The Bog_sl
shitlord
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A "Real" computer? Wait, wait a minute, can"t you see what is wrong with this? Have you even been reading the VG threads or did you just now decide to jump in with some ignorant comment?Morderick said:When you get a real computer you"ll see how incredible this game is and it"s FULL of content.
They lost the gamble as far as I"m concerned. I"m one of his potential customers that would be playing right now if it didn"t have such high requirements. I realize my computer isn"t great (and might upgrade within the next year or two), but like The Bog, my computer is good enough to play everything else.kohl said:I really think Sigil gambled and lost with regards to the tech in Vanguard. I don"t understand why Brad had such a hard-on for that specific engine but the end result is that too much emphasis was put on bells and whistles versus tangible fun gameplay. I can understand wanting to future-proof your game to some extent, but you don"t need the bleeding edge engine of tomorrow for an MMORPG, I"m sorry... especially if doing so actually hinders the product.
Yeah, not sure where the idea comes from that powergamers automatically have money. Oh, how I wish that was the case.Nattac said:I don"t get this powergamer having good pc"s deal. I"m a powergamer and i wish i could upgrade every 2 years, but that"ll never happen. I guess he means a avg poewrgamer or powergamer=people with money ><
I think that"s definitely one of the things that makes console gaming more appealing to people. I can load up my PS2 and play any game made for it. I potentially can"t do that with my PC. Microsoft is spearheading their "Games for Windows" initiative to try to make PC gaming more attractive. Perhaps one of their goals should be to establish a recommended set of requirements every year that developers try to aim for.woqqqa said:Consoles ought to be the future of gaming, it"s a lot harder to make this sort of mistake if you"re writing for one basic spec.
The comment section is filled with rabid vanboys its actually humorous.The Bog said:People just lovedthis review.
Exactly. Too little too late as has been said a countless number of times here. =x That"s why I have to laugh when the Vanbois start arguing that the game has time and that Sigil will fix this and correct that and add this other thing. Point of the matter is - none of that means dick if you don"t have players there to experience the content.Gaereth said:EQ2 is a pretty damn good game now but it got hit with problems and a decided lack of fun at release. It hasn"t grown noticeably because people have moved on to other things but with the impression I keep getting from Brad it should be growing well because everything has been fixed and its a good game now even if it had issues at release.
Where can one buy this "real" machine? This better not be sarcasm I tell you!Gaereth said:It is amazing really.
When you get a "real" machine all the bugs are gone, travel times are reduced exponentially, all the content works, nothing is incomplete, there are so many people to group with you have to beat them off with sticks, the raid game is fully implemented and functional, the FPS never drops below 40 and people come to your house with pizza and beer when you get hungry.
But....only if you have a "real" machine.
Actually, Cuppy...the game does have time. A few weeks or so until LOTRO comes out, then it"s "kiss your ass goodbye, Mister McQuaid" and the SOE buyout clock starts up. (I"m betting 6 months)Cuppycake said:Exactly. Too little too late as has been said a countless number of times here. =x That"s why I have to laugh when the Vanbois start arguing that the game has time and that Sigil will fix this and correct that and add this other thing. Point of the matter is - none of that means dick if you don"t have players there to experience the content.
There is only so much people are going to pay a monthly fee for. Its a cycle...regardless of the changes you make you"re just going to lose subscribers at this stage in the game, not gain them. I"m not saying that is the way it should be...its unfortunate because EQ2 *is* an incredible game now...its just so lacking in playerbase. I"d hate to see Sigil experience the same thing, but it appears that"s what will happen. =/
Well I know a more than a few people playing VG that are on the fence. Several are considering LOTRO, and others might end up joining me playing CoX (damn fun games). And of course it"s not going to help them bring in new subs either. Anyhow, we"ll see soon enough.Twobit Whore said:Honestly I doubt LOTRO will pull many people away from Vanguard. The most it will do is keep people from trying it that may have. I think a lot of the people who are already planning to play are waiting and not wasting money/time in a game they aren"t that interested in in the first place.
Is that the same tired shit you will tell John Q. Customer who buys the game? Are you going to pop out like a cartoon character when he loses interest 1 hour into the game and say, with a big smile, "give it time! see the whole game!".r.gun said:We all know that apart from WoW most MMO"s get mediocre reviews at best because reviewers don"t have the time to invest to see the whole game, or even the better parts of the game at high level.
Please. The end game will not radically change the review. If it"s a shitty game at the start, it"s more or less a shitty game at the middle, and the end. Player community/drama is a byproduct of the game, not the game itself.Manticore said:I doubt that a reviewer who played eve for just a couple of hours can get a solid grip of the "end game" evolved around the 0.0 player politics
This is precisely one of the things Microsoft is trying to do with "Games for Windows." From what I understand, developers will have to meet certain uniform specifications in order to be labeled a "Games for Windows" title.Cantatus said:Microsoft is spearheading their "Games for Windows" initiative to try to make PC gaming more attractive. Perhaps one of their goals should be to establish a recommended set of requirements every year that developers try to aim for.
This is such a terrible, 1st semester computer science student assessment I am having trouble finding words to describe it.cadiz said:Had they decided to write the game from scratch using OpenGL instead of DirectX there would be NO hardware scaleability issues. Things would run decently on more-than-adequate hardware.
The reason it crawls on non-NASA hardware isn"t because the graphics are phenomenal, the world is bigger, or they are using technology from the future. It is because of a poor, design decision to use EZ mode technology and a drop-in game engine solution and add models to it. Sounds like someone was in a hurry.
Solution: Rewrite the game from scratch, use OpenGL, write or modify an existing OpenGL engine like Q3A/ET/etc. if you do not want to make your own. Wala! No zoning needed, textures loading is sane (why should you load *everything* even stuff you don"t see) and its a better, more scaleable game.
Of course this costs a lot more because you write a lot of your own custom toolkits which require your coders to have more than a 1-year degree from an "online game design college."
"but the trees sway"
Why is shit like this not moderated off the forums?cadiz said:Had they decided to write the game from scratch using OpenGL instead of DirectX there would be NO hardware scaleability issues. Things would run decently on more-than-adequate hardware.
The reason it crawls on non-NASA hardware isn"t because the graphics are phenomenal, the world is bigger, or they are using technology from the future. It is because of a poor, design decision to use EZ mode technology and a drop-in game engine solution and add models to it. Sounds like someone was in a hurry.
Solution: Rewrite the game from scratch, use OpenGL, write or modify an existing OpenGL engine like Q3A/ET/etc. if you do not want to make your own. Wala! No zoning needed, textures loading is sane (why should you load *everything* even stuff you don"t see) and its a better, more scaleable game.
Of course this costs a lot more because you write a lot of your own custom toolkits which require your coders to have more than a 1-year degree from an "online game design college."
"but the trees sway"
I have to agree. News flash OpenGL is not the saviour. If you look at most games out in todays market, they use Direct X. Dont come and say that but WoW uses OpenGL. You wana know why? 2 simple reasons, 1 its a modified War3 engine which used Opengl, and 2 they wanted to port it to Mac.Witoubo said:This is such a terrible, 1st semester computer science student assessment I am having trouble finding words to describe it.