woqqqa said:
I"d say you"re in a very small minority. I"ve got to ask: what do you like about the game. It seems to me like your standard sort of grinder (EQ/WoW style) with a few extras (houses and boats) thrown in. What do you get out of it?
While I am not the poster you are asking this question of, I thought I would chime in with a few thoughts.
First off, I participated in Beta, starting with Beta 3. After playing a bit in beta, I thought to myself; "this game has lots of bugs, is really rough around the edges - but it does have potential".
Now, I didn"t start playing on release - instead I picked it up maybe ~1 month ago due to a few friends playing.
Anyhow, what I personally like about the game:
- large world. Lots to explore and see. Yeah, it"s not like WoW where every x kilometers is a totally new environment, but it"s still quite vast and offers a lot of terrain. Makes the game feel like it is more than seperate zones (even tho WoW is seamless in the sense that there are no zoning screens, there are clearly defined zones (ie: Ungoro crater is vastly different from say, Silithus). It gives me at least, a sense of actually being in a large world. I never really got that feeling from WoW.
- lots of dungeons. I haven"t even really done much dungeon romping, but it"s nice to know I basically don"t have a set line of progression for dungeons. TO use WoW again, you pretty much go RFC (if you hit it, as horde)->WC->SFK/BFD->Gnomer->RFK->SM->etc. In VG, much like in EQ, you have several options for dungeons. At my paltry level of 18 I can go hit KE, ToLT, or ToD. I suppose there are more, but I haven"t played enough to really know what and where they all are.
- class variety. Yeah, some classes are overpowered atm. Some have been beaten to a bloody pulp with the nerfbat. However, there is a large array of classes out there. And they actually have different uses and abilities, and not just basically carbon copies of each other.
- quests. Maybe I have not gotten high enough level to see a lot of uninspired quests - but so far I have rather enjoyed them. Most are Kill quests, or fedex quests, but there are the other quests that are sort of a hybrid line, that add a little more to the game. The whole quest line from the tower near Three Rivers that has you go kill various races and then dump them in the river had me cracking up, for example.
- Crafting. Yeah yeah, I am probably one of a small handfull who actually likes this masochistic view of crafting. I like that not everyone is a fucking crafter. In WoW, *everyone* had a tradeskill that was maxed out. You could beat your dick on the keyboard for two hours and be a 300-rank crafter in any profession. No skill, no thought, just buy the mats and click the "make" button over and over.
- something new. Yeah, it still has the "something new" factor. I enjoyed EQ, back as my first MMO. I enjoy VG now, since it allows me to reminisce a bit. It also carries over some of the mechanics and such. You can kite in VG. Silly, but it always pissed me off that every MMO after EQ took the stance of "Kiting bad, mmk". Granted, it"s not on the same level - but it"s able to be done and is how some classes level mostly while soloing, from what I understand. The noninstanced dungeons, where you don"t have to form your party BEFORE you go in. You can walk in, take out some trash and talk to the people around you if you are so inclined.
Now, things I don"t like
- graphics. I like the graphics themselves - but come on. You take a engine that was originally written for the FPS market, which essentially dictates the need for "zoned" content (or maps, in the FPS world), and you modify it to basically tack all these maps together. Knowing a little bit about how the unreal engine works, I can understand why you still essentially "zone" at chunk lines. And I can appreciate the fact that passing the character from one chunk to another takes mere seconds, if that, instead of the 15-30 seconds it takes in the UT series. However, DAoC and I suppose AC/AC2 pulled off a virtually seamless world. And guess what, my fps didn"t take a nose dive into the toilet from 80+fps for no apparent reason.
- bugs. Yup, there are still plenty.
- population. Where the fuck did it go? Guess they weren"t as tolerable to the bugs and nerfing as I am.
- more bugs. There are enough still that this warrants another bullet point.
- give me my goddamn leap attack back you fuckholes
that is all.