Are you sure you're not reading the dps weights? My sims put vers and ac far above the other stats.
You can raid LFR @a_skeleton_02, all the wings (bosses) should be open now I think.
I'm still enjoying Legion a lot but the gearing/itemization is pretty whack. Too much RNG and too much needing to SIM shit to determine if it's actually an upgrade. As it is, I run Simcraft for a Pawn string and equip shit based off Pawn telling me it's an upgrade, then I sim again with the new item(s) to see if it actually upped DPS. For instance, I got an 865 cloak off J'im with crit/vers, my worst two secondary stats; it would replace an 855 cloak with mastery/haste, my best two. The AGI upgrade from 10 ilvls might be an overall DPS upgrade (and Pawn says it is by a small amount) but it might not actually up my DPS =/ Too much reliance on Sims for this shit.
Trinkets are just a whole pain in the ass on their own. Literally have to sim every combo of trinkets I have to see what is best (and according to Simcraft, my best single target trinket are the 835/830 agi/haste WQ trinkets I had, but I use one of those and an 840 mastery/AE proc one instead).
i am not a good theorycrafter, but one of the better known warrior community numbers guys put up some interesting charts in discord.
he went entirely haste/mastery and then entirely versatility (as best you can) and the sims were within 5-10% of each other. something the stat weights dont lead you to believe. the difference was over the fight with haste/mastery your damage taken is normalized with no spikes where as with versatility you had the tendacy to take spikes here and there (but slightly lower damage overall). both sims had about 10% margin of error as well. in other words, inconclusive even though the stat weights show versatility is better than everything else.
Scogun from Method has been stacking haste, and then taking mastery/vers where available http://eu.battle.net/wow/en/character/tarren-mill/Scogun/simple (normally he was running with nightmare egg shell in trinket spot instead of the stun trinket that is useful for 5 mans)
and i cant remember the name but the Russian guild that downed xavius first was stacking vers.
Stat weights saying X is much much better and results only panning out with a 5-10% difference is not completely separate scenarios. Gearing limitations restrict how much you can exploit versatility. Notice how no one bothers even recommending stacking AC because you just plain can't.
So, it comes down to the same conclusion you arrived at: spikier damage or somewhat less damage taken overall. I go with versatility because it's dependable. 100% shield block is still at the mercy of devastate and does nothing for magic damage.
I haven't disenchanted anything because I can never tell what's good anymore.PSA: Not all trinkets and legendaries are working correctly in sims. So, uh, just hold on to trinkets, and don't trust the 19M profiles.
What is the deal with Ret paladins these days? It seems the difference between the good ones and the bad ones is massive. You have the ones that don't even out dps the the tank to the one that is spike to huge numbers. Gear selection, talent selection, or simply a learn to play issue?
We have two in our mythic core, I consider them both really good players. One has a survivability legendary that has made him not able to be killed. He never dies in our fights...ever. And that ability to just stand in shit had rocketed him to the top of our meters on the more single target, shorter fights. He's well ahead of the other Pally that is also a really good player.What is the deal with Ret paladins these days? It seems the difference between the good ones and the bad ones is massive. You have the ones that don't even out dps the the tank to the one that is spike to huge numbers. Gear selection, talent selection, or simply a learn to play issue?
Guild mate got his bis one, then 2 nyth kills in a row(one mythic and then heroic the next week) he got two more. All in the span of less than a week.
Blizzard is pretty good at not letting imbalances like this remain for long and I would guess at some point we get some quest line to to choose a legendary, but in the current state of the game, a guild that has gotten lucky with their DPS legendary drops will have a much easier time progressing than one that hasn't.
We have two in our mythic core, I consider them both really good players. One has a survivability legendary that has made him not able to be killed. He never dies in our fights...ever. And that ability to just stand in shit had rocketed him to the top of our meters on the more single target, shorter fights. He's well ahead of the other Pally that is also a really good player.
I think the legendary items were really poorly implemented. The DPS one especially. You can look at warcraftlogs and see that the only way you're ever going to parse orange or above is with one and there's extreme examples like the fire mage bracers being a 100k single target DPS increase.
Blizzard is pretty good at not letting imbalances like this remain for long and I would guess at some point we get some quest line to to choose a legendary, but in the current state of the game, a guild that has gotten lucky with their DPS legendary drops will have a much easier time progressing than one that hasn't.
To answer your question more specifically though...there's a lot of paladins. They're always one of the most played classes. And most people just aren't good at this game.
What if I have but it's not an upgrade over the 670 boots with crit on them I'm wearing instead?In 7.1 there is a questline to get a legendary for people that never got them. Still a bit away though..
In 7.1 there is a questline to get a legendary for people that never got them. Still a bit away though..
I've been told that LFR raid isn't the way to go and it's to chain run heroics till 840.
Also make sure I do the world quests every day.
I finally finished my stupid time locked shaman quest today (do 5 fireland follower quests)
Link?