Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

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Abefroman

Naxxramas 1.0 Raider
12,594
11,937
Teso and Wildstar are both pretty meh imo. They both seem to suffer from not knowing what the fuck they want to be and not sticking to any certain idea. I'm more likely to get Wildstar for raiding but I'm pretty unhappy with both. Also how does the will the game have cloaks and will they move crowd keep getting into early betas? Those same people get everything nerfed difficulty wise. Just release the shit hard and make people adapt.
 

Stave

Potato del Grande
2,106
4,027
It's fucking pathetic that TESO turned out better than this game.

They better hit a home run with the raid game, otherwise this is going to be an enormous flop.
Oh Quaid, we all know you hate Wildstar, but TESO is abysmally worse than this game, like in a totally different league. And Wildstar is still 3 months away. At least I have fun playing Wildstar even if it's not the next big thing. TESO is one of the worst games I have ever played, right up there with the Walking Dead Survival Instinct, and Duke Nukem Forever. Even SWToR is 100x more fun than TESO. Playing TESO is about as fun as slamming my cock in a cardoor over and over. In fact, that may even be more fun than playing TESO.
 

Faltigoth

Bronze Knight of the Realm
1,380
212
The game gets worse and worse as time moves on as the marginalize their original design. This is why you don't listen to your beta testers because half of them are fucking retarded and the other half don't know what they really want. Then you get 5 people every time that want to drag game design back to 1999 because every mob needs to take 10 hours to kill.

I don't even want to talk about how awful class design is even if you ignore how the customization and builder aspects of it are awful.
This here is so true. From what I saw, there were maybe a handful of people they should have been listening to, and the rest should have just been relegated to white noise and whatever datapoints they gathered from people playing. I personally tried to argue in a few threads on their beta forums awhile back specifically about trash mob health/difficulty, which always seemed extremely out of whack to me during the time I was there in the winter beta. That utterly ridiculous community was one of the reasons I stopped logging in.

I was super excited about this for about a week, played the hell out of it, then I just gave up on it. WoW in space already exists (SWTOR), so I will play that when I feel the need to do so. Does it still run like ass on any PC less than HAL-calibre? That was another problem I had, it just didn't run well for me and I wasn't buying any of the 'we'll optimize later' BS. TESO, on the other hand, I can run at max settings just fine.

I really thought this game might be the Chosen One and for a few glorious hours playing it, I thought it might be. But, alas, it is not, though its release is perfectly timed to pick up the people who are going to be bored with TESO/D3s expansion by then, so it may benefit from the timing.
 

Del

Vyemm Raider
1,167
2,867
This game is the only MMO that I've had fun playing in the last 4 or 5 years. Granted, I'm not a faggot who plays every single MMO that comes out. But mainly what I ask for from an MMO is for the combat to be fun, the content be challenging and rewarding, a focus on the endgame, and the character customization feel meaningful, and this game checks those boxes for me.
 

Quaid

Trump's Staff
11,782
8,267
Oh Quaid, we all know you hate Wildstar, but TESO is abysmally worse than this game, like in a totally different league. And Wildstar is still 3 months away. At least I have fun playing Wildstar even if it's not the next big thing. TESO is one of the worst games I have ever played, right up there with the Walking Dead Survival Instinct, and Duke Nukem Forever. Even SWToR is 100x more fun than TESO. Playing TESO is about as fun as slamming my cock in a cardoor over and over. In fact, that may even be more fun than playing TESO.
Please, share with me what Wildstar does well, because I'd love to know. I haven't experienced the dungeon/raid game (or the game past level 20 to be honest. Never could make it), so maybe that's their crowning achievement. But from where I'm sitting, TESO has superior PVP, crafting, combat, class design, UI (I realize many disagree with me here - I love TESO's minimalist UI), looks better and runs more smoothly. Their PVE questing systems both suck cock. Both worlds are boring. Itemization in both is awful.

