Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

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Abefroman

Naxxramas 1.0 Raider
12,594
11,937
I loved the GW2 leveling system. Hearts were bascially automated quest hubs. You could just wander around and shit would pop up for you to do without having to click through a bunch of useless dialogue. Rifts, events or whatever you want to call them also need to be expanded on their potential. Mske it easy as possible for people of different levels to group together no matter what. Phasing fucks that royally and needs to go. There should be one world and time, not an individual instance for every player. That to me is what I would love to see more of in the future.
 

Del

Vyemm Raider
1,167
2,867
That shit is either going to be nerfed hard or ignored by 95% of the playerbase andthennerfed hard.
If you've been listening to the devs the whole point to this sort of content is that it's made for the hardcore. They don't mind that only a small fraction of the population will be able to beat it all. They want only the best players to be able to get the best loot.
 

mkopec

<Gold Donor>
26,235
39,942
That shit will never fly. I give it a couple of months untill the bitching ensues, and then they cave, like they did in WoW.

Like they expect 80-90%% of the population to be happily content with leveling alts? I dont think so.
 

gogojira_sl

shitlord
2,202
3
If you've been listening to the devs the whole point to this sort of content is that it's made for the hardcore. They don't mind that only a small fraction of the population will be able to beat it all. They want only the best players to be able to get the best loot.
Then they'll only have a small fraction of players, which this game wasn't budgeted for. The rest of the game seems dull so unless you're ridiculously into housing (of which there are many alternatives), you're not going to stay.
 

Itzena_sl

shitlord
4,609
6
If you've been listening to the devs the whole point to this sort of content is that it's made for the hardcore. They don't mind that only a small fraction of the population will be able to beat it all. They want only the best players to be able to get the best loot.
Yeah, nah, won't work. Playerbase will start asking "Why are you wasting time on this shit for poopsockers when ignoring my_personal_bugbear_#958340?".
 

Seananigans

Honorary Shit-PhD
<Gold Donor>
13,700
34,218
Or, they could be planning a proper MMO design philosophy without content obsoletion, allowing the scrubs to defeat raid content later in the cycle via extra progression allowed by patches/expansions.
 

Selix

Lord Nagafen Raider
2,149
4
That shit will never fly. I give it a couple of months untill the bitching ensues, and then they cave, like they did in WoW.

Like they expect 80-90%% of the population to be happily content with leveling alts? I dont think so.
IMHO Wow was more popular when it's raiding game was tuned more for the hardcore crowd. Eventually enough leakage happened that bads could be carried and that system worked.
 

Flobee

Vyemm Raider
2,674
3,072
I hear you and being honest I enjoyed the GW2 leveling style more then the standard Wildstar/WoW style so I can definitely see points for your argument. But the thing is what you and Pyros both said is really generalized (Cut x% content and create good stuff here) that really doesn't translate. What's better content? Collecting more bear asses is annoying but it's also a staple of every mmo from now till the end of time. It works. If I had to choose between more bear asses and standing in one zone killing the same mob for 3 hours then I'd gladly collect bear asses all day if for nothing else then variety but that's me. I can't stand grinding even when it's efficient grinding. I maxed every class in WoW but the only reputations I maxed were the ones that I could max along the way of something else. Reputation tabards were a godsend for me.

But that's ME. Not everyone else. Maybe petitioning WS for a series of grindable mobs to max (or at least till 17 so you can grind dungeons?) is what you need. Or just level to 17 and go dungeon forever?

I mean what is super fun leveling? Super fun leveling to me was WoW vanilla at launch when it worked but I didn't grind a single thing and hard is the last word I would associate with WoW questing.
I won't pretend to have the answer to what way is the best way for a leveling system, but if I had to take a swing at it, I would say that grouping would be part of it. Forced grouping is too extreme for most people, and this lackadaisical approach of lolquestgrind isn't right either. Maybe a system that made it feel like you are actually on an adventure would work to mask the fact that you are leveling. I feel like any repetitive task thats done simply for the end goal of gaining a level is poor design. Vanilla WoW accomplished this with the quest hub design, but thats only because we had never really seen it done on that level before.

Honestly it comes down to I've already seen this shit before, and seen it done better. However that doesn't mean the game can't/won't be good, but complaining about the early game still has some validity.
 

