odekthal_sl
shitlord
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Anyone who expected their beta toons to survive deserves to be butthurt over this. Apart from that I really don't understand the idea behind reducing beta to weekends.
I believe the 32+ players get in without pre-ordering. I believe "goodies" refers to the pre-order rewards (minus the beta weekend thing):"Permanent" Winter Beta testers who have a level 32 or higher character on their account will also have their account reactivated so that we can continue to test high-level content between now and launch. You'll still need to pre-order if you want to receive all those goodies, though!
Does that mean only for the weekend tests or will the 32+ people have access to the server all the time. 4 weekends is not enough time to test shit.I believe the 32+ players get in without pre-ordering. I believe "goodies" refers to the pre-order rewards (minus the beta weekend thing):
Exclusive Rocket House
Exclusive Housing Trophy
Exclusive In-Game Title: "Chosen of the Progenitors"
Access to Beta Weekends
3 Day Head Start
In-game Storage Bag
And More!
Call me a TESO hater but I have to give some props to Carbine for at least showing off their content pretty openly. The higher level content has been there. They haven't tried to hide it. I can actually talk to people that have played it and hear about the bad and the good. When it comes to asking anyone about their experience with higher level content in ESO, it's like a big fucking mystery nobody can reveal to me. And what I've played in game and what I've seen posted on Youtube of TESO footage is pretty pathetic by MMO standards. I hardly see this as Carbine trying to bait people by ending beta earlier. Plus from what from I'm hearing lv 32+ people will still be in the beta anyways. So where's the foul play?They've had a lot of negative feedback on forums for both warplots and raids, (design issues, performance and lack of fun). At this point they're probably trying to ramp up box sales, hence 4 beta weekends within 3 months during TESO release. Their idea of shutting closed beta down is pretty stupid, even Zenimax didn't do that for TESO.
Looked fun.First 20 man raid boss Experiment X-89 from the Genetic Archives.
Funny enough, I was playing an Exile Explorer and discovered this cave where the entrance was too small to enter... but nearby was a mushroom that when eaten made me smaller... so I entered the cave, filled with shrooms, whereupon I found a Hookah-smoking Splorg. To get to him I had to eat another shroom which made me big! Finally I was lead to a secret doorway where I found the Mad Hatter welcoming me to tea....The beauty of those are you don't have to fix everything out of the gate because people can just go to another part of it while those rides are down. Besides, most people don't care aboutThe Mad Hatter's Teacup ride.As long as the Space Fucking Mountain Roller Coaster is working, they'll stay in the park.
~30fps to ~50fps is a huge improvement. This is a very promising sign.no rush as the server recently died.
few observations before it died - some ui changes are already in (las/amp and the codex window), a graveyard was added behind the illium mount vendor, performance seemed increased - had ~30fps at max[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */on a 760 at illium spaceport, has gone up to ~50fps, we'll see if the betafixes addon is still needed
Amen to this. Pretty much how I feel about the game.Since NDA is officially lifted, I'll say what I've been feeling about this game for a while: it's boring as fuck.