Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

Abefroman

Naxxramas 1.0 Raider
12,597
11,941
You guys need to rock the G13!
^This. I honestly don't get the auto-attack complaints. You mean to tell me you haven't spammed your buttons in every mmo waiting for something to come off cooldown? I don't know anyone who just hits a button once and waits.
 

Kedwyn

Silver Squire
3,915
80
If I need to macro a key because I spam it 70% of the time then you pretty much fail the combat portion of development.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
^This. I honestly don't get the auto-attack complaints. You mean to tell me you haven't spammed your buttons in every mmo waiting for something to come off cooldown? I don't know anyone who just hits a button once and waits.
It sounds like it's more than that though. It's not just spamming an auto attack button, it's doing 2-3 other things at the same time like moving, spells, etc.
 

Tmac

Adventurer
<Aristocrat╭ರ_•́>
10,287
17,953
Sounds fucking horrible. Having to play DDR with your fingers(which, for some reason, is the only way developers feel like they can add "fun" or "difficult" gameplay), while spamming auto-attacks? Ugh..
This.
 

Bondurant

Ahn'Qiraj Raider
3,879
4,829
Isn't TERA gameplay combat animation-lock based like Aion or Neverwinter ? Sounds terrible when you seek smooth, fluid gameplay. Also the latest Wildstar "gameplay" vids are awful : again, some boring internet gaming journalist having huge issues strafing and activating his abilities at the same. These kind of videos really don't sell the game well.
 

Mr Creed

Too old for this shit
2,395
289
I really hope they nail WoW-level smoothness, its one of the main factors. Game can be as awesome as it wants, if I feel annoyed by the controls before hitting 20, I will never make it to the cap. (GW2 works for me, guess that inertia thing depends on the individual - hate their dodgy camera though).
 

Draegan_sl

2 Minutes Hate
10,034
3
This game is about movement, dodging, positioning and aiming. Trying to do that operating WASD and then using a finger to spam 1 all the time is retarded.
 

xzi

Mouthbreather
7,526
6,763
GW2 camera broke that game for me. And the tiny 50 fov. Just give me a free camera like WoW and I'll be happy.

And I highly doubt you will only be spamming 1 100% of the time as people perceive it to be. There's a lot of targeting and skillshots involved in what I've seen so far? Most of those shitty gameplay videos from bad youtube commentators are all level 5, of course you're going to see the same shit over and over.
 

bytes

Molten Core Raider
957
638
Skill 1 often works as a resource builder and since there is no autoattack toggle (and the skillset as a whole is limited in number), you best believe that you will be hitting that 1 like a motherfucker. Which is dumb and shouldn't be the case.

But for some reason devs love doing stuff like that, just like you can activate your autoattack skill in GW2 by hitting the button, but can't deactivate it if you hit it again. So if a mob has a damageshield, you have to clear your target or do a 180?, absolutely retarded.
 

bytes

Molten Core Raider
957
638
Maybe you don't get it. Dancing through your rotation in WoW was not an issue because a lot of fights were rather static, even with all the aoes. You would step out of a red circle every 45 seconds or walk to the other side of the room. The rest of the time you were mashing buttons in front of an immobile mob.

In Wildstar though, the whole red circle idea is taken to the extreme and skills require you to aim aswell. So now imagine playing WoW, hammering on 5 buttons while using WASD and flipping the camera around. If that is your definition of fun, than you might like it.

Alot of people hate that though and i don't feel like "hey get a macro" is the answer to that.
 

Abefroman

Naxxramas 1.0 Raider
12,597
11,941
Maybe you don't get it. Dancing through your rotation in WoW was not an issue because a lot of fights were rather static, even with all the aoes. You would step out of a red circle every 45 seconds or walk to the other side of the room. The rest of the time you were mashing buttons in front of an immobile mob.

In Wildstar though, the whole red circle idea is taken to the extreme and skills require you to aim aswell. So now imagine playing WoW, hammering on 5 buttons while using WASD and flipping the camera around. If that is your definition of fun, than you might like it.

