Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

Gecko_sl

shitlord
1,482
0
Yeah, wrong. The art for Wildstar is actually pretty fantastic and well done. Probably the best in an MMO since WoW, and definitely not "cheap".
in my opinion WOW was great despite it's graphics which were built to run on old, shoddy hardware. Given how cheap good graphics card are nowadays there's no reason for a game to look like it came from 2004.

Wildstars design doc looks interesting. The graphics look like terrible to me. It isn't even in the ballpark of many of the cool videos I've seen from E3. It indeed looks cheap to me. Maybe I'm missing something.
 

Kinkle_sl

shitlord
163
1
Cutting-edge realistic graphics have never been a good design decision in MMO's, imo, as they're the single easiest way to date your game. Saying these graphics come from 2004 isn't really accurate when all they are is more stylized than realistic. The "cartoony" stylized direction Wildstar has taken has very specifically been proven by WoW to be the more successful style in MMO's. Exact same argument that was going on when EQ2 and WoW were coming out at the same time. Not only did WoW's run better, but it also looked way better. And that's not even taking into account how both games look so long after their release. Going realistic and hyper-detailed is probably one of the worst decisions an MMO developer could make.
 

Hatorade

A nice asshole.
8,681
7,594
Only way this game is going to be fun is if they pursue what is fun and not what is balanced. People cry and complain and the devs change things to make everyone happy, this happens every time and the cry babies don't know what they want/what is fun. If everyone is unbalanced/OP that is good times, sadly those days are gone. So yes Wildstar will be another play for a month MMO. Two months of nothing before we slob the nob of the next one.
 

Slacker242

Lord Nagafen Raider
71
4
Cutting-edge realistic graphics have never been a good design decision in MMO's, imo, as they're the single easiest way to date your game. Saying these graphics come from 2004 isn't really accurate when all they are is more stylized than realistic. The "cartoony" stylized direction Wildstar has taken has very specifically been proven by WoW to be the more successful style in MMO's. Exact same argument that was going on when EQ2 and WoW were coming out at the same time. Not only did WoW's run better, but it also looked way better. And that's not even taking into account how both games look so long after their release. Going realistic and hyper-detailed is probably one of the worst decisions an MMO developer could make.
The success of WoW and the failure of EQ2 have nothing to do with graphics. This both backs up your post and contradicts it at the same time which is kinda funny.
 

Agraza

Registered Hutt
6,890
521
disagree about balance being antithetical to fun. did not have fun being gibbed from stealth by rogues in vanilla. needed balance.

benching all your mages and recruiting more shaman because chaining bloodlust is win? needs more balance.

cannot think of a situation that needed less balance.

The success of WoW and the failure of EQ2 have nothing to do with graphics. This both backs up your post and contradicts it at the same time which is kinda funny.
Other than EQ2 being damn near unplayable then AND now in part due to their desire for photorealism?
 

Slacker242

Lord Nagafen Raider
71
4
EQ2 was very playable. It just wasn't that great of a game. Anyone from the Quake era who fined tuned every graphics setting imaginable could get EQ2 to fun fine and look "good". The masses had to just turn the graphics settings all the way down in game and that looked like ass. I stand by the graphics having nothing to do with the success or failure. If the game was great, people would find a way to make the game run fine. It wasn't. They didn't have to go through google searches for configuration settings to edit because they were playing or going to play WoW which was a better game.
 

Flipmode

EQOA Refugee
2,097
321
EQ2 was fun as hell in the beginning. Some classes were gimped though (Encs specifically). Some aggrieved systems didn't work. Heal aggro was wonky and mana regen aggro was worse than that (double fuck you to Encs). Buff stacking lead to massive exploiting and the duration of buffs only lasting 15 minutes was ridiculous.

I remember breezing the whole raid when fighting darathar, running across the zone and still having the mob fly off and kill me first because regen pulled more aggro than the tank could hold.

All those issues aside, I had a lot of fun. The dungeons were big, zones were unique, my computer could run the game fine aside from raids. The works was dangerous. You had to group to survive. That's a plus to me. And people did. Bad players got the boot. Good ones made names for themselves. The way it should be.

