Miele
Lord Nagafen Raider
- 916
- 48
Let's put aside your opinions about what is better, which is subjective enough and let's talk about the "necessity" to change the game approach towards a more bite sized consumption rate.Essentially, WoW made some decisions and design moves that were necessary for the health of the game, but not healthy for the experience of the game. If you can suck up the fact that your golden era is over, you'll be able to dig into better content, and better designed things, but the cost of that is the soul of the game.
And that's why people use the "rose colored" glasses to describe what is going on here. We talk about things like old raids, and old dungeons and old gear etc,but all of that got betterand even those dissenting voices would see that if they took a gander. What changed (and got worse/different) was how we perceive them. It doesn't do anyone any good if you spout off reasons for why you think the game got better/worse andthey're the wrong reasons.
As of today, there is no proof large enough, or none that I've seen anyway, that in the western market (the only one that counts) WoW was losing popularity and required the changes that many players called the "dumbing down" of the game. Between Vanilla/TBC era WoW was around the 6 million subs in the western market, the other 6 millions during LK came from the far east.
From what I could see WoW lost as many as it gained, within a certain margin of course, in EU/US until Cataclysm, where it started slowly going backwards (mostly because the game was quite old already). We're in MoP and the game is approaching the 9 years mark, a drop in subs is understandable and frankly expected, yet I find the xpack quite enjoyable and it finally provided my favourite content, 5 players challenges (similar to the good old timed baron runs).
I don't believe the changes made during the years (when supposedly the "B" team took over) were dictated by a few posts by window lickers that didn't make the cut for raids, nor from amazingly deep market researches, let's say that the new team had a plan and said plan was good enough to keep the cash flowing in.
WoW was the trend to follow although and this caused a flood of clones, each with their own twist that saturated the market with unmemorable gameplay. Games were copying WoW down to the last bit of the UI, but none of them made an impact big enough to get an equal slice of the pie.
Then we got Vanguard, Tabula Rasa, SWTOR (biggest budget ever?) a few others I guess plus recently the walking dead Copernicus and somebody started shitting in their pants ("You can throw money away after all!"), which probably brought SoE to the decision of changing completely the direction for their Next title (pun intended).