World of Warcraft: Current Year

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

Cybsled

Naxxramas 1.0 Raider
17,085
13,608
GC had made a posted reply to a player's concerns about a tank shortage in LFR. Really it comes down to the fact that tanks in many cases end up leading the raid. When people are being derps in LFR, it's very hard to resist leaving. Now with flex, many tanks that wanted something a bit harder, but not too hard, have an option. This patch, usually I run LFR once just to get familiar with a fight, then goto flex.
 

Falstaff

Ahn'Qiraj Raider
8,394
3,315
Anyone know any cheap deals on Mists for EU client? Want to get my character to 90 and try that out without paying out the full whack for Mists.
Login into your battle.net account. You might have the option for a free 10 day trial (I do).
 

Penance

Silver Baronet of the Realm
6,422
8,336
Good lord. When are we starting the Flex raids because I'm so sick of this shit. I'm at 511 Ilvl now with 4th wing of Seige and all of ToT left to do.
 

Qhue

Tranny Chaser
7,614
4,570
I feel sorry for Heroic Dungeons in 5.4 Just as with any other last patch of the expansion the ilevel inflation has resulted in what were, on day 1, pretty challenging experiences turning into total 5 min jokefests. Great for getting yer valor super duper fast but sheesh.
 

moontayle

Golden Squire
4,302
165
This is the first expac where another dungeon didn't get added in at any point in the patch process. BC had one, LK had the entire IC set and Cata had the troll set and the DS set. Cost of a faster than normal patch cycle, I think.
 

Dandai

<WoW Guild Officer>
<Gold Donor>
5,918
4,503
This is the first expac where another dungeon didn't get added in at any point in the patch process. BC had one, LK had the entire IC set and Cata had the troll set and the DS set. Cost of a faster than normal patch cycle, I think.
I think the official explanation was time spent on dungeons < time spent on raids, especially now that we have LFR. People complained that there were literally no new environments (except the back of deathwing, I guess) in all of Dragon Soul. The reason was that the dungeons released in 4.5(?) ate the art budget for the patch that would've normally gone to the raids.

As you might imagine, players who pay ~$60 per patch had a hard time swallowing that explanation. The word "budget" has been notably absent in recent interviews.
 

moontayle

Golden Squire
4,302
165
Faster then normal AND Isle of Thunder / Timeless Isle / Vastly superior raid content
Right. With Dragon Soul the three Heroics were Cata's version of the "catch up" feature that MoP is seeing with Timeless Isle.

However, SoO is 14 bosses. ToT was 12. T14 is 16 (I think). There's your resources. Not saying it's good or bad but I think there might be more of a happy medium here than they managed because that's a LOT of raid bosses.
 

Tantrik

Golden Knight of the Realm
384
115
I feel sorry for Heroic Dungeons in 5.4 Just as with any other last patch of the expansion the ilevel inflation has resulted in what were, on day 1, pretty challenging experiences turning into total 5 min jokefests. Great for getting yer valor super duper fast but sheesh.
No, MoP Heroics were never challenging, even on day 1. A few of the achieves for the mount were, but the heroics themselves were Wrath easy.
 

LadyVex_sl

shitlord
868
0
MOP Heroics did not feel like much of a ramp up in power comparatively. At the beginning of Cata I remember being absolutely starved for mana as a healer and going "holy fuck wtf is going on, there is so much damage" but MOP was primarily based around hard hitting things that you could avoid or were healed up if someone was retarded and did not. (Or you let them die because I literally cannot remember a single encounter where letting the retards die didn't increase your chances of success exponentially.)

As far as raids go, I like Siege but jesus fuck there are a lot of bosses and a lot of loot and most of it is shitty. I have the majority of my BiS items, fully upgraded etc and we've only killed up to General Nazgrim. Obviously, a few more bosses will yield a bit more, but out of the 6-7 items or so I have left from this teir as non heroic, 4 of them drop from the first 4-6 bosses. Wtf mate.

Not sure why we needed a gigantic raid zone, filled with shitastic loot.

The fights have been fun though, but on normal I feel like we'll hit a wall because of execution due to our carried players, then once we get over it the next two bosses drop easy as fuck.

Also, resto druids are retarded OP now. There is a significant difference between succeeding at a fight when I am around vs. not. Admittedly, I can also avoid shit like fire, and usually take the "extra" jobs where necessary, so that goes into it, but druid healers atm feel a bit more like wrath. We definitely got more smart heals, but it's really geared more towards "Heal the fuck out of everyone and stack hots" which is pretty much where we were in wrath. The set bonuses for t15-16 are geared towards making either rejuve or wild growth better (And since druids can now effectively gear the fuck out of spirit again, there's literally no reason not to pepper the shit out of your raid with both spells) and coupled with the legendary cloak which turns all overhealing into split smart healing when it procs...yea. There are some fights I will end up 50-60% of healing done, second most effective healing being spirit of chi-ji and ending with full mana.

A bit much, but it's a nice change from priest's wtf smart healing everything so that my hots are just overhealing that go nowhere and can't heal fast enough before someone's proc heals the person the rest of the way.

TL;DR - Nerf druids, fuck Siege loot.

