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Juvarisx

Florida
3,888
4,090
Allied Races (with the exception of Zanadalari/New Humans - they require the new zones) will be the pre-Order bonus that comes with 8.0. Buy now for 2-4 (maybe 6?) week headstart with the new races! Be ready for BfA! Etc.

Where did you read that?
 

Chancellor Alkorin

Part-Time Sith
<Granularity Engineer>
6,051
6,036
I'ma boost my warlock to 110 just in time for locks to get the giant nerf bat. Wait for it.
 

Kyougou

<Gold Donor>
1,630
5,289
They are part of a new concept they call: "Allied Races", which is pretty much taking the existing race models and make slight modifications to them in an attempt to tackle the requests for "sub races" from the player base.

They have supposedly made it so that it wouldn't be that much of a hassle to create more of these "Allied Races" and that they might make more in the future.
 
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BoozeCube

The Wokest
<Prior Amod>
51,590
302,782

World of Warcraft 7.3.5 Patch Notes
New Features
A SCALING WORLD
Every zone in Kalimdor, Eastern Kingdoms, Outland, Northrend, Pandaria, and Draenor now use the level scaling system introduced in Legion. This new scaling system greatly increases the amount of options you have when deciding where to quest and when to move on to the next zone.

All corresponding dungeons and the rewards therein now scale as well.

ULDUAR TIMEWALKING
A long-forgotten evil has awakened once more. Travel back in time with 10-30 other adventurers to cleanse Ulduar of Yogg-Saron’s evil influence. While you journey through this memorable Wrath of the Lich King raid, your character will be scaled to player level 80.

Your fate is sealed. The end of days is finally upon you and ALL who inhabit this miserable little seedling. Uulwi ifis halahs gag erh'ongg w'ssh.

SILITHUS: THE WOUND
Players who have completed Antorus, The Burning Throne will be summoned to your capital cities, from which you’ll travel to Silithus to investigate the strange events surrounding the impact of Sargeras’ blade. Look for this new questline upon logging in.

NEW BATTLEGROUND: SEETHING SHORE
The Alliance and the Horde fight over a precious new resource, Azerite, in this new 10v10 battleground. Seething Shore is a king of the hillbattleground where the first faction to collect ten pieces of Azerite from randomly spawned nodes, wins.

The Seething Shore will become available as the story in Silithus unfolds.

Updated Features
LEGENDARY ITEMS
Arcanomancer Vridiel’s hard work has paid off, and he now offers a token that transforms into a random Legion legendary for your specialization, for 175 Wakening Essences. You can also continue to come to Vridiel to upgrade the Legion legendary items you already have for the same cost of 50 Wakening Essences.

MYTHIC KEYSTONE DUNGEONS
Combat resurrections mechanics in Mythic Keystone dungeons now closely mirror how they function in a raid encounter. When you start a Mythic Keystone dungeon, you will begin with one charge, and accumulate additional charges every 10 minutes. All combat resurrection spells now share a single pool of charges to a maximum of 5 charges.

HOLIDAYS
Holiday dungeons are now available to all players starting at level 20. Items that drop from these dungeons will scale to your current level. In addition, keep an eye out for new items in many upcoming holidays, such as new Lunar Festival hats and a sturdier Sturdy Love Fool.

S.E.L.F.I.E
Self-oriented photographers rejoice! Your S.E.L.F.I.E. camera is now easier to obtain, and it has new background filters. Selfie Cam Mark I is available at level 15 in Stormwind or Orgrimmar via a quest, and you can upgrade to the Mark II Selfie Cam after completing a new level 30 group quest.

We’ve also added the following backgrounds, but you’ll have to figure out how to unlock them.

