Looks like we ended up with around 60 guilds in BWL on Mankrik, 14 of which cleared it. But I know of at least 2 guilds that cleared it with two raid groups and are only counted once, plus numerous others with 2-3 raid groups at various stages. So your estimate should probably factor that in since it seems a lot more common than I would have thought.So taking a look at the first week of BWL over classic it looks like there are about 7,073 guilds who put up logs which at 40 man that's an estimated 282,800 players zoning into BWL this week.
Then you compare that to retail and the newest raid Ny'alotha and on normal since release you have 9,719 guilds listed and you can estimate it on the high side at max flex of 30 and you end up with 291,570 player after it being out a month or so already.
Then you look at Mythic and there is a giant drop off. The more I think and think of it from an objective position the more I am convinced sliding difficulty scalers and trying to turn an MMO into Super Meat Boy with 1200 addons is the exact opposite of anything you would want in a SOCIAL game. Having some challenge is good but modern wow has lost a lot of what made it an MMORPG to begin with. On the plus side engagement in Classic is at least equal to if not higher than retail.
Rotting teeth you say?
Girlfriend dumping him you say?
It's more pity than hate, and if you were capable of feeling either then you wouldn't be so quick to excuse someone who celebrates living in self-imposed squalor.Lot of hate for a guy on the internet that doesn't affect your lives in any way
imagine a 5 page derail on a streamer you weird spergs claim you have no interest in
imagine a 5 page derail on a streamer you weird spergs claim you have no interest in
Hey I got 2 subs man, you better WATCH YOUR BACKAre you really a streamer if nobody watches you?