Things pick up late teens / 20s. Dungeons are fun but be ready to wipe a shit ton. Mini-adventure maps are fun. You have access to a few different spec options/amps which add flavors.Got a beta key for this weekend and installed it to see if'd be worth the time. Unfortunately, I was only able to get past the initial tutorial as an ESPer and on to the first planet on the Dominion side before throwing in the towel. It's just so boring and sloppy. There was absolutely nothing capturing my attention in the first 30 minutes and the gameplay is really clunky. If prospective players are getting through the tutorial asking, "Why am I still playing this crap", you've really dropped the ball. Hell, even Coldharbour wasn't even this bad.
Yes, it gets a plus for a great aesthetic, an abundance of features, and originality for it's setting. It just seems like it completely drops the ball in the fun category. Is this one of those games where the fun starts at 20, 30, 40 or am I missing something?
Well one issue probably is of all the classes you picked the most generic wow type caster that has the clunkiest combat of the bunch. I am not saying this game really is some new special diamond that everybody must play but having tried all the classes at low levels esper is the chunkiest slowest and most annoying class of the bunch. It is like a wow balance druid trapped in a game that requires movement on a very non mobile class.Got a beta key for this weekend and installed it to see if'd be worth the time. Unfortunately, I was only able to get past the initial tutorial as an ESPer and on to the first planet on the Dominion side before throwing in the towel. It's just so boring and sloppy. There was absolutely nothing capturing my attention in the first 30 minutes and the gameplay is really clunky. If prospective players are getting through the tutorial asking, "Why am I still playing this crap", you've really dropped the ball. Hell, even Coldharbour wasn't even this bad.
Yes, it gets a plus for a great aesthetic, an abundance of features, and originality for it's setting. It just seems like it completely drops the ball in the fun category. Is this one of those games where the fun starts at 20, 30, 40 or am I missing something?
Back in the day it didn't exist. I found the whole thing incredibly annoying and not worth the time. Maybe some people like it, but I found it dull. You run around the whole space station, listining to people, clicking on statues or shrines or whatever and getting a bunch of text tossed at you. You also have to run around and do bits of combat then more running.Did they change it?
I thought that the exile tutorial was fairly well done. It didn't taketoolong (once you did it, you could do the tutorial in less than 5 minutes). It showed you some of the basic ways you were going to be using the game. The Dominion tutorial was less good just because of the flow. Having to run across that giant fucking room multiple times was bullshit.
If anything the exile tutorial was too short and didn't serve to demonstrate everything that needed to be demonstrated.
But honestly, the basic tutorial and complete lack of any sort of help files was a significant weakness. They have a codex right there. You can't convince me that taking the time to write tutorials and explanations and tossing them into a "help" tab would have been a bad use of someones time. Nothing in that game is complex, but some of it sure is confusing as fuck until you figure out exactly how they decided to do that one specific thing.
It seems like there was a general philosphy that "fansites will take care of that" when it came to help topics and UI elements.
Maybe. I don't think they will, not like carbine seems to expect. I mean look at junkiesnation. And that's not a dig, it's a compliment. There is a limit that is quickly approached concerning what how much work fansites are really willing to put into it.