Noodleface
A Mod Real Quick
It's like when you have the rubber room in highschool. You gotta have somewhere to put the retarded people so the rest of us can avoid them
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You think you do, but you don’t. - the full smug cuntiness of Jay Allen Brekk who is now in charge of the whole fucking company makes me wonder if he really does want this to succeed.
Plus I think the better things like Classic do the more it shines a light on how different the current version of the game really is, and why you should keep retarded EJ theorycrafters away from design.
We already had this, more or less, two decades ago in Ultima Online.
That branch withered and died while the EQ/WoW one grew to bear the shitfruit still being consumed today.
How is any of that “new tech”? Lol
Ease of instancing I'd say. They added things like phasing a few expansions in then sharding then warmode, seperating the players.How is any of that “new tech”? Lol
So is this "layering" going to take away the whole player reputation aspect that was so nice back in Classic? You actually knew names and if they were good or bad. Transmog isn't in, right? So at least we can go back to being able to spot the Raiders and PvP'ers based on how they look!
Layering will be the alternative to the sharding technology in Classic WoW. In short, sharding is a technology used in retail WoW, it distributes players to different versions of zones based on local populations for zones, in an effort to balance players around and create smoother game experiences. However, this technology also separates players and creates awkward phasing situations where players or NPCs suddenly vanish from your screen.
In order to maintain an authentic Classic experience, Blizzard had already previously spoken against the presence of sharding in the game. However, as the sharding has been one of the main tools to keep stress periods like patch releases and expansion launches smoothly in recent retail WoW history, they developed an alternative system to deliver the same experience for Classic, which is Layering.
Instead of balancing players around shards of zones and combining players from multiple realms, layering will allow realms to create a separate instance of themselves to balance their own population. However, unlike sharding once in a layer, players won't leave this layer in favor of a better one whenever they move or change zones, removing the awkward phasing present in retail. The only way to change a layer will be to enter a group, which will have all players from the group in the same layer.
The next technique they'll use will be called "feathering".
1 month to go, who else is excited. I've been doing speed runs on a emu. Been getting my first 24 hours down pat so i can avoid the massive amount of people that will play this.