Draegan_sl
2 Minutes Hate
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^This. I honestly don't get the auto-attack complaints. You mean to tell me you haven't spammed your buttons in every mmo waiting for something to come off cooldown? I don't know anyone who just hits a button once and waits.You guys need to rock the G13!
It sounds like it's more than that though. It's not just spamming an auto attack button, it's doing 2-3 other things at the same time like moving, spells, etc.^This. I honestly don't get the auto-attack complaints. You mean to tell me you haven't spammed your buttons in every mmo waiting for something to come off cooldown? I don't know anyone who just hits a button once and waits.
This.Sounds fucking horrible. Having to play DDR with your fingers(which, for some reason, is the only way developers feel like they can add "fun" or "difficult" gameplay), while spamming auto-attacks? Ugh..
Ah ok, I use the g13 so that isn't a problem. If they gave the option that GW2 has with turning the skill on and off with one press would that solve it? I get confused because auto-attack to one person means white damage, while for another it means letting the 1 skill auto repeat.Maybe you don't get it. Dancing through your rotation in WoW was not an issue because a lot of fights were rather static, even with all the aoes. You would step out of a red circle every 45 seconds or walk to the other side of the room. The rest of the time you were mashing buttons in front of an immobile mob.
In Wildstar though, the whole red circle idea is taken to the extreme and skills require you to aim aswell. So now imagine playing WoW, hammering on 5 buttons while using WASD and flipping the camera around. If that is your definition of fun, than you might like it.
Alot of people hate that though and i don't feel like "hey get a macro" is the answer to that.
I don't know of any other MMO that you can afk fight, unless you mean just EQ.Sorry you can't afk in this MMO like 98% of other mmo's while fighting?
You trying to summon the neckbeards?I don't know of any other MMO that you can afk fight, unless you mean just EQ.
"When it's needed".So how often do you guys want to hit a button? Once a minute?
Oh man you are so right about the videos.http://www.youtube.com/watch?v=EJofvcBvzoo&noredirect=1, this one in particular makes it look as if the guy playing has never played a video game in his life, at least in the start where he's trying to climb a root to some epic music.Isn't TERA gameplay combat animation-lock based like Aion or Neverwinter ? Sounds terrible when you seek smooth, fluid gameplay. Also the latest Wildstar "gameplay" vids are awful : again, some boring internet gaming journalist having huge issues strafing and activating his abilities at the same. These kind of videos really don't sell the game well.
Guess it depended on what class you played in GW2, because there were plenty of skills for classes that you would use in certain situations and not hit them just because they were off cooldown. I personally don't find white damage fun where the game basically hits for me. I found myself hitting buttons way more in WoW then I ever did in GW2. Wont really know about Wildstar's combat till I get to try it."When it's needed".
The whole "mash a button when it comes off cooldown" is not good gameplay. It's ADHD-play: making you twitch like a rodent on cocaine or something, and hoping that generates enough neurotransmitters in your tiny little brain that you think you're happy.
In GW2, I think someone told us during beta that the optimal play wasn't to mash button when they were off cooldown, but when necessary. When I actually played the game, it wasn't true: more than half of my capacities were dot/straight damage that was best used whenever it came off cooldown, because there were exactly zero circumstances in which it was important to hold off some of those actions in reserve to do burst damage right there, right then. And if there was, by the time you encountered that one in 100 mob, you were already conditioned to mash your cooldowns as soon as possible.
I do happen to think decisions, i.e. do I push this button or not, should be decisions, not whack-a-mole reflexes. Do I need to cleanse, interrupt, shield block, etc or keep it in reserve for the important curse, spell, special attack? Not "dot is coming off cooldown in 3s, refreshing now".
But the latter is what everyone tries to bake into their games. Because, you known, the console generation is not happy if their thumb is not twitching at 500 PPM (push per minute).