Malakie Torsade said:
Sadly, I have to agree. Every time a tiny smolder of interest forms for VG, xregg posts SS"s and that flame is quickly snuffed out. Gameplay is king and all, no doubt, but does anyone seriously think those look good? What I really don"t get is how LotRO looks far better (IMO!) and still manages to run better.
I"ll tell you how. It has to do with texture quality, bump mapping and design. Sure, Vanguard uses more polys on average, but most of their races are based on a single mesh, which is then deformed into various shapes, producing the various races. This well never look better than pre-made race models in my opinion, and many people with a sharp eye can even spot how each race has been changed (look at a human, then take a close look at dwarves, especially the nose and cheekbone area).
Second of all, the textures used in Vanguard are inconsistent. Some, like the armor, are excellent, and stand up to anything in LOTRO. Others, such as skin textures and many of the ones used outdoors, are either lower resolution, or have been stretched in certain areas when wrapped around an object, resulting in a less than attractive look. Also, the VG brick and stone textures used in many (not all) buildings and floors are way out of scale, and on top of that use bump mapping which makes them stand out far more than they ought to.
Which brings me to bump mapping...oh God, someone ought to shoot whoever came up with this idea. Like many games that use bump-mapping, Vanguard overdoes it and has textures popping out (many kinds of tree bark) when they ought to be fading into the background (stone walls have a tendency to do this too). Couple this with the plastic sheen on everything by default, and you have a truly horrid looking game. I might add the sheen is only a result of settings, and can be tweaked out, making the game look 3 times better with very little effort...why is it the damn default setting?!
Last but not least, design. Some things just look silly. Gnomes" heads are too big (and you can"t shrink them enough to make them look decent), dwarven beards look bizarre in motion, certain buildings don"t really fade into the area around them, but look as if they"ve been artificially placed there, with no changes in the surrounding landscape. Compare all these errors to LOTRO, which despite its lower poly count has better design, textures and use thereof, and you"ll see why many people preferring its style is no surprise.