Del

Vyemm Raider
1,167
2,867
First it was "the raids will be destroyed in the first couple weeks after release", now it's "the raids will need to be nerfed hard or everyone will bitch and quit". I love how dramatic some people are here.

This is assuming that everyone who plays MMO's play it to be bleeding edge raiders and that Carbine are only creating content for raiders, which they aren't.

Sure, there will be lots of bitching. But I'm not convinced everyone will quit because there will always be lots of ways to advance your character(s) in this game.
 

Flobee

Vyemm Raider
2,674
3,072
Haha no. That model is dead as fuck, and rightfully so.
Agreed, but I don't necessarily think it is a good thing. Separation between the 'hardcore' and Timmy may be unfair and potentially a waste of content, but by creating that disparity it gives little Timmy something to look forward to. Timmy will likely never join uberguild1273 but he will still drool when xLeGoLaSx walks by with his Deathadderstingofdoom equipped. Poopsocking douche-baggery has its place IMO.
 

kaid

Blackwing Lair Raider
4,647
1,187
Haha no. That model is dead as fuck, and rightfully so.
in theory it could work but you would need a company with a expansion release cycle at least as fast as what SOE has done with EQ and EQ2 because otherwise the scrubs would get super angry and restless and bail. EQ shat out expansions so fast that by the time scrubs were ready to do the content the next expansion was already out anyway.
 

kaid

Blackwing Lair Raider
4,647
1,187
Agreed, but I don't necessarily think it is a good thing. Separation between the 'hardcore' and Timmy may be unfair and potentially a waste of content, but by creating that disparity it gives little Timmy something to look forward to. Timmy will likely never join uberguild1273 but he will still drool when xLeGoLaSx walks by with his Deathadderstingofdoom equipped. Poopsocking douche-baggery has its place IMO.
This is why something like the looking for raids in wow has potential as being a way to have the cake and eat it too. This way the scrubs get to at least see all the content you are making for them so all that work and effort is getting more use than just 5% of your population of players while still giving the real rewards/loots available to the hardcore and something for little timmy to look up to.
 

Pyros

<Silver Donator>
11,219
2,365
I mean what is super fun leveling? Super fun leveling to me was WoW vanilla at launch when it worked but I didn't grind a single thing and hard is the last word I would associate with WoW questing.
I didn't say it should be super fun. It's not going to be super fun regardless, so whatever. It could be more fun though, a lot more. Bear ass quests are fine. Assuming you have to kill the bears. Quests that involve combat, which is generally the prime component of your mmorpg, are fine. Sure they're very boring but they give you directed grinding goals, you grind bears for 12 kills, then move on to grizzlies for 12kills, then to pandas for 12 kills etc. It's disguised grinding but that's fine, you have small easy to digest goals you can set for yourself and reach, instead of a seemingly endless grind. Then you have the bear ass collecting that doesn't involve combat, like there's some space plant that grows into bear asses, go pick up the flowers. Those are a lot shittier. They offer a break from the killing, however they also ruin the pace of leveling. They're nice fillers designed to extend the duration of the leveling while padding the xp amounts when "grinding" in an area due to the more limited amount of kills acceptable for a given quest(no one wants to do a quest that says kill 30bears). Have too many of these though and it becomes really fucking shitty.

Then you have overload which I mentionned. When you have an area that due to its size, variety and population can support say X amount of quests exploiting its content, but instead you're sent to perform X*2 quests there, a lot of which feel out of place or redundant. For example, kill the warrior aliens, kill the shaman aliens, pick up broken shields, pick up magic dust, kill shaman lord, free the prisonner(key is on shaman lord). All these quests are the same fucking quest. Clear the shit out of the alien camp. At most it's 2 fucking quests. Yet there's a bunch of quests and all of them have their own set of objectives. Finished killing your warriors but not your shamans? Well fuck you, kill some more warriors cause you can't find shamans or they're next to warriors. And then you ride back to town, turn in, and pick your next set of 6quests in one small area. Or well 3 quests, since 3 of the quests could be turned in and picked up with your space phone. But not all of them, because... eh, who knows?

See that's why I liked GW2 leveling, kinda. Still got boring after a few chars due to everything being the same one and a half path and shit but at least each "quest" which was a heart area, was just one big quest. You could pick up shit, kill shit, destroy things, whatever and everything would advance the progress. Then when you were done, no going back to town to turn in, just go to the next. Sometimes there were "random" events and going there you'd do the event and it'd start another event and you'd do that and so on, then when events were done you'd go back to hearts.

