Falstaff
Ahn'Qiraj Raider
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yeah but minmaxxing a 15 year old game is fucking gay and the content is a joke aside from like 4 bosses in naxx
DO IT FOR THE FASHION
Hi you must be new here.
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yeah but minmaxxing a 15 year old game is fucking gay and the content is a joke aside from like 4 bosses in naxx
DO IT FOR THE FASHION
The people who play on private servers are different.The discussion is whether there'll be "progression raids" in classic or not.
If you think 15 years of knowing the strategies, mechanics, bis gear, specs haven't mostly eliminated the need to spend all night learning how to down one or two bosses then please explain why
PS
The current train of thought is that Bosses on Northdale have higher armour than they will in classic, so if anything content will be easier
Irony is you don't even need any of that shit to do the content quickly. Unless I just happened to have a buff on hand, what's the fuckin point? Saves a couple minutes? At most used flasks for Naxx and latter AQ fights, maybe nature absorb pots for Huhu. Didn't even bother in MC/BWL.So to take it a step further let's look at some of the stacking people do on the private servers and intend to do on the live game.
These are just possible world buffs on top of your normal class buffs and consumables. It is not uncommon for groups to stack as many of the above buffs and get to the raid instance and log out just to keep the timers. It is also one of the reasons fury warriors are so strong is due to the way they scale.
- Rallying Cry of the Dragonslayer +10% Spell Crit, +5% Melee/Ranged Crit, +140 AP – 120 min
- Songflower Serenade +15 all stats, +5% Spell/Melee/Ranged Crit – 60 min
- Resist Fire +83 Fire Resistance – 60 min
- Warchief's Blessing +300 HP, +15% Melee Haste, +10 MP5 – 60 min (Horde only)
- DM North Buffs (DM Tribute) +15% Max HP, +200 AP, +3% Spell Crit – 120 min (Patch 1.3)
- Sayge’s Fortunes (Darkmoon Faire) Choose between +10% Damage/+10% Agi, Int, Spirit, Stam or Str/+10% armor/+25 magic resist – 120 min (Patch 1.6)
- Spirit of Zandalar +10% Movement Speed, +15% Stats – 120 min (Patch 1.7 – Persists through death up until patch 1.11)
- Lordaeron's Blessing Effect (DND) +5% Max HP -30 min (Patch 1.11)
- Traces of Silithyst +5% Damage 30 min (Patch 1.12)
Take a look at the list below to get an idea of the consumables you should bring if you want to min/max.
Comprehensive Classic WoW Consumables List
Then it just keeps going. If you are going to be useful to your raid and min/mix there are tons of potions buffs and other items you will need to get which pretty much all but flasks are wiped upon death. So having everything from potions, food buffs, whiper root tubers, engineering items, the list goes on and on.
Then you get to the point of how much mix, max do you want to go. There absolutely will be split runs of content such as MC with a mix of peoples alts and mains. Running MC, Ony 4-5 times a week funneling peoples mains through for gear.
Then we have the PVP grind pushing Rank 14's through week after week running 12+ hour days or even more likely account sharing by some. Because make no mistake the Rank 14 gear is better than BWL gear in many cases.
These are just some examples of what to expect out of the ultra hard core guilds going into Classic. What level of prep is reasonable and what is too much? This is actually a decent question I would be interested in your guys thoughts.
Also don't forget that classic is a game beyond just raiding in no small part because of consumables and prepping the best you can before you even step foot in a raid.
They're killing bosses in 60-90 seconds IN NAXX with those buffsIrony is you don't even need any of that shit to do the content quickly. Unless I just happened to have a buff on hand, what's the fuckin point? Saves a couple minutes? At most used flasks for Naxx and latter AQ fights, maybe nature absorb pots for Huhu. Didn't even bother in MC/BWL.
How fast are they clearing with all of that bullshit (that's gonna be pared down heavily in classic to match true vanilla)? MC+BWL clears were down to 90ish min at the end of vanilla with half the raid as alts before the 2.0 patch.
Blizzard should do something similar to the second quest in the original Legend of Zelda and just completely change up all the raid mechanics for all the bosses, and what stats are on what items.
It wouldn't slow down the poopsockers that much, but the salt would be absolutely glorious!
Curious about total clear times. In Wrath, Naxx was cleared in less than an hour before Ulduar came out. Obviously not an equal comparison, I just don't remember Naxx clear times back in vanilla other than it being over 4 hours, depending on how shit lordy folks were on Thaddius or DDR.They're killing bosses in 60-90 seconds IN NAXX with those buffs
Hi you must be new here.
The people who play on private servers are different.
The codebase on private servers are different.
Everything about it is so different.
This is where I would normally say to most people “I can’t understand how you are this dense” but right now it feels like picking on a child.
Why do people keep posting this "private server" shit? We did this in vanilla.So to take it a step further let's look at some of the stacking people do on the private servers and intend to do on the live game.
These are just possible world buffs on top of your normal class buffs and consumables. It is not uncommon for groups to stack as many of the above buffs and get to the raid instance and log out just to keep the timers. It is also one of the reasons fury warriors are so strong is due to the way they scale.
