Denaut
Trump's Staff
- 2,739
- 1,279
I took a look at those screenshot comparisons and it looks mostly like optimizations to me. You'd be surprised how much good looking stuff has to be cut in order to get the game to run well when do or die time comes.
It really sucks when that happens but developers don't know how good the average user hardware (not the best hardware) is going to be when they release a game, and sometimes you are off the mark. Graphics options are a help, but there aren't the resources to optimize for every level, so studios tend to optimize most for the median level and the high end usually suffers for it by getting cuts instead of optimizations. Also, some optimizations needed for the median quality level will end up impacting the highest ones.
There is also budget stuff, it costs more to make higher quality assets and if you are running behind schedule you might have to sacrifice a little quality for quantity. There is always a balance to be had here, and it leads to difficult decisions.
It really sucks when that happens but developers don't know how good the average user hardware (not the best hardware) is going to be when they release a game, and sometimes you are off the mark. Graphics options are a help, but there aren't the resources to optimize for every level, so studios tend to optimize most for the median level and the high end usually suffers for it by getting cuts instead of optimizations. Also, some optimizations needed for the median quality level will end up impacting the highest ones.
There is also budget stuff, it costs more to make higher quality assets and if you are running behind schedule you might have to sacrifice a little quality for quantity. There is always a balance to be had here, and it leads to difficult decisions.