Robes were the best thing in UO.pretty much every single MMO out there broadcasts way too much information about your opponent in pvp.
They always said they had the original game code and data. It's just that it would not run on any modern hardware or current servers. Which is why they backport the original behavior on the current codebase.WoW Devs: We don't have the original game code anymore...
What's the consensus on the hype levels for this? Is it going to be like EQ and people want to play it to race (again) for content firsts? Are a lot of the old uberguilds like Death and Taxes making a comeback? Will it just be filled with dirty casuals? Is it just going to fall on its face because all of the original players are too old to be hardcore anymore, and younger players are too spoiled to deal with vanilla mechanics?
My own perspective is other than maybe a quick hit of nostalgia, I don't have much interest in it personally. I did the uberguild thing back then, and saw ALL of the content when it was new. I spent countless hours doing all of the old vanilla things like farming thorium ore in an endless loop in Un'Goro, farming flask mats for the guild, waiting around in Ironforge for things to happen, AFK'ing on griffins for what seemed like ages, following the rolling zerg PVP battles between Southshore and Tarren Mill, gigantic PVP battles with other guilds for azuregos and green dragons, and experiencing the high of downing bosses before anyone else on the server or even world for some. I even had the item that let you teleport from Gnomeregan to Orgrimmar as alliance that you couldn't get after a while but they didn't delete it if you had it. (My 15 year old memory thinks that it was from a neutral quest you could get in orgrimmar until they nixed it, so if you could sneak in past everyone and get it, then go on the quest, you'd get an item that let you use the teleporter in Gnomeregan to go back to Orgrimmar. Useful if you wanted to troll horde by showing up unexpectedly in Org, but probably slower than getting from IF to Kalimdor the regular way.)
No way am I putting in the time to do even a 10th of that all over again. Looking back, the time commitment to loot reward ratio was atrocious. 6 months of constant Molten Core Raid attendance to get kitted out in mediocre t1 gear. If they increased the drops per boss by about 50% it would help that out a lot, assuming they don't want the vanilla timeline to exactly mirror 2005-2007. If they do want classic to last the same amount of time, yikes.
That said, I'm sure there's lots of people who don't share my opinion, and WoW is the big dog of classic games that I'm sure lots of people would want a hit of nostalgia and who also didn't do the Nostalrius type server thing for whatever reason.
Yeah I think people are vastly over estimating what it took to raid MC and shit back in Vanilla. Back before achievements, dailies, and other chore type faggot shit you could literally just log on clear MC in a couple of hours and bounce if you wanted to. Having 40 people was always hard to field back then so derpy McLazy faggot who sat in the back and out of combat rezzed was welcome, just don’t cry like an entitled cunt when you are 5th in line for your tier.
Other than getting an add on to refresh buffs, there is no other prep.Raiding is certainly easier but imo requires far more prep than people actually remember.
Just 1.12 abilities and modern knowledge of itemization is going to trivialize everything before Naxx.Yeah the private server scene has warped peoples perspectives of vanilla raiding a lot. Naxx raid guilds these days save a Ony head and Hakkar heart for turnin before raid, have everyone do dm trib runs for that buff, etc and nobody did all that shit during real vanilla. I killed cthun and everything up to 4h in Naxx with a guild where maybe half the raid ever bothered flasking at all and people were rocking pvp specs more often than not.
Other than getting an add on to refresh buffs, there is no other prep.
Sure, you can run ZG for the heart buff to do Naxx stuff but there’s nothing else needed for anything before Naxx.
(Well, there is getting fire resist gear for your tanks for MC/Ony/BWL, and some nature resist for wasp thing in ZG).
We did those to kill Loatheb because we were a shit tier guild that couldn’t get past Gothik.Yeah the private server scene has warped peoples perspectives of vanilla raiding a lot. Naxx raid guilds these days save a Ony head and Hakkar heart for turnin before raid, have everyone do dm trib runs for that buff, etc and nobody did all that shit during real vanilla. I killed cthun and everything up to 4h in Naxx with a guild where maybe half the raid ever bothered flasking at all and people were rocking pvp specs more often than not.
Nature resist gear won’t actually be that bad because people know now that huhuran is coming, how much of that gear was just sold to vendors prior to everyone realizing it was needed for raids.GL doing fights like Huhuran with 0 resist gear. It should be simpler this time around given that we now know what is required but at the time? lmao that was the first real brick wall.
Or like, half the bosses in naxx.