machineman said:
If you take the first 10 levels of WoW and the first 10 levels of Vanguard, and ask the, lets say 7 million players for whom WoW was the first MMO they"ve played, which do you think most would prefer?
Clearly, most would prefer WoW. 7 million subscriptions means that more people in general prefer that game than any other that"s ever come out. But Vanguard is 3 days old, not two years, and WoW didn"t have 7 million subscibers after 72 hours.
I ended my post with "individual results may vary." I prefer Vanguard"s first 10 levels. They take longer, have more lore and background story, and are generally more engaging. My preference is mine, and doesn"t need to have majority agreement to validate it.
machineman said:
It"s not even a contest - the fit, finish, polish and fun of WoW is captivating the minute you begin playing.
Not 3 days after it was released, I remember. I started an undead warrior, and I had lag spikes in noob village, about 1 out of every 5 copper nodes was bugged, I got lag spikes anywhere near other people, and Undercity was a slideshow. It got better, and I played for a year, but the first month of WoW came with patches aplenty.
machineman said:
Vanguard, after you stutter around to get your bearings, you can go start slaughtering stiff looking mobs w/ flat grey textures.
We must be talking about two different Vanguards. The starting area for dwarves has some awesome visuals.
machineman said:
And don"t say the games are two different beasts - the first 10 levels the games are identical in terms of goal and gameplay.
The games are two different beasts. WoW is faster and is built around a solo-centric model, where grouping really becomes important at the level cap and for l33t gear. Vanguard is group centric from around level 5 or 6. Yeah, you can solo in Vanguard, but nowhere as effectively and easily as WoW. And my friends and I are already noticing that people bond more in Vanguard because of grouping being important. I can recall maybe 5 people I grouped with in WoW for a whole year. Grouping in WoW before raiding was "group long enough to roll on blue drops or finish quest, bail on group" and I think we can all agree there. Vanguard is like old EQ1 in that good groups will matter, not just for quests and loot, but to make that exp bar move. So the games are different. The "get acquainted with the game" stuff is common across the entire spectrum, but that isn"t the whole game, which is what I was talking about.
machineman said:
Anyway, I can safely say they are not getting any subscription money from me... I am not interested in taking steps backwards, just to get a warm and fuzzy about years past.
Vanguard isn"t a step backwards from WoW. It"s a step in an entirely different direction. And as I said before, individual results will vary. To me, I think Vanguard is superior to WoW for every aspect of gameplay I personally look for in an MMO, minus polish on the current product, but WoW has two years up on Vanguard, so that"s to be expected. So I can safely say that SOE/Sigil will be seeing my coin for a while, probably a long while, given the pace of Vanguard achievements, and figuring the separate achievement spheres of adventure, crafting and diplomacy.