I don't 'hate' Wildstar. I find the atmosphere childish and annoying, granted, but it's not an emotional thing. I enjoy playing almost any MMORPG in my spare time, but I simply can't identify one redeeming quality of this game that elevates it above its competition.
 

Dahkoht_sl

shitlord
1,658
0
So about a year ago this thing was being talked about as "THE" next home run mmo and the devs were geniuses who knew exactly what they were doing.

What happened ?


(not being snarky either ,just curious , as have no skin in the game on this one , played beta for like 15 mins last summer and just didnt do it for me but nothing against it either)
 

Cinge

Ahn'Qiraj Raider
7,274
2,296
So about a year ago this thing was being talked about as "THE" next home run mmo and the devs were geniuses who knew exactly what they were doing.
Where did you read that?

As for the rest, I pretty much agree with tear on the last page.

Thankfully I don't need to get into dick measuring contest like quaid, as I plan to play both and don't really care if someone doesn't feel the same way.
 

Jackdaddio_sl

shitlord
727
0
Last few pages, I've seen people saying the combat in WildStar is slow.Reallyslow. Dinosaur slow. Along with the leveling.

As someone who is planning on pre-ordering WS and currently playing FFXIV (which I like), anyone know how it stacks up vs the slow combat in FFXIV? (it is slow)

Just as slow? Slower? Faster?

I usually put up with slow games or other quirky things if they have a decent story or crafting.
 

Abefroman

Naxxramas 1.0 Raider
12,594
11,937
So about a year ago this thing was being talked about as "THE" next home run mmo and the devs were geniuses who knew exactly what they were doing.

What happened ?


(not being snarky either ,just curious , as have no skin in the game on this one , played beta for like 15 mins last summer and just didnt do it for me but nothing against it either)
I think it's a simple as being behind the curve. Most everyone is getting away from quest hub type mmo type gameplay because a lot of people are just tired of it. These games have such long development cycles that when you start off with your idea of what your going to do it better be pretty solid. Teso suffers from this as well. They went away from what made Elder Scrolls what it was. Now all you have left is two subpar games trying to play catch up.
 

Abefroman

Naxxramas 1.0 Raider
12,594
11,937
Last few pages, I've seen people saying the combat in WildStar is slow.Reallyslow. Dinosaur slow. Along with the leveling.

As someone who is planning on pre-ordering WS and currently playing FFXIV (which I like), anyone know how it stacks up vs the slow combat in FFXIV (it is slow)? Just as slow? Slower? Faster?

I usually put up with slow games or other quirky things if they have a decent story or crafting.
This shit is so subjective I would highly suggest trying it for yourself. Some like it, some hate it. Some bring up carpal tunnel and some say it's too slow. As far as comparing it to FF, it's much faster simply because it doesn't have that long GCD.
 

Jackdaddio_sl

shitlord
727
0
It's fucking pathetic that TESO turned out better than this game.They better hit a home run with the raid game, otherwise this is going to be an enormous flop.
From everything I've seen, they both don't even have to compete with each other.

TESO will be shit and everyone will leave if the RvRvR doesn't work out (90 day locks, dominations, etc) and WS will be shit and everyone will leave if the raiding doesn't work out (Too many flashes warnings, poor class designs, etc).
 

Jackdaddio_sl

shitlord
727
0
This shit is so subjective I would highly suggest trying it for yourself. Some like it, some hate it. Some bring up carpal tunnel and some say it's too slow. As far as comparing it to FF, it's much faster simply because it doesn't have that long GCD.
Yeah, that's why I said I'm pre-ordering. First hand experience.

I just wanted a little more direct comparison other than 'Whaaaaaa! It's slow!" from people who tried both games. That crying shit people do tells me nothing really.
 

Noahx

N00b
271
17
Please, share with me what Wildstar does well, because I'd love to know. I haven't experienced the dungeon/raid game (or the game past level 20 to be honest. Never could make it), so maybe that's their crowning achievement. But from where I'm sitting, TESO has superior PVP, crafting, combat, class design, UI (I realize many disagree with me here - I love TESO's minimalist UI), looks better and runs more smoothly. Their PVE questing systems both suck cock. Both worlds are boring. Itemization in both is awful.