Edit: Also, before someone says something, it's not all "hella heals". The main reason priests and paladins were so strong in this xpac (and most of cata) was synergy and variance in heals. Between absorbs, dmg reducers, pre-emptive heals, hots, instants, loads of smart heals, and oh shit cooldowns like LOH, Guardian Spirit etc, they had the best toolkits for healing on top of their spells granting superb synergy. That's not to say druids didn't, but fuck.

Dragon Soul was fun just because druids were probably *the* best healers in there as it had the best encounters for our type of healing - somewhat mobile with grouping stages that had intermittent dmg that was easily healed (And most effectively healed) by tranq or a treant wild growth.

Now you cast rejuve, for cheap, cast swiftmend/genesis off of it, with 2 pc t16 it will stack up an instant, free healing touch and will build up your wild mushroom. Wild growth will instant heal with 4 pc t16, heals more people for more with treant form and the overheal gets added to spirit of chi-ji. Around and around we go! Perma efflorescence with wild shroom is freaking ridic too; I was wary about it being decoupled from swiftmend with glyph, but since you can just move the shroom and keep it fully charged until you're ready, you can just pick it up and drop it for bonus heals and then pop it when necessary.

It's over the top now, but it's a nice change from the beginning of this xpac. We might see a balance pass but they may leave us until they retune for the next xpac.
 

Sutekh

Blackwing Lair Raider
7,489
106
You know you want it.

Blizzard Store
hahahah World of Warcraft Trivial Pursuit. Oh god playing against my casual WoW friends would not even be close to being fair. I can't even count the amount of hours I've wasted sitting in Org answering questions from random bots that had the trivia addon.
 

Asherah

Silver Knight of the Realm
287
38
I feel sorry for Heroic Dungeons in 5.4 Just as with any other last patch of the expansion the ilevel inflation has resulted in what were, on day 1, pretty challenging experiences turning into total 5 min jokefests. Great for getting yer valor super duper fast but sheesh.
I think the general idea is to just shovel everyone into a raid instead. After all, the loot was made totally obsolete by timeless isle and valor points are useless unless you raid since they didn't add new valor items in 5.4. Unfortunately, with LFRs being worse than ever I would imagine that quite a few players end up with nothing enjoyable left to do.

If Blizzard are too cheap to add new heroics, maybe they could add tiers to existing ones? Scaling up health, damage and rewards should not be too hard. Also, I think they should consider adding rare raid quality drops from heroics using personal loot.
 

Mythas 5thboardnow

Silver Knight of the Realm
414
72
Does anyone have the link for " how to get current " floating around. I bought MoP but had a new baby / job change shortly after release. Havent touched the expac basically. Also, anyone have any tips for gold making? I have about 20k across my toons and just wondered if the "ore shuffle" was still the best way to do things.
 

Eidal

Molten Core Raider
2,001
213
I'm not an LFR vet but coming from a tank perspective I don't understand why everyone hates on LFR. As someone who is hesitant to commit to a guild raiding schedule, LFR/Flex is an amazing system that gives me a true sense of progression. LFR to: see the fight, match up muscle memory with what a video guide says, identify friction points... Flex to: actually feel a sense of accomplishment.

I cat-herded LFR SoO Wing 3 last night and 1-shot every boss. My second time there. A lot of people there had never done Spoils. It just takes a bit of patience and communication and I'm guessing the vitriol-spewing "LFR IS SO BAD" crowd just can't take a few minutes out of their ADHD-fueled pulling to explain the SIMPLE LFR DYNAMICS to guarantee an easy kill.

Edit: If anyone here is new to raiding and wants easy LFR and Flex runs add me Eidal#1153, I'll be running a lot of ToT/SoO over the next few days and may set up a raid for ToT 10m as well.
 

Dandai

<WoW Guild Officer>
<Gold Donor>
5,918
4,503
I'm not an LFR vet but coming from a tank perspective I don't understand why everyone hates on LFR. As someone who is hesitant to commit to a guild raiding schedule, LFR/Flex is an amazing system that gives me a true sense of progression. LFR to: see the fight, match up muscle memory with what a video guide says, identify friction points... Flex to: actually feel a sense of accomplishment.

I cat-herded LFR SoO Wing 3 last night and 1-shot every boss. My second time there. A lot of people there had never done Spoils. It just takes a bit of patience and communication and I'm guessing the vitriol-spewing "LFR IS SO BAD" crowd just can't take a few minutes out of their ADHD-fueled pulling to explain the SIMPLE LFR DYNAMICS to guarantee an easy kill.

Edit: If anyone here is new to raiding and wants easy LFR and Flex runs add me Eidal#1153, I'll be running a lot of ToT/SoO over the next few days and may set up a raid for ToT 10m as well.
I'm not discounting the effect a vocal leader/tank has on an LFR group, but in my experience it is luck of the draw in terms of who the other 24 people are in your group. If you go in on a Tuesday/Wednesday night you stand to have a much better experience than any other day of the week. It seems like after the first couple days after a reset everyone brings their undergeared characters and afks until they decide they're done wasting time (by either leaving or actually pressing buttons).