Watching this. The buff changes on private servers made raiding much much easier than on live.
Watching this. The buff changes on private servers made raiding much much easier than on live.
This. ZG will be relevant for the enchants alone. None hardcore raiders will find lots of upgrades.ZG mattered if you were a competitive raiding guild
Yeah like Bisi says. Your raid needs mana tide as well as your other totems.How are elemental shamans? Garbage in raiding?
Armor reduction abilities didn't stack in any way. You couldn't even cast Faerie Fire on a target with Sunder. "A more powerful spell is on the target."
Also, +healing absolutely applied to Regrowth's HOT. Same as above, you couldn't cast Regrowth if someone else had higher +Healing making their Regrowth HOT buff more powerful (same for Rejuv). Meant you didn't want more than one druid on tank duty or they were relegated to Rank 4 Healing Touch spam. Also I specifically remember the healing tick amount. 1200 over 21 seconds, every 3 seconds, or 7 ticks base of ~171 healing. Late BWL Regrowth was ticking for 290-300.
Early game, +Healing(+Spell damage) didn't exist so there wasn't anything modifying the power of your spells other than rank and number of times you could cast before going OOM. Those were the dark times for casters.
DM tribute buffs were a thing yes, but they weren’t typically stacked on most of a raid pre-raid like you see on the speed-clearing emu server guilds.I'm glad that video clarified the world buff situation - having world buffs out my ass on a private server was a real "why didn't we think of that" moment but if it's not blizz like then that is understandable
What about ZG buff? That one is better than ony because it persists through death. So annoying to lose world buffs after getting the vael debuff
Were dire maul tribute buffs a thing in retail?
Back when we were doing BWL with TR, it was a lot different. Cloth still had agility on it at that point and I was still playing mage with the same +22int on the staff from the last boss in LBRS. Don't think I had more than 2 pieces of T2 when we got Nefarian down. Magisters shoulders, T1 boots...Not sure what regrowth was like back then, don't recall any +healing conflicts - vaguely remember not being able to cast rejuv if someone had improved rejuv talents.
Just tested with +882 healing, my regrowth today with 1.12 talents ticked for 232, improved rejuv ticks for 454.
Again can't be sure but vaguely remember having +22 int on my weapon back then, whereas now it's all about +healing. One of the main Druid specs today is improved regrowth in resto, and Nature's Grace in balance. Regrowth crits make next spell shorter, so 2s regrowth becomes 1.3 with 5pc t2.
Other druids called me an idiot for not using Swiftmend, but when you had the highest +healing you were the main tank's Regrowth/Rejuv bot, and if a tank took damage needing Swiftmend they were likely not Defense capped.
The 8pc T2 also fucked with priority of Rejuv, since you could have higher +healing with the shoulders off Majordomo and some other pieces, which meant all spells would actually heal for more overall, but the extra tick from the T2 set bonus took priority. Can't speak to the tier bonus affecting the cast time on Regrowth, just that Regrowth chewed mana if used flagrantly.
Double trinket Shadowbolt+Immo+Conflag was so much fun, especially in AV. All the damage hits within a few tenths of a second and even if nothing crit it would kill basically anyone but a raid geared tank.idunno, we had a lot of casters and ZG trinkets stayed bis for quite a long time
also ZHC + ToEP pom pyro mage and 1shot literally every single character in the game just felt good man (too bad it's nerfed in 1.12 iirc and the complete reason trinkets can't be used at the same time)