I don't 'hate' Wildstar. I find the atmosphere childish and annoying, granted, but it's not an emotional thing. I enjoy playing almost any MMORPG in my spare time, but I simply can't identify one redeeming quality of this game that elevates it above its competition.
The few things I ran into that I thought were pretty fun/interesting...
- Finding a special harvest node that sent me into a special bonus area where I had 2 minutes to grab as much candy as possible
- Settler stations and harvesting were pretty fun
- Grouping without penalty
- Finding off the beaten path areas by climbing shit and then discovering a special treasure chest with some decent loot in it

I agree with most everyone else about the combat, pace, questing etc... boring. It seemed a shame to find little fun gems then go back to the bland grind, wanting.
 

Barab

Silver Knight of the Realm
446
35
Yeah, that's why I said I'm pre-ordering. First hand experience.

I just wanted a little more direct comparison other than 'Whaaaaaa! It's slow!" from people who tried both games. That crying shit people do tells me nothing really.
Ya it's subjective but the combat, as warrior, was twitchy like...kinda like gw2 but with a hot bar of eight abilities and lock in tabbing targeting isnt needed... to me the combat was fun and fast paced. Diff the type of game you want a good group to play with....soloing in this game will get tedious.
 

Syia_sl

shitlord
65
0
This shit is so subjective I would highly suggest trying it for yourself. Some like it, some hate it. Some bring up carpal tunnel and some say it's too slow. As far as comparing it to FF, it's much faster simply because it doesn't have that long GCD.
Telegraphs are very responsive in comparison to FF as well. This game just seems to have a poor review process. Every major patch introduces a large number of bugs, optimization issues (poorly implemented addOns being fixed by players, not developers), and class imbalance. In terms of bugs, there have been countless bugs that make me question how tightly coupled their systems are. e.g. servers crashing because people are using "bugged" abilities. Then, there's the camera being bugged this patch while you're mounted. Class imbalance seems to lack a mathematical foundation; Engineers in PvP kill people simultaneously in < 5s. There's been new imbalances like this every patch. Itemization is all about specials right now. e.g. Level 40 blue helms are better than level 50 epic helms if they have "concentration" which boosts all your stats + 40/60 on proc, with very high uptime.

Then there's class design where you never have a reason to click spells in a different order no matter what you're fighting. No interesting mechanics, just a 3-4 button priority list.

For the pvpers... warplots are terrible. They essentially are large zerg fights where aoe fields are king. There's little incentive to breaking off and attacking points in small groups. Whoever wins the zerg fights, will split and capture the nodes before they go back to the zerg. I enjoy their arena design, you have multiple lives and TTK is relatively low. This makes for an interesting meta-game on whether or not to accept your res to try and prevent snowballing. Battlegrounds are standard fare.

Overall, Wildstar does a decent job in laying the base for a relatively large MMORPG (arenas/warplots/bgs for pvp and raids/adventures/heroics for pve at launch), but they suffer from trying to do too much at once. All of the game systems need polished, but they break too much with each fix. It's unfortunate too because I love the transparency the developers have; we have the class designer doing open world pvp with our pvp circle. I'll probably still buy the game to fill the void between MoP and WoD, but not as a long term commitment.
 

Cinge

Ahn'Qiraj Raider
7,274
2,296
Do any raids yet catpokes? I have teso for AvA and while I may play BGs from time to time here, my pvp focus will be in teso(and fps games), if it last. So raids will primarily be my reason for sticking around.

Also since you are 50 and experienced a lot, how bad do you think this move to 4 weekends only for end game testing is going to hurt them?
 

Syia_sl

shitlord
65
0
Do any raids yet catpokes? I have teso for AvA and while I may play BGs from time to time here, my pvp focus will be in teso(and fps games), if it last. So raids will primarily be my reason for sticking around.

