I mean what is super fun leveling? Super fun leveling to me was WoW vanilla at launch when it worked but I didn't grind a single thing and hard is the last word I would associate with WoW questing.
I didn't say it should be super fun. It's not going to be super fun regardless, so whatever. It could be more fun though, a lot more. Bear ass quests are fine. Assuming you have to kill the bears. Quests that involve combat, which is generally the prime component of your mmorpg, are fine. Sure they're very boring but they give you directed grinding goals, you grind bears for 12 kills, then move on to grizzlies for 12kills, then to pandas for 12 kills etc. It's disguised grinding but that's fine, you have small easy to digest goals you can set for yourself and reach, instead of a seemingly endless grind. Then you have the bear ass collecting that doesn't involve combat, like there's some space plant that grows into bear asses, go pick up the flowers. Those are a lot shittier. They offer a break from the killing, however they also ruin the pace of leveling. They're nice fillers designed to extend the duration of the leveling while padding the xp amounts when "grinding" in an area due to the more limited amount of kills acceptable for a given quest(no one wants to do a quest that says kill 30bears). Have too many of these though and it becomes really fucking shitty.
Then you have overload which I mentionned. When you have an area that due to its size, variety and population can support say X amount of quests exploiting its content, but instead you're sent to perform X*2 quests there, a lot of which feel out of place or redundant. For example, kill the warrior aliens, kill the shaman aliens, pick up broken shields, pick up magic dust, kill shaman lord, free the prisonner(key is on shaman lord). All these quests are the same fucking quest. Clear the shit out of the alien camp. At most it's 2 fucking quests. Yet there's a bunch of quests and all of them have their own set of objectives. Finished killing your warriors but not your shamans? Well fuck you, kill some more warriors cause you can't find shamans or they're next to warriors. And then you ride back to town, turn in, and pick your next set of 6quests in one small area. Or well 3 quests, since 3 of the quests could be turned in and picked up with your space phone. But not all of them, because... eh, who knows?
See that's why I liked GW2 leveling, kinda. Still got boring after a few chars due to everything being the same one and a half path and shit but at least each "quest" which was a heart area, was just one big quest. You could pick up shit, kill shit, destroy things, whatever and everything would advance the progress. Then when you were done, no going back to town to turn in, just go to the next. Sometimes there were "random" events and going there you'd do the event and it'd start another event and you'd do that and so on, then when events were done you'd go back to hearts.
Also in case of, worth noting, while I did say grinding should be viable and dungeon xp should be better, I don't do that shit. I hate that shit, I hate grinding with a passion. I grind for 30mins and I want to kill myself. That's why I don't play Diablo and other games of that genre at max level for very long. I do like questing, and I do like the old questing system. However it's been done and redone and everytime it's the same fucking thing, or worse. Often worse in fact. Can't even say it's because wow does it, wow hasn't done that shit in many years. Wow expansions have short leveling with a lot of fuck around quests with vehicles, transformations, underwater shenanigans and what not. If the next expansion had BC leveling, the forums would go up in flames. And yet when a new mmo releases, it fucking copies that shit from 6+years ago that even Blizzard doesn't do anymore.
Anyway, I just don't like it. I've played a lot of the other mmos with similar questing, most recently FFXIV and Archeage, and I didn't have a problem with them. Part of it is because they felt fast to level in, or because I liked the quests, setting, characters and so on. Wildstar does nothing of that, it throws you generic NPCs who say 1line of text to you like "Go get me some things!" so obviously they didn't fucking care about the quests when they made them, and yet they make sure you spend a large amount of time getting the things, or killing the mobs on the way. Everytime I leveled and did a bunch of quests, I felt they were purposefully making me waste time for no reason other than increasing the longevity of the game.