- Rallying Cry of the Dragonslayer +10% Spell Crit, +5% Melee/Ranged Crit, +140 AP – 120 min
- Songflower Serenade +15 all stats, +5% Spell/Melee/Ranged Crit – 60 min
- Resist Fire +83 Fire Resistance – 60 min
- Warchief's Blessing +300 HP, +15% Melee Haste, +10 MP5 – 60 min (Horde only)
- DM North Buffs (DM Tribute) +15% Max HP, +200 AP, +3% Spell Crit – 120 min (Patch 1.3)
- Sayge’s Fortunes (Darkmoon Faire) Choose between +10% Damage/+10% Agi, Int, Spirit, Stam or Str/+10% armor/+25 magic resist – 120 min (Patch 1.6)
- Spirit of Zandalar +10% Movement Speed, +15% Stats – 120 min (Patch 1.7 – Persists through death up until patch 1.11)
- Lordaeron's Blessing Effect (DND) +5% Max HP -30 min (Patch 1.11)
- Traces of Silithyst +5% Damage 30 min (Patch 1.12)
Take a look at the list below to get an idea of the consumables you should bring if you want to min/max.
Comprehensive Classic WoW Consumables List
Then it just keeps going. If you are going to be useful to your raid and min/mix there are tons of potions buffs and other items you will need to get which pretty much all but flasks are wiped upon death. So having everything from potions, food buffs, whiper root tubers, engineering items, the list goes on and on.
Then you get to the point of how much mix, max do you want to go. There absolutely will be split runs of content such as MC with a mix of peoples alts and mains. Running MC, Ony 4-5 times a week funneling peoples mains through for gear.
Then we have the PVP grind pushing Rank 14's through week after week running 12+ hour days or even more likely account sharing by some. Because make no mistake the Rank 14 gear is better than BWL gear in many cases.
These are just some examples of what to expect out of the ultra hard core guilds going into Classic. What level of prep is reasonable and what is too much? This is actually a decent question I would be interested in your guys thoughts.
Also don't forget that classic is a game beyond just raiding in no small part because of consumables and prepping the best you can before you even step foot in a raid.
So to take it a step further let's look at some of the stacking people do on the private servers and intend to do on the live game.
These are just possible world buffs on top of your normal class buffs and consumables. It is not uncommon for groups to stack as many of the above buffs and get to the raid instance and log out just to keep the timers. It is also one of the reasons fury warriors are so strong is due to the way they scale.
- Rallying Cry of the Dragonslayer +10% Spell Crit, +5% Melee/Ranged Crit, +140 AP – 120 min
- Songflower Serenade +15 all stats, +5% Spell/Melee/Ranged Crit – 60 min
- Resist Fire +83 Fire Resistance – 60 min
- Warchief's Blessing +300 HP, +15% Melee Haste, +10 MP5 – 60 min (Horde only)
- DM North Buffs (DM Tribute) +15% Max HP, +200 AP, +3% Spell Crit – 120 min (Patch 1.3)
- Sayge’s Fortunes (Darkmoon Faire) Choose between +10% Damage/+10% Agi, Int, Spirit, Stam or Str/+10% armor/+25 magic resist – 120 min (Patch 1.6)
- Spirit of Zandalar +10% Movement Speed, +15% Stats – 120 min (Patch 1.7 – Persists through death up until patch 1.11)
- Lordaeron's Blessing Effect (DND) +5% Max HP -30 min (Patch 1.11)
- Traces of Silithyst +5% Damage 30 min (Patch 1.12)
Take a look at the list below to get an idea of the consumables you should bring if you want to min/max.
Comprehensive Classic WoW Consumables List
Then it just keeps going. If you are going to be useful to your raid and min/mix there are tons of potions buffs and other items you will need to get which pretty much all but flasks are wiped upon death. So having everything from potions, food buffs, whiper root tubers, engineering items, the list goes on and on.
Then you get to the point of how much mix, max do you want to go. There absolutely will be split runs of content such as MC with a mix of peoples alts and mains. Running MC, Ony 4-5 times a week funneling peoples mains through for gear.
Then we have the PVP grind pushing Rank 14's through week after week running 12+ hour days or even more likely account sharing by some. Because make no mistake the Rank 14 gear is better than BWL gear in many cases.
These are just some examples of what to expect out of the ultra hard core guilds going into Classic. What level of prep is reasonable and what is too much? This is actually a decent question I would be interested in your guys thoughts.
Also don't forget that classic is a game beyond just raiding in no small part because of consumables and prepping the best you can before you even step foot in a raid.
5 skill points also drops 1% of your +hit requirements, which changes a bit which items you want since you need only +8% instead of +9% to max a boss.5 skill points or whatever it is = more dps = more tps.
Not sure about the health Regen thing. I guess that could be more threat
I can’t understand how you are this dense.Calls me dense and ignores the following
"The current train of thought is that Bosses on Northdale have higher armour than they will in classic, so if anything content will be easier"
Actually you didn't rebuff any of my points at all
Majority of Progression in original wow = figuring out mechanics of each fight and how to overcome those mechanics
Everyone knows them now, therefore the challenge is reduced significantly. How is this not obvious.
I can’t understand how you are this dense.
Have you ever played with the average WoW player? Also I'm going to say a lot of current WoW players who are currently playing and will play the classic server, weren't playing classic or even TBCOk clarify for me then, do you think classic progression will be identical or similar to how it was in 2004-TBC when guilds were slowly clearing their way through MC, trying to figure out how Onyxia worked, cock blocked by Vael, gearing up additional tanks 4HM etc etc and when people only had forums like this one to share ideas and potential strats
How many people knew nature resistance gear was necessary for Visc and Huhu? Or that Sappers cheese the shatter phase of Visc. And Frost Res for Sapphiron?
Every aspect of the game has been figured out, regardless of pvt server accuracy, there's very little if anything left to learn. Every encounter has the strategies with videos on YouTube
Sure, bad players and guilds will always be present, there are guilds on ND that haven't entered AQ yet, but the content is not going to be the obstacle to progress this time round.