xzi
Mouthbreather
Yeah, started up a paladin to try and figure out my leveling path/strat for release.
This vid just came out, if you're interested
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Yeah, started up a paladin to try and figure out my leveling path/strat for release.
This vid just came out, if you're interested
Are you kidding? if my kids are anything like me, it's endgame content within a month.That may be true, but if you're just playing with your kids, they probably don't understand anything about how endgame works and it shouldn't affect you at all if you mind your own business on a burner account.
It'll be 1.12 talent trees afaik, not the earlier vanilla ones. Not sure if that's what you meant by "old" or not.They've confirmed classic will be the old talent trees, too, right? As much as I don't think the desire for classic will last that long for some people when they remember the grinds like resist gear etc. In a way I do kinda miss a well played hunter being on the top up through wod. Instead of struggling for middle of the road like they do now.
But if they can pull off like time locked progression servers etc. Where they do classic and up, unlocking each xpansion before the previous one hits that moment of feeling too stale, and then start over again, it might be fun.
I remember it being Rogues, Warriors and Mages on top, but then again I don't think I ever played with any good hunters back then.
I always felt hunters were solid against rogues unless you were able to ambush them and they were not good.Hunters pretty much just existed for tranq lol, but they were gods in pvp if played correctly. Only thing that countered them was warriors. (or rogues but rogues countered everything)
I world PvPed a lot on Hunter during Vanilla since it was my "main" class for several patches(until AQ40 when I switched to War) and Rogues were I think slightly rogue favored, but player skill was the most relevant factor in that match up, because there were A LOT of tricks both between the rogue and the hunter, with traps/flare/wingclip(also RNG for the proc iirc?) versus blind stealth resets, not hitting parries during that survival cooldown and shit like that. Bad rogues I generally had no issues killing. I did have good gear though at most points of the game, and that mattered a lot. Especially Rhokdellar I think was really cool, and that BWL xbow or the pvp xbow.I always felt hunters were solid against rogues unless you were able to ambush them and they were not good.
I always felt hunters were solid against rogues unless you were able to ambush them and they were not good.
BoW was relevant later on because you actually ran out of mana as far as I remember, which is why horde hunters started being kinda shit in naxx(longer fights, high damage uptime), while alliance hunters had infinite mana(there was mana totem but it wasn't nearly as good iirc). Not sure what threat had to do with it, although you could FD then drink early on but iirc that was fixed at some point, plus it was inefficient use of time anyway.BoW was irrelevant for hunters due to feign death wiping threat. Marksman aimed shot spam and chugging mana potions, while also making sure you didn't run out of arrows. Mages were pathetic against hunters if you had the right pet. A 0.5s attack speed on a cat of some kind, and a caster can barely get anything other than instants off, and 90% of mages weren't running POM/Pyro due to raids. A well geared and properly spec'd hunter could take on virtually anyone that didn't get the jump on them. Except warriors. The ranged dead zone against something that can charge and slow you, and prevent a trap cast from going off. Similar to bears, used to have a good time fucking with hunters, being able to shift out of traps.
I remember it being Rogues, Warriors and Mages on top, but then again I don't think I ever played with any good hunters back then.
I thought it broke sometimes in BWL when they did the put you in combat constantly shit, but maybe I remember wrong and you just had to drink right away to not fuck it up. Anyway sitting and drinking was obviously not an optimal use of your time for mana management and as far as I remember because BoW was so much more consistent than mana totems(especially since you could get mana on everyone with just the one paladin, instead of having a shaman in every hunter grp), in Naxx alliance hunters were far ahead. But might be wrong it's all old memories I haven't played vanilla since the original and I wasn't playing a hunter anymore at that point anyway.FD drink still worked at least in wotlk.
And the AQ gear with all the +hit so I can switch to fury $$$