Also since you are 50 and experienced a lot, how bad do you think this move to 4 weekends only for end game testing is going to hurt them?
I've done Experiment X-89 in Genetic Archives and a lot of gold medal runs in heroics/adventures. The difficulty of X-89 is on-par for an introductory raid. Player responsibility is pretty high because destroying a platform that's not along the edge substantially reduces the time you have to kill the boss. Tuning was pretty solid; in entry level gear we were very tight on DPS with near-"perfect" play, but it would become easy with better gear. One thing I give credit to Wildstar for is that none of their bosses feel exactly the same. I was worried that telegraphs would really limit the style of encounters they could have, but so far every dungeon/raid boss is relatively unique. If you're looking for HM World of Warcraft tuning and difficulty, this probably isn't what you want. While the bosses are unique and require individuals to perform well, I wouldn't say they're mechanically too hard:

X-89: 1) Destroy "edge" platforms while the tank rotates around the the map to create the largest surface area possible. 2) Position yourself to not get knocked off when he casts knockback. 3) Rotate around the boss when he spins and spews.

This isn't a lot to have to deal with. It's a bit different from standard raiding because aiming matters. The pace at which platforms detonate is fairly fast as well.

In terms of enjoyability, a lot of that depends on your class. You'll notice stalker players (in pve not pvp) talk about how much they enjoy their rotation/mechanics/whatever. Not every class is like this. Personally, I think Esper DPS is really boring (but the damage is okay). It's a largely stationary class that is basically: apply magic debuff on CD, spam "fireball" to 5 combo points, cast 5 combo point finisher and repeat. Everything else is off GCD free damage/combo point builder that you use on CD.

In terms of the end game testing changes... most testers that I trust agree that it's not enough time. Class design, class balance, and item balance are a mess. Most of elder game is untested because the active population (at least on Exile) are mostly hardcore pvpers. Adventures are very buggy and sometimes impossible to complete without resetting, which is awful because they are sometimes longer than an hour. The dungeons I've done can be buggy too. In skullcano, we wouldn't get credit for a boss kill and the door after him wouldn't open. I have faith that the optimization passes will come. 1-36 leveling content is polished enough that people won't notice significant flaws in open beta. However, there is little to no transparency on how they are designing their classes and balancing them. Aodz (the class developer) and Buiden (not sure what he is?) work on fixing bugs and talk about them, but everything else about classes is mostly a mystery to players.

To test level 50 content, they really should have premades with standardized gear to get more people involved, 36-50 is the worst kind of grind. Most quests are kill x mobs, but you can't even turn your brain off like Asian grinders because you have 12 of them at once and have to go find new mobs to grind, constantly.

Edit: It definitely feels like the developers are being pushed by execs to get this game out. The tone of the developers didn't give much indication that closed beta was ending soon. No one really expected it, especially because they JUST released a major patch that broke a lot of things. It seems that they're worried about something, their metrics say people are quitting beta after about 4 weeks according to the forums.
 

Draegan_sl

2 Minutes Hate
10,034
3
This game has been in development for so fucking long, no wonder they are being pressed to launch. The game has gone through so many iterations to core principles I'm not surprised things aren't finished and polished.
 

Faltigoth

Bronze Knight of the Realm
1,380
212
It seems that they're worried about something, their metrics say people are quitting beta after about 4 weeks according to the forums.
Totally anecdotal on my part, but of about the dozen people I've personally known in the beta, it has been the same story - 3-4 weeks, and then just generally losing interest and fading out of it.
 

Quaid

Trump's Staff
11,782
8,267
Where did you read that?

As for the rest, I pretty much agree with tear on the last page.

Thankfully I don't need to get into dick measuring contest like quaid, as I plan to play both and don't really care if someone doesn't feel the same way.
Dick measuring contest? Why does me critiquing a product mean that I'm pushing an agenda or backing a horse? I'm not measuring my TESO COCK against your WILDSTAR COCK. They are both short, narrow, and bent to the left. TESO is too brown, and Wildstar is too purple, and they are both totally unsatisfying.