Yeah, it's a bit zzz and this Scientist mission for scanning asteroids is lame and obnoxious.Liking the game so far and just hit 35. I have to say though, Farside just drags on and on and on...
Yeah, it's a bit zzz and this Scientist mission for scanning asteroids is lame and obnoxious.Liking the game so far and just hit 35. I have to say though, Farside just drags on and on and on...
During beta the best was the stalker for a good while, but it was marginal. Warriors had enormous threat problems, which have been fixed by now (I think last large beta patch did that).Warriors the best tank? Thinking about doing a tank/healer duo of warrior + spellslinger. Any other suggestions, or is this a solid way to go?
I thought farside was the best ;PLiking the game so far and just hit 35. I have to say though, Farside just drags on and on and on...
Are you reading the quests? I'm enjoying the story there is. It slowly ramps up IMO. Exile anyway. Like the whole huge robot area in Algoroc and Gallow's struggles.I really enjoy the game play and the telegraphs + dodging stuff is just the right amount of action for me. I am however having a hard time feeling immersed. None of the questing areas I've gone to so far have felt memorable in any way. I'm not even sure what the names of the towns I've been to are. The instances I've watched videos of do look pretty cool and boss fights look fun but everything outside of them just feels kind of meh. I'm not sure if this is actually due to the game itself or because I'm not a huge sci-fi person.
No, you aren't. My favorite part about these games, in the beginning, was exploring the zones and finding new and interesting creatures to fight. These days it's constant hand holding while you ride the roller coaster to the end game. Unfortunately the kind of MMOs that let you do your own thing don't really exist anymore so we have to make due with what we have. The questing in Wildstar pretty much sucks, but the combat is good enough that it makes the slog a little more tolerable.Am I the only one who prefers to be left alone killing random monsters learning my class for the first couple of levels. Then start grouping with other people or friends to tackle harder mobs? Maybe at around level 6-8 start crawling dungeons... without all this retarded tasks system being told to run from point A to B to C for no good reason?
I find MMORPGs now are HARD to get into. It's all about "can I overcome the overwhelmingly boring experience till level 20 so I can maybe try a dungeon with friends?" I usually can't manage to take all this torture to reach that point of being with friends playing a dungeon. The solo-experience is too freaking dull I couldn't do it even if you pay me money.
Besides why do I have to kill 10 monsters here and interact with 6 objects there? Is this fun?
What's the difference between that and me killing random monsters at my own pace. I decide when to venture farther and try harder mobs.
Bummer. So far my experience with the Medic is just as you say, a blast to play. It kinda sucks to have to choose between fun and useless or "ball ache" and top end damage. I know they will eventually get around to sorting the classes out, but I've been in too many MMOs where classes stay overpowered or shit for months on end and it's no fun being one of the latter while you wait until they get around to working on it.Engineer is top DPS end game right now but a total ball ache to level from 25 - 50
Medic is poor to mediocre DPS end game but a blast to level. I'd also take Esper or SS healing over a Medic any day.
My gripe with it are the pets. You can either ditch them and lose considerable dps or you can keep them and aggro everything around you constantly. Switching to the Medic really opened my eyes to just how bad the aggro range is with the Engineer.Why is engineer shitty to level (as I'm leveling it right now).
First world problems and all, but I agree that most of the quests in Wildstar are truly horrible, pretty much all those under the category "tasks". I prefer their challenges, when it's not just a kill so many of these shits in no time, but more like when it's hyper jump stuff and funny crap in general.No, you aren't. My favorite part about these games, in the beginning, was exploring the zones and finding new and interesting creatures to fight. These days it's constant hand holding while you ride the roller coaster to the end game. Unfortunately the kind of MMOs that let you do your own thing don't really exist anymore so we have to make due with what we have. The questing in Wildstar pretty much sucks, but the combat is good enough that it makes the slog a little more tolerable.
Yes and no, the game is waving the 'fuck melee' flag pretty vigorously. As you notice when the very first group content has the pbaoe blade whirlwind boss and the chain of a thousand knockbacks boss ( fuck you Esper channelers ;p ).In the two adventures and one dungeon I have run, the stalker players were always taking more damage than the tank and usually the first one to die. Safe to assume main problem was L2P on their part?
If I recall, RIFT was this way too in the beginning; the hardmode dungeons were damn near impossible with a pug. Hell, they were damn near impossible with anyone. Eventually though, they caved and that shit got watered down. I wonder if these guys will stick to their guns and keep the difficulty amped?--Edit-- And to add to that, Im sure its a good thing that Veteran Dungeons are practically unpuggable. To actively raid in this game, you've got to have the numbers. Two raids worth of 25ish people so the guild can move into the 40 person raid and have around 50 active people within the guild. So difficulty in dungeons is going to cause people to clump together so they can quickly have a group players that they know are skilled which easily transitions into larger guilds. WoW for example you dont need but maybe 12 people to do 10 man content, which is the pinnacle, and you can easily PuG just about everything but the last 4-5 bosses in Heroic.
I can see them doing that as a reaction to dropping subs. Actually, let me clarify, I can seeNCSofttelling them to do that if NCSoft sees dropping subs. I have no doubt that Carbine is pretty good at what they do, but the fact that NCSoft publishes this sends bad vibes all over for the future. The only exception I guess would be GW2 but that's not a sub model anyway.If I recall, RIFT was this way too in the beginning; the hardmode dungeons were damn near impossible with a pug. Hell, they were damn near impossible with anyone. Eventually though, they caved and that shit got watered down. I wonder if these guys will stick to their guns and keep the difficulty amped?
Farside was the first place I really got my head handed to me in places. Those fucking flying jellyfish hurt my widdle Esper something bad.I thought farside was the best ;P
First I don't think WS will be sub based forever, just a sensation. GW2 was nerfed so much from beta to live, it's barely the same game in terms of difficulty, but little timmies everywhere, etc.I can see them doing that as a reaction to dropping subs. Actually, let me clarify, I can seeNCSofttelling them to do that if NCSoft sees dropping subs. I have no doubt that Carbine is pretty good at what they do, but the fact that NCSoft publishes this sends bad vibes all over for the future. The only exception I guess would be GW2 but that's not a sub model anyway.
Yeah one of the two bots is dismissed when you mount and then frequently it's cooldown isn't off when you've moved to your next pull spot.The pets aren't THAT hard to control. You can dismiss them at all, make them stay, or just mount up and they unsummon. People overblow the shit out of them. Are they annoying? yes. You NEED that dismiss button bound sometimes, but outdoor questing? totally trivial. Raids and shit where there's not a lot of running around getting them stuck on shit? trivial as well.
The only people that make 'botless' builds are actually fucking retarded.