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I'm not sure what you mean by designed for leveling by slaughtering monsters. Is it just a complaint that leveling that way is slower than questing?I would gladly level via slaughtering monsters if the game(s) was designed for that. Unfortunately it's not, and trying it tends to be an exercise in frustration.
There are anti camping mechanics. During beta I checked how hard it would be to bot in the game with a simplistic script(basically just spamming keys) and ran into it after about 2 hours of killing the same two mobs, they started giving 10% xp instead. Mind you it was a fast respawning mob so I killed quite a lot in that time I guess, and you probably wouldn't run into the issue if you were farming more mobs(assuming it's per spawn point and not per mob type).I'm not sure what you mean by designed for leveling by slaughtering monsters. Is it just a complaint that leveling that way is slower than questing?
Coz it's not like you can't just sit in one spot and kill stuff, the mob density is pretty high overall, there's a lot of trash drops, you can get greens and blues randomly, group xp split is very generous and there's no anti-camp penalties or anything like that. Quests are also usually worth less than 10 mob kills.
Those are NA exclusive, if you are in Europe, you can get one here:https://www.facebook.com/VG247/app_185301094822359The new code they gave me didn't work
Code Unusable
But Rerolled says that GA will be cleared in 2 weeks and Datascape 2-3 weeks after that.Nobody's going to be in the 40 man for at least 2 to 3 months.
I find that very, very hard to believe.
If those zones were actually open they probably would be. You underestimate the power of poopsocks.But Rerolled says that GA will be cleared in 2 weeks and Datascape 2-3 weeks after that.
It sounded like you were saying that they're hard.I'm amazed by how many words Iannis is putting in my mouth. I've never made any claims about gated encounters, nor equated time-locks with difficulty. All I've done is play devil's advocate, quoting what actual hardcore raiders have said about the raids in the game to the people who are adamant that Wildstar's raids will be destroyed in the first month when they have very little knowledge of the actual game.
I will say this though, if you think Wildstar is as easy to play as WoW, then you don't know jack shit.
You sure it wasn't that you leveled up ? There are pretty steep diminishing returns on xp for low level mobs.There are anti camping mechanics. During beta I checked how hard it would be to bot in the game with a simplistic script(basically just spamming keys) and ran into it after about 2 hours of killing the same two mobs, they started giving 10% xp instead. Mind you it was a fast respawning mob so I killed quite a lot in that time I guess, and you probably wouldn't run into the issue if you were farming more mobs(assuming it's per spawn point and not per mob type)
Yes, this "Play by add-on-rotation-app-for-max-dps" crap that is the current crop of MMO design is really boring. For me at least, the MMO games have always been about playing with other people, not a second job juggling skills in perfect sync. Hell, I dont think the last year in WoW was anything but showing up at raid-time, run the bosses in 45 min or less then log off, which is also why I quit.Uh, gear checks are only marginalized when the encounters have execution-checks that trump them. Which WoW has in spades.
Honestly I yearn for the old days of EQ style minimal (or no) script shit where you just threw shit at it until it fell over, and if you wanted to bring more than X number, you were welcome to and just suffered worse loot distro. That model can easily fit into an instanced design. That way, people can try to tackle it with 30 and deal with the gearing issues, or bring 60 and brute force it, but gear up much more slowly.
I really don't need heavily scripted shit in my boss encounters, for ADHD execution checks and stuff. I can find that in any number of fucking sweet single player games. MMO's are about the communal aspect, and old-school style raiding does it better imo.
I seriously doubt that Wildstar in its current incarnation is very LFR friendly, if just for the game mechanics, unless of course telegraphs are going to be nerfed to the point you can ignore them all the time.Yes, this "Play by add-on-rotation-app-for-max-dps" crap that is the current crop of MMO design is really boring. For me at least, the MMO games have always been about playing with other people, not a second job juggling skills in perfect sync. Hell, I dont think the last year in WoW was anything but showing up at raid-time, run the bosses in 45 min or less then log off, which is also why I quit.
These games were once about a community, you knew the good tanks on your server, you knew who the excellent healers were. Today its "press RF button for shiney purple!" and you get thrown together with Tank 001, Healer 0113, DPS 2122 and 3342, and you dont get to know any of them because you are all there to get the purple then split.