Having said that, I'd take the open world of WoW anyway. It feels more open and alive that way. Even EQOA on the PS2 had a huge open world so that was definitely a step back.

The graphics were ok but I'll take wows stylized graphics that run better over realistic claymation models of EQ2. I dogged wow for a long time but I have to admit, cartoon graphics aside, I've seen a wider range of character models and animations in that game than ever in EQ2 by a country mile. So if their art style allows better gameplay than realism, I'll take it.
I would love to see a more dangerous open world with interdependent classes and tradeskills again but we shall see what the future holds.
 

Pasteton

Blackwing Lair Raider
2,918
2,088
I disagree completely with the cartoony graphics being the way to go. There is a right and wrong way to do 'realistic' graphics. HL2 was the right way. I am not saying their engine or design choices are applicable to an mmo, but, both games being from 2004, I certainly don't feel like those graphics are any more dated than wow's appear, and I would pick hl2 'style' over wow's in any lifetime.

Some poeple are into the 'stylized' (read: cartoony) graphics but let's not kid ourselves - the reason devs go that route is because from an asset point of view it's a lot easier to pop out cartoony art assets because of the man power involved in making (good, highquality) realistic graphics. eq2 is a good example of trying to go for realism without the skill or manpower to back it up.
 

Flipmode

EQOA Refugee
2,097
321
Did you just compare realistic MMO graphics to a FPS? Every attempt at realistic graphics has failed miserably and suffered bad endgame engine issues. Can't have more than 10 people on the screen but least I have 1337 graphix dude! Am I doing it right?!
 

Onoes

Trakanon Raider
1,487
1,322
I would argue that EQ2's graphics did lose them customers, I know I watched a guy play it for 20-30 minutes and went "Man, that looks awful".

I had no interest in WoW, I was exploring the Planes of Power everyday in EQ, when a friend called up and asked if I wanted to use his Beta account for WoW, as he was going to be serving on a submarine for a couple months. I had his info for weeks before I actually installed the game and started playing. I was an undead warrior, and I was fighting in that windmill area near the start, and had just gotten "Charge". That blew my mind. In all my years of playing EQ, no ability was as amazingly cool as I found charge. I went to the starter town and told someone "Man, this game is insane haha!" and then I was shocked to see my char emote a laugh. I was like "Wait, did me saying haha just force my char to...." and sure enough. I don't know why, but that was the moment I went "Well, I guess I can never log back into EQ at this point."

About 5 hours in I logged out, logged into EQ, gave my guild all my money and told them I was cancelling my account. I then called up Sony, cancelled my account, and logged back into WoW.

A couple of weeks before WoW came out, EQ2 did. It just looked years behind WoW to me on launch day. The graphics just made it look so bad, I never even gave it a chance based on gameplay, although that looked bad too.

Another friend of mine was in the Air Force stationed in England, and he called me up to tell me everyone on base was playing EQ2, and he was about to go buy it. I begged him to just wait two more weeks for WoW, all of our friends were on board for it, and I was sure it was going to be the better game. He waited, and played WoW at launch. He now has stories, of his bunk room in england being filled with 20+ guys all huddled around watching him play WoW. He had to start leaving his door open because everyone wanted to see it. He tells the story laughing, of a room packed with dudes all watching (and begging to play when he slept), who were all pissed off they had just blown money on EQ2.

So yeah, I don't know, when someone first pointed out Wildstar to me I immediately dismissed it as a WoW clone, and not something I was interested in, but watching the video's and reading about the game has completely turned me around. I haven't been this hopeful for a game since WoW, and as far as I'm concerned, if the combat and movement feel fluid and responsive, this is the next big thing.

