MattEnth_sl
shitlord
- 27
- 0
I'd say that Cata's heroics wereslightlytoo hard, if only because there was no way to gear up for them. It was a loop of "to get geared enough to do heroics effectively, do more heroics." They needed some real 85 normal-modes if they wanted to keep them that difficult, or at least some way of progressing and gearing up. This all loops back into "there was a lack of content at max level."
If you haven't done challenge modes...Challenge Modes are amazing. I was very skeptical at first because "who wants to wipe in a 5 man for hours on end for no real gear?" But I'd say that they have been some of the most fun I've had in WoW, period. The harder ones (Brewery, Monastery) give you quite a rush, and executing complex group-mechanics well is extremely rewarding. Even with all of the guides out there, there's still an element of "figuring it out" for your group comp.
At this point, I honestly hope that they don't give more rewards to challenge modes and keep them as brutal as they are. If they start giving tons of rewards to them, then they'll start getting pressure to "balance Challenge Modes" and "nerf them" for the casual crowd - both of which would be huge mistakes. In my opinion, the rewards now are fairly compelling - the teleports are insanely useful, and the gear is pretty nice.
If you haven't done challenge modes...Challenge Modes are amazing. I was very skeptical at first because "who wants to wipe in a 5 man for hours on end for no real gear?" But I'd say that they have been some of the most fun I've had in WoW, period. The harder ones (Brewery, Monastery) give you quite a rush, and executing complex group-mechanics well is extremely rewarding. Even with all of the guides out there, there's still an element of "figuring it out" for your group comp.
At this point, I honestly hope that they don't give more rewards to challenge modes and keep them as brutal as they are. If they start giving tons of rewards to them, then they'll start getting pressure to "balance Challenge Modes" and "nerf them" for the casual crowd - both of which would be huge mistakes. In my opinion, the rewards now are fairly compelling - the teleports are insanely useful, and the gear is pretty nice.