  • Argus in the Sky
  • Twilight Sky
  • Sha Sky
  • Firelands Sky
  • Frostmourne Sky


Changes
ACHIEVEMENTS
  • With the update to Ulduar difficulty, the following changes have been made to Achievements that are obtainable in Ulduar:
    • All existing 10-player and 25-player Ulduar Achievements have been moved to the Legacy -> Raids tab.
    • New Achievements have been added to the Dungeons & Raids -> Lich King Raid tab. Anyone who earned either the 10- or 25-player versions of these Achievements should receive the new Achievement upon logging in.
    • The new Glory of the Ulduar Raider Achievement should now award both the Rusted Proto-Drake and the Ironbound Proto-Drake mounts.
CLASSES
  • Touch of the Grave (Undead Racial) damage increased by 25% for Undead Death Knights, Hunters, Monks, Rogues, and Warriors.
  • Hunter
    • Beast Mastery
      • Cobra Shot (Rank 1) damage reduced by 50%, and cost increased to 50 Focus (was 40).
      • Cobra Shot (Rank 2), learned at level 3, reduces cost by 10 Focus.
      • Cobra Shot (Rank 3), learned at level 52, now increases damage by 100%.
    • Survival
      • Raptor Strike (Rank 1) damage reduced by 29%.
      • Raptor Strike (Rank 2), learned at level 52, now increases damage by 40%.
  • Monk
    • Windwalker
      • Blackout Kick now costs 3 Chi (was 1) when it is learned at level 3. The Chi cost is reduced to 2 with an upgrade at Level 12, and reduced to 1 Chi with another upgrade at Level 22.
    • Windwalker, Misweaver
      • Rising Sun Kick (Rank 1) damage reduced by 41%.
      • Rising Sun Kick (Rank 2), learned at level 36, now increases damage by 70.
  • Priest
    • Discipline, Holy
      • Smite (Rank 1) damage reduced by 33%.
      • Smite (Rank 2), learned at level 16, now increases damage by 50%.
  • Rogue
    • Shroud of Concealment should now properly apply to Hati in addition to your party’s Hunter’s normal pet.
    • Assassination
      • Sinister Strike damage increased by 30%.
  • Shaman
    • Liquid Magma Totem, Healing Stream Totem, and Healing Tide Totem slightly changed to inherit stats properly.
  • Warlock
    • Affliction
      • Shadow Bolt damage increased by 100%.
  • Warrior
    • Arms
      • Mortal Strike (Rank 1) damage reduced by 38%.
      • Mortal Strike (Rank 2), learned at level 38, now increases damage by 60%.
      • Slam (Rank 1) damage reduced by 38%.
      • Slam (Rank 2), learned at level 38, now increases damage by 60%.
  • Developers’ notes: All damage changes to class abilities listed above are for low-level balance, and are neutral at level 110.
DUNGEONS
  • All dungeons now reward Personal Loot.
ITEMS
  • Uncommon, Rare, and Epic quality items now have the same potential item budget at every item level. Weapon melee (white) damage is now the same for uncommon, rare, and epic weapons at all item levels.
    • Developers’ notes: This changes the power of lower item level weapons and armor to modern standards; all items above item level 463 have always functioned this way.
TOYS
  • A few toys that cause players other than the caster to take involuntary action (such as the Piccolo of Flaming Fire or Tickle Totem) no longer function on targets outside the instigator’s party or raid group. The Neural Silencer is also more effective against several of these toys.
  • Fixed a bug that caused player characters to not look into their S.E.L.F.I.E. cameras directly.
USER INTERFACE
 

BoozeCube

The Wokest
<Prior Amod>
51,590
302,782
So the cool news after 14 years they finally decided to make the base backpack larger.. going from 16 to 20 slots.. I feel like that is still a little stingy but I'll take it.

More nerfs to toys is fucking dumb. They need to loosen up the restriction on most of that shit, the illusions most of all. On one hand its nice to see them removing shit that are just noise makers because people like the spam in the AH, on the other hand they are fucking toys who gives a shit.

The overall theme with the new leveling is that its sluggish and sucks dick since the only part of the game that matters is at max level. I can see why some like it but if I really wanted to play a scaling world I would just fucking load up a Bethesda game instead.

