit of time.
Get it? This isn"t possible for any MMO to achieve all this - yet everyone had their own personal demands for what VG would be. You"re going to have a lot of haters when you"re trying to please such a selfish, demanding and unsatisfied crowd.