Alot of people hate that though and i don't feel like "hey get a macro" is the answer to that.
Ah ok, I use the g13 so that isn't a problem. If they gave the option that GW2 has with turning the skill on and off with one press would that solve it? I get confused because auto-attack to one person means white damage, while for another it means letting the 1 skill auto repeat.
 

Ukerric

Bearded Ape
<Silver Donator>
8,497
10,714
So how often do you guys want to hit a button? Once a minute?
"When it's needed".

The whole "mash a button when it comes off cooldown" is not good gameplay. It's ADHD-play: making you twitch like a rodent on cocaine or something, and hoping that generates enough neurotransmitters in your tiny little brain that you think you're happy.

In GW2, I think someone told us during beta that the optimal play wasn't to mash button when they were off cooldown, but when necessary. When I actually played the game, it wasn't true: more than half of my capacities were dot/straight damage that was best used whenever it came off cooldown, because there were exactly zero circumstances in which it was important to hold off some of those actions in reserve to do burst damage right there, right then. And if there was, by the time you encountered that one in 100 mob, you were already conditioned to mash your cooldowns as soon as possible.

I do happen to think decisions, i.e. do I push this button or not, should be decisions, not whack-a-mole reflexes. Do I need to cleanse, interrupt, shield block, etc or keep it in reserve for the important curse, spell, special attack? Not "dot is coming off cooldown in 3s, refreshing now".

But the latter is what everyone tries to bake into their games. Because, you known, the console generation is not happy if their thumb is not twitching at 500 PPM (push per minute).
 

skribble

Golden Knight of the Realm
488
136
Isn't TERA gameplay combat animation-lock based like Aion or Neverwinter ? Sounds terrible when you seek smooth, fluid gameplay. Also the latest Wildstar "gameplay" vids are awful : again, some boring internet gaming journalist having huge issues strafing and activating his abilities at the same. These kind of videos really don't sell the game well.
Oh man you are so right about the videos.http://www.youtube.com/watch?v=EJofvcBvzoo&noredirect=1, this one in particular makes it look as if the guy playing has never played a video game in his life, at least in the start where he's trying to climb a root to some epic music.
 

Abefroman

Naxxramas 1.0 Raider
12,597
11,941
"When it's needed".

The whole "mash a button when it comes off cooldown" is not good gameplay. It's ADHD-play: making you twitch like a rodent on cocaine or something, and hoping that generates enough neurotransmitters in your tiny little brain that you think you're happy.

In GW2, I think someone told us during beta that the optimal play wasn't to mash button when they were off cooldown, but when necessary. When I actually played the game, it wasn't true: more than half of my capacities were dot/straight damage that was best used whenever it came off cooldown, because there were exactly zero circumstances in which it was important to hold off some of those actions in reserve to do burst damage right there, right then. And if there was, by the time you encountered that one in 100 mob, you were already conditioned to mash your cooldowns as soon as possible.

I do happen to think decisions, i.e. do I push this button or not, should be decisions, not whack-a-mole reflexes. Do I need to cleanse, interrupt, shield block, etc or keep it in reserve for the important curse, spell, special attack? Not "dot is coming off cooldown in 3s, refreshing now".

But the latter is what everyone tries to bake into their games. Because, you known, the console generation is not happy if their thumb is not twitching at 500 PPM (push per minute).
Guess it depended on what class you played in GW2, because there were plenty of skills for classes that you would use in certain situations and not hit them just because they were off cooldown. I personally don't find white damage fun where the game basically hits for me. I found myself hitting buttons way more in WoW then I ever did in GW2. Wont really know about Wildstar's combat till I get to try it.
 

Kedwyn

Silver Squire
3,915
80
If you like collecting 3 of these and killing 6 of those and while killing 6 of those you get another quest for killing 6 of the same all while spamming the 1 key about 70% of the time then all the more power to you. Frankly, there are better things coming from other games.