Also in case of, worth noting, while I did say grinding should be viable and dungeon xp should be better, I don't do that shit. I hate that shit, I hate grinding with a passion. I grind for 30mins and I want to kill myself. That's why I don't play Diablo and other games of that genre at max level for very long. I do like questing, and I do like the old questing system. However it's been done and redone and everytime it's the same fucking thing, or worse. Often worse in fact. Can't even say it's because wow does it, wow hasn't done that shit in many years. Wow expansions have short leveling with a lot of fuck around quests with vehicles, transformations, underwater shenanigans and what not. If the next expansion had BC leveling, the forums would go up in flames. And yet when a new mmo releases, it fucking copies that shit from 6+years ago that even Blizzard doesn't do anymore.

Anyway, I just don't like it. I've played a lot of the other mmos with similar questing, most recently FFXIV and Archeage, and I didn't have a problem with them. Part of it is because they felt fast to level in, or because I liked the quests, setting, characters and so on. Wildstar does nothing of that, it throws you generic NPCs who say 1line of text to you like "Go get me some things!" so obviously they didn't fucking care about the quests when they made them, and yet they make sure you spend a large amount of time getting the things, or killing the mobs on the way. Everytime I leveled and did a bunch of quests, I felt they were purposefully making me waste time for no reason other than increasing the longevity of the game.
 

an accordion_sl

shitlord
2,162
8
Reading the forums are kinda fun. People starting posts with "I'm a MMO Veteran. I've been playing MMOs since WoW". And then hilarity ensues as people rip said poster to shreds on his veteran status. Those of you bored with leveling in Wildstar, take a break and read the forums.
At this point, is it really laughable that someone has been playing MMO's for ten years? What does it take to classify yourself as a veteran of a genre?
 

Raes

Vyemm Raider
3,264
2,720
At this point, is it really laughable that someone has been playing MMO's for ten years? What does it take to classify yourself as a veteran of a genre?
Sitting on Bartle's lap while he coded the first MUD.


P.S. Don't kill the pandas, they are endangered.
 

mkopec

<Gold Donor>
26,235
39,942
Honestly looking at that "RAID" video, it just does not even look fun. I can see the rage inducing drama of raid leaders popping a cranium vein when someone does not get out of the red, which is like 95% of the floor, lol. Thats not hard, thats just plain stupid. take wows coordinated synchronous dancing, add in FFXIV telegraphs, add devs smoking crack, you get wildstar.
 

Selix

Lord Nagafen Raider
2,149
4
If you played WoW starting on Day 1 I'll grant you the title of "Experienced MMO player". To get Veteran you just have to have played at least EQ2 and/or something before it. As well as dabble in the hodge podge of MMO clones since WoW.

Honestly looking at that "RAID" video, it just does not even look fun. I can see the rage inducing drama of raid leaders popping a cranium vein when someone does not get out of the red, which is like 95% of the floor, lol. Thats not hard, thats just plain stupid. take wows coordinated synchronous dancing, add in FFXIV telegraphs, add devs smoking crack, you get wildstar.
Hardcore
 

Draegan_sl

2 Minutes Hate
10,034
3
I think devs should get rid of the whole leveling thing. Simplest example is if you have a class system like TESO but have no levels attached to it. Just skill progression. THen open it even more and toss in some civ-tech tree level of fun. Whatevs.

I would make like a zone or two worth of "tutorial" time. Think one or two standard mmo zones where you are handheld a bit. Then the rest of the game is based on gear and skill aquisition. Progression may be measured via achievement completion.

Shrug, do you really want me to armchair dev here in this thread?
 

Pasteton

Blackwing Lair Raider
2,734
1,923
Most certainly a lot of stuff in that video will be nerfed ( or simply won't be as hard as they would like you to believe currently), but its good pr for them to advertise it as hardcore, non-care bear stuff. This is because they realize the vast majority of players think they're hardcore gaming badasses that can handle insanely hard content, when in reality only a small fraction of them actually are. Like previously stated, the only way truly difficult, hardcore endgame can last is if the Devs stay ahead of the majority of the playerbase on putting content out, which hasn't really happened since Eq.