There is no large time commitment to joining a guild of like-minded players and progressing through hard dungeons at a slow place. 100 percent of the complainers on reddit are people who, for whatever reason, feel entitled to medals in PUG runs. They don't want to make any friends, they don't want to join a guild... I see this as laziness, but think that they outnumber people like me 100:1.
I want you to read what you just wrote. "There is no large time commitment to joining a guild of like minded players and progressing through hard dungeons at a slow.. (what I would assume, pace)"?
I also dont agree with your stance on the issue. Even if you're a brilliant player, have twitch reflexes and a great rig that runs the game flawlessly; you are still at the mercy of the worst person in your group. Silver Medal in Dungeons is so over tuned that if one DPS does Subpar DPS over the entire run, then you'll be stressed at getting just Silver with no deaths (this is with skipping an entire hallway and a respawn point worth of Trash mobs). God forbid you're carrying someone that doesnt know the encounters and dies a couple times. This is based off Storm Talon's Lair, mind you. Which is suppose to be the easiest of all the dungeons. Im not expecting Gold from a PUG, but ruling out Silver if you have to PUG one or two people just seems like it makes doing the dungeon
pointless.
To raid, you have to have all these dungeons done. The argument can be said that if you cant learn dungeons, then how the hell do you think you can make it in Raids? Then the argument bounces back to the reward system, again! The disparity between completing the dungeons, getting silver and getting gold are all on
vastlydifferent levels. Im glad you have friends that will wipe an encounter if someone dies so they can learn it, but the vast majority of us dont or dont want to put our friends through that shit. Especially if the reward for just completing the Dungeon is basic loot and nothing else. Then its back to trying to find a way to recoup the Gold lost from doing that Dungeon just once. With repair cost and no advancement in gear - the shit just gets ridiculous.
I like Wildstar, and maybe Im not as "uber" as some of you. But Im sorry if Im agreeing with the masses just because I think the Dungeons in this game are fucking dumb right now. Dungeons are suppose to set you up FOR raiding, not be just as hard. Watch some of the encounters that are in the raid zones and youll be able to directly compare some of the mechanics raid bosses have to the same mechanics Dungeon bosses have. Same telegraphs at the same speed. Its nonsense that Dungeons are on the same level.