Bellringer_sl
shitlord
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Personally Rift failed for me because it felt like wow all over again. No dramatic differences at all. If I wanted to play wow, I would have just played wow.
There are probably a dozen thounsands dead horses nearby, but... "you don't say?" (insert meme here).I also think that all MMOs these days deal with cascading losses. People play, level, and leave. Other than WoW -- no one "sits" in an MMO anymore. Its just try something for a month, and move on. Financially, that's why we all know F2P has been more successful. Subs just can't do it anymore. We are all waiting for a shakeup.
People in the wildstar thread won't let it.Why did Wildstar fail?
If you change the wording around, isn't this the case for pretty much every video game genre? I don't think the problem is MMOs. I think we've done so many of the same types of games there is very little luster there.I am pretty sure that companies are making enough money in the 3-6 months of success to justify making another clone that will profit them big for 3-6 months. Everything after that is just gravy until they stop profiting. It's almost our fault for putting money into crap games. But how will we know it is crap until we try it?
Truth.If you change the wording around, isn't this the case for pretty much every video game genre? I don't think the problem is MMOs. I think we've done so many of the same types of games there is very little luster there.
I grew up with games designed by gamers with my interests: i.e. Tolkien, Warhammer, AD&D, and in depth characters and storytelling, etc which has somewhat died since most of us, designers included, all grew up and got older. Things now are built and marketed to the Xbox generation, and therein lies the problem for me. It's not a problem for the industry, they keep selling things.
We are mostly old jaded bastards who pine for the good ole days of when players were players and there was no catering or LFR. The problem is us.
Unproven point, there hasn't been a good product since Everquest that was more group centric or whatever. Warcraft created the worldwide gigantic mmo market, but Everquest was already dead. Nothing since then has come along that might have a chance of doing well that wasn't just a copy of Warcraft.If you change the wording around, isn't this the case for pretty much every video game genre? I don't think the problem is MMOs. I think we've done so many of the same types of games there is very little luster there.
I grew up with games designed by gamers with my interests: i.e. Tolkien, Warhammer, AD&D, and in depth characters and storytelling, etc which has somewhat died since most of us, designers included, all grew up and got older. Things now are built and marketed to the Xbox generation, and therein lies the problem for me. It's not a problem for the industry, they keep selling things.
We are mostly old jaded bastards who pine for the good ole days of when players were players and there was no catering or LFR. The problem is us.
In fact Vanilla WoW was great. MC Raid was also not too difficult, even for beginners, so stuff could be killed by pretty much every guild where people used both arms and a tiny fraction of the brain. Time was a valuable commodity back then, that's true, meaning that if you had 1 hour to play, you wouldn't get much done in a decent guild, probably not even a full dungeon run, but here we go back to the good ol' argument of "why play a MMO if you barely have time to login?".I don't know about that. Vanilla WOW's max level play, was incredibly group centric. Do we not remember all of the rabid casual vs. hardcore debates? The solo player had nothing to do but crafting, pvp, and reputation grinds. There were zero dailies, no group finder etc.
Agree with this.Unproven point, there hasn't been a good product since Everquest that was more group centric or whatever. Warcraft created the worldwide gigantic mmo market, but Everquest was already dead. Nothing since then has come along that might have a chance of doing well that wasn't just a copy of Warcraft.
WoW vanilla endgame was great many interesting dungeons/raids to crawl. But of course, MMOs cater to the solo champions now so ... there ya go. Everyone wants to be a Leroy and WIN and the industry gave it to em.In fact Vanilla WoW was great. MC Raid was also not too difficult, even for beginners, so stuff could be killed by pretty much every guild where people used both arms and a tiny fraction of the brain. Time was a valuable commodity back then, that's true, meaning that if you had 1 hour to play, you wouldn't get much done in a decent guild, probably not even a full dungeon run, but here we go back to the good ol' argument of "why play a MMO if you barely have time to login?".
Very sorry to Necro this thread...butRift failed because it had no code. Rift failed because it had no honor. And God was watching.
Jane's Rift?Rift and Ever Jane should combine forces.