Ulduar time timewalking will be fun. I wonder if they will add the lego mace as a transmog like they did for glaives? RIP battlerez in M+

and more selfie shit is gayer than 8 dudes blowing 9 dudes.
 
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meStevo

I think your wife's a bigfoot gus.
<Silver Donator>
6,493
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I'm an idiot, I thought it meant 4 more backpack slots. 4 more backpacks.

Anyways, interested in the leveling changes, this mean that no zone ever goes green/grey? That's a big change. Guessing we still have the level restrictions? I can't just decide to go to Pandaria at level 20? Either way, starting a zone and then out leveling it by running some dungeons is really nice.
 

Brikker

Trump's Staff
6,298
4,834
So the cool news after 14 years they finally decided to make the base backpack larger.. going from 16 to 20 slots.. I feel like that is still a little stingy but I'll take it.

More nerfs to toys is fucking dumb. They need to loosen up the restriction on most of that shit, the illusions most of all. On one hand its nice to see them removing shit that are just noise makers because people like the spam in the AH, on the other hand they are fucking toys who gives a shit.

The overall theme with the new leveling is that its sluggish and sucks dick since the only part of the game that matters is at max level. I can see why some like it but if I really wanted to play a scaling world I would just fucking load up a Bethesda game instead.

Ulduar time timewalking will be fun. I wonder if they will add the lego mace as a transmog like they did for glaives? RIP battlerez in M+

and more selfie shit is gayer than 8 dudes blowing 9 dudes.

they need to add a +10% exp heirloom for every equipment slot
 
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Rime

<Donor>
2,638
1,612
Where did you read that?

It was not posted anywhere, but it makes sense. They did it with the Demon Hunter Class, I imagine they will with the Allied Races - as they did not make it into 7.3.5 and unless I am mistaken, the only patch after this is scheduled to be the 'pre-patch'.
 

Khane

Got something right about marriage
20,346
14,012
So the cool news after 14 years they finally decided to make the base backpack larger.. going from 16 to 20 slots.. I feel like that is still a little stingy but I'll take it.

More nerfs to toys is fucking dumb. They need to loosen up the restriction on most of that shit, the illusions most of all. On one hand its nice to see them removing shit that are just noise makers because people like the spam in the AH, on the other hand they are fucking toys who gives a shit.

The overall theme with the new leveling is that its sluggish and sucks dick since the only part of the game that matters is at max level. I can see why some like it but if I really wanted to play a scaling world I would just fucking load up a Bethesda game instead.

Ulduar time timewalking will be fun. I wonder if they will add the lego mace as a transmog like they did for glaives? RIP battlerez in M+

and more selfie shit is gayer than 8 dudes blowing 9 dudes.

The scaling world zones is nice for things like Loremaster and other old expac achievements. It's also nice for a change of pace when leveling alts. It's one of the better things they've added to the game in recent memory for people like me.
 

meStevo

I think your wife's a bigfoot gus.
<Silver Donator>
6,493
4,773
This feels like a pretty stupid question, and I'm a baddie so I'm sure it is. With all the Ulduar achievements being legacy'd and the drake rewards combined, is non-timewalking Ulduar even an option after the patch?
 

kaid

Blackwing Lair Raider
4,647
1,187
I think you can still smash it for transmogs and mimiron mount but I don't think you can really do it for the old achivements now.
 

Sludig

Potato del Grande
9,948
10,591
The mount still same drop % as it was back in the day? Debating if it's even worth the time going after it.

Several mounts I'd like but at the top is like Mimirons, and the newest blizzcon flying ship mount. (Imagine those are only available now as ebay $200 items, one of the few things I'd consider cash shopping from blizzard for $20)
 

kaid

Blackwing Lair Raider
4,647
1,187
Yes drop rate is still tiny but it takes only 30 minutes or less to just smash and grab the whole thing and there are a lot of nice transmog weapon looks/armor looks from that dungeon so worth doing if you are in the mood.

Kinda sad the allied race stuff is not talked about in the patch notes but I am guessing they can't really talk about them officially until they can give a preorder release window.