WoW 'killed' the genre? WoW grew the MMORPG player base from ~750,000 to 12million+... Blizzard responded to what their customers were telling them, and have sustained their product for nearly a decade. Nobody else can boast that. It wasn't WoW that killed the genre, it was the copycats.
Can you please elaborate on how you think Wildstar offers a superior play experience to TESO besides that you are having 'fun'? I'm very curious to hear something quantifiable, cuz as far as I'm concerned, this game is a Rift-level WoW clone that does almost everything worse than WoW does it. TESO is at least trying a few things different.
I say WoW killed the genre as a loose saying, but I feel they did a lot of harm to the genre in regards to cornholing it into strictly a grind quests to max level, and then raid raid raid genre. But you are right, it's the copycats who aren't trying new things and just trying to cash in on a dollar that are killing the genre. It's just easier to blame WoW. In regards to Wildstar vs TESO. Keep in mind this is from the perspective of both games under level 15 and merely my initial opinion/observations. I could hate Wildstar and love TESO someday, who knows. I just assumed Wildstar was some piece of garbage from all the hate, and so far it seems like the total opposite to me. I know "cartoony" games get a lot of hate around here, but I love good art direction and don't give a shit if its cartoony as long as it's got character and style and doesn't feel clunky.
Wildstar has character, it has life, it has thousands of little items laying around everywhere making it feel like a world, it has reporters standing around with cameras, it has people in a world "doing" things, it feels alive and has tons of cool little things that draw you into the world. It has also has shitloads of customization on like everything. It has hoverboards, it has a lot of "oh thats badass I've never seen that done before" things. It's just got a freshness about it. And call it what you want, but housing just looks really sweet to me although it may just suck, who knows. And adventures sound pretty cool if done right, it could be tons of instance type content that isn't repetitive. Paths are cool, I am really enjoying the scavenger hunt type things. There are just tons of things to do in general besides just quest grind and raid. I really enjoy the combat, even though I haven't played enough and it may become a bitch during raiding/pvp whatnot, but I am just so tired of tab target auto attack. Tera was a breath of life in that direction, and any game going in that direction is good for me. Another thing I love is that it doesn't feel like I am constrained by an RPG engine. It's hard to explain but it feels more like an action engine. Everything from weird low gravity areas and double jumping around and sprinting, to riding hoverboards that feel like it has actual physics, to the way your characters slightly lean when you change directions suddenly. It's not just characters sliding around on a ground plane with a run animation, but rather feels like more "actiony". I played Rift to about level 10 and hated every second of it. It actually felt clunky and a lot shittier than WoW. I don't get this feeling from Wildstar, I get a "new" feeling, not a "worse" feeling. So it's nothing like Rift to me. And after watching the devspeak videos, it seems like the devs are making a game that they would enjoy playing as gamers, similar to what WoW did in the beginning.
Now in regards to TESO, I just cannot get into it. It does look better now than it did months ago, I'll give it that, but to me it just comes across as flat, lifeless, dull. The game just feels like there is no love put into it. It feels like it's just made for the sake of being enough of an MMO so that they can make some money off the Skyrim name. Buildings/cities are shells with a few copy paste boxes in them. Everything is empty with NPC's standing around. I don't care about the world. I don't care about the characters. It's just dull drab quest hubs disguised poorly as towns. It doesn't feel like a world, and it's not open at all. Its like each zone is it's own walled map. Hell, from what I saw, you couldn't even look through to see the next "zone", you just clicked on a giant door and boom you are now in the next big walled in map. I just have a hard time getting into these games anymore they are all the same empty worlds with empty buildings that you just run from one to the next following the quest chains. Combat seems okay in TESO but the animations are trash. Again I do enjoy action combat and I'm glad TESO went this way, but the poor animations just make it "feel" clunky, even if it isn't. Why these companies do not spend more on good artists is beyond me. I still firmly believe that was a big part of WoW's success. But what it boils down to me is the world seems boring, I do not feel like it is a place I can enjoy for years or even months and I do not feel drawn into it. I don't care about the loot, I don't care about the quests, I don't care about my character, and I don't care about the world. It feels like a shitty attempt at a knockoff of Skyrim by some highschool modder team, and they forgot to add the fun. But look! It's multiplayer Skyrim!....