ALSO, I bitched about last weeks Wildstar Wed and you liars told me to wait for this weeks big E3 update. Welll, fuuuuuuuuuuuuuck you. :p
 

TrollfaceDeux

Pronouns: zie/zhem/zer
<Bronze Donator>
19,577
3,743
Did you just compare realistic MMO graphics to a FPS? Every attempt at realistic graphics has failed miserably and suffered bad endgame engine issues. Can't have more than 10 people on the screen but least I have 1337 graphix dude! Am I doing it right?!
so true...
 

Mr Creed

Too old for this shit
2,395
289
GW2 looks ok and doesnt go all loony tunes. Personally i would prefer that kinda realistic style, but i can live with a wow style too.
 

Grim1

Ahn'Qiraj Raider
4,918
6,929
EQ2's character artists sucked. The world and the mobs looked ok though. EQ1 has the same issue. I never understood why Sony uses the worst artists on the player character art.

They also used that strange plastic looking rendering that turned everyone into glazed playdo in EQ2.

I prefer a more realistic style in my games, it helps with the immersion. But as someone said before it take serious talent to pull that off, while almost anyone can draw a cartoon. In EQ (Luclin expansion) and EQ2, Sony went on the cheap with their character artists and it showed. Looks like they have learned a bit from those mistakes though. PS2 looks good, DCUO did too. And the couple of EQNext screens are encouraging.
 

Ambiturner

Ssraeszha Raider
16,155
19,757
I would argue that EQ2's graphics did lose them customers, I know I watched a guy play it for 20-30 minutes and went "Man, that looks awful".

I had no interest in WoW, I was exploring the Planes of Power everyday in EQ, when a friend called up and asked if I wanted to use his Beta account for WoW, as he was going to be serving on a submarine for a couple months. I had his info for weeks before I actually installed the game and started playing. I was an undead warrior, and I was fighting in that windmill area near the start, and had just gotten "Charge". That blew my mind. In all my years of playing EQ, no ability was as amazingly cool as I found charge. I went to the starter town and told someone "Man, this game is insane haha!" and then I was shocked to see my char emote a laugh. I was like "Wait, did me saying haha just force my char to...." and sure enough. I don't know why, but that was the moment I went "Well, I guess I can never log back into EQ at this point."

About 5 hours in I logged out, logged into EQ, gave my guild all my money and told them I was cancelling my account. I then called up Sony, cancelled my account, and logged back into WoW.

A couple of weeks before WoW came out, EQ2 did. It just looked years behind WoW to me on launch day. The graphics just made it look so bad, I never even gave it a chance based on gameplay, although that looked bad too.

Another friend of mine was in the Air Force stationed in England, and he called me up to tell me everyone on base was playing EQ2, and he was about to go buy it. I begged him to just wait two more weeks for WoW, all of our friends were on board for it, and I was sure it was going to be the better game. He waited, and played WoW at launch. He now has stories, of his bunk room in england being filled with 20+ guys all huddled around watching him play WoW. He had to start leaving his door open because everyone wanted to see it. He tells the story laughing, of a room packed with dudes all watching (and begging to play when he slept), who were all pissed off they had just blown money on EQ2.

So yeah, I don't know, when someone first pointed out Wildstar to me I immediately dismissed it as a WoW clone, and not something I was interested in, but watching the video's and reading about the game has completely turned me around. I haven't been this hopeful for a game since WoW, and as far as I'm concerned, if the combat and movement feel fluid and responsive, this is the next big thing.

ALSO, I bitched about last weeks Wildstar Wed and you liars told me to wait for this weeks big E3 update. Welll, fuuuuuuuuuuuuuck you. :p
I have no idea WTF that was, but all I got out of that is less faith in our military
 

Valderen

Space Pirate
<Bronze Donator>
4,636
2,863
So the major complaint is that it's WOW with GW2 combat. Ok, pretty sure that's the expectation for most people. Second major complaint is can't remind keys on the demo.

On a different note same author loved TESO, credibility takes a big hit there.
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So reviewer is tired of wow type gameplay...very ligitimate complaint but it's not a surprise to anyone who has followed the game. They follow it despite the fact that it is wow type gameplay or because of it...so wont really change anyone's mind on that front.

Still hoping for some kind of reveal.
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