It is a dumb post. The first reply to it is pretty spot on though.
Adding abilities to mobs that are avoidable/preventable but have consequences if you ignore them would be a good change. I don’t really care if leveling content is “challenging” in any way but it would be nice to have a little variety in mechanics so it’s not so brain dead.
The zone scaling is mostly what I’m looking forward to.
Adding abilities to mobs that are avoidable/preventable but have consequences if you ignore them would be a good change. I don’t really care if leveling content is “challenging” in any way but it would be nice to have a little variety in mechanics so it’s not so brain dead.
The zone scaling is mostly what I’m looking forward to.