My current biggest gripe with the game is that dungeons are tuned way too hard. Low level dungeons shouldn't be a three hour wipefest but it also shouldn't require you to vote kick scrubs. I've beaten both I have access to as a tank and a dps and it's not fun when you get paired with people who suck. If you want to keep it tuned the way it is and have that be hard mode that you need 5 in order to queue for, that's fine. They are challenging and when I did them with my guild it was fun.
Leveling content shouldn't be shit you have to read strats on for or consistently die. I am betting that the leveling dungeons rarely get played on release because they are not worth the time investment and unless they tone them down they never will be. At level 23 in my premade group it took us 35 minutes to beat KV and we all knew all the fights. It took us 15 minutes to run the adventure. Two adventures got us about 1 more bubble of exp and about twice the cash in less time.
TLDR: Bads make dungeons not worth it. Even without Bads they really aren't worth it.
Leveling content shouldn't be shit you have to read strats on for or consistently die. I am betting that the leveling dungeons rarely get played on release because they are not worth the time investment and unless they tone them down they never will be. At level 23 in my premade group it took us 35 minutes to beat KV and we all knew all the fights. It took us 15 minutes to run the adventure. Two adventures got us about 1 more bubble of exp and about twice the cash in less time.
TLDR: Bads make dungeons not worth it. Even without Bads they really aren't worth it.