World of Warcraft: Current Year

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

Chris

Potato del Grande
19,436
-10,732
Going back to 4 factions would have shaken things up:

Night Elves and Forsaken leaving the Alliance and Horde. Have them be neutral to their old allies (keep guilds together) but have a warmode option to attack old allies outside of your guild/party.

Night Elves have a bunch of neutral quest hubs already with Malfurion's faction and Nightborne could be given the option to join.

Forsaken can join up with Bolvar's Scourge and Death Knights could be given the option to join.

You even gould go further and have Blood Elves allied with the Forsaken and Worgen allied with the Night Elves.
 
  • 1Barf
Reactions: 1 user

Arbitrary

Tranny Chaser
28,984
79,590
If we're going to tinker with the teams than I want the following -

The central faction of the game is comprised of everyone that is not in a guild. They represent the declining civilizations and the remnants of those that already fell. They're clinging to the past. They are The Old. Their opposition comes from guilds. Each guild is its own faction. Guilds represent the people trying to forge a path forward. They are not content with desperately holding on to the status quo even as decay creeps in from all around. They are The New.

For story you've always natural conflict springing forth from the differing ideas. Each person splitting off from the group to form their own guild represents resources and talent that could be used to restore order. They're selfish and arrogant and will doom us all. The people looking to throw off the shackles of the past see anyone else as being in denial at best or albatrosses around their neck at worst. The future is all there is. Can't they see there is no way back?

Mechanically you have a fairly robust guild system in place where the unguilded can gain ranks with a variety of perks included (limited) authority in some situations. Sprinkle in a few carrots in the far distance for the real spergs and you're on your way. In some ways this would be viewed as an expansion of the LFR and dungeon finder style of on the rails game play for the average joes. The badass among you form their own guilds with alliances, guild wars, truces and all that jazz as everyone hacks everyone else to pieces on the battlefield.
 

Merrith

Golden Baronet of the Realm
18,417
7,127
During Vanilla, a good bit of the other major Alliance guild hated ours, always thought it would have been cool if you could go neutral and live out of the goblin towns.
 

a_skeleton_05

<Banned>
13,843
34,510

Here's the content

Official Statement: WoW Esports Prize Pool fiasco & more #BlizzCon2019 @Warcraft


As the GM of Method and a long-standing representative of our WoW Esports teams and players, I was asked to make a statement by several of our players regarding a few issues at BlizzCon 2019. These feelings and thoughts are my own, and while they are supported and were encouraged by our players, they may not be shared by all who are signed with the Method organization.

I was incredibly concerned and disappointed when WoW Esports announced that the AWC/MDI Prize Pool at BlizzCon was being fully funded by fans, and no contribution was being made by Blizzard themselves.

WoW Esports competitors have had to deal with earning significantly less than other competitors at BlizzCon for many years, and so it was embraced (enthusiastically) by the players and fans when Blizzard announced earlier this year that the $500,000 (combined AWC/MDI) prize pool would be supplemented by 25% of the total sales from two new toys in World of Warcraft. The split would be 12.5% per esport under the WoW Esports umbrella.

Players and their support teams (whether it was via organizations like Method or their families and friends) began actively campaigning in their streams, social channels, and other means to encourage the sale of these toys. It's impossible to know how many of the $2.6M in toy sales were generated by these players, who thought for the first time that they were going to perhaps have a combined prize pool close to the $1M level that has been standard in other Blizzard Esports. For the record, if Blizzard had maintained their original $500,000 prize pool and then added the $660,000 from toy sales, WoW Esports would have indeed seen a $1.1M+ prize pool.

It is my personal hypothesis that this is exactly what caused the backtracking: Blizzard couldn't allow AWC or MDI to have bigger individual prize pools than Hearthstone Grandmasters, OW World Cup, or SC2.

In a 12-month span that featured the agony of cost cutting and layoffs that rocked Q4 2018 and Q1 2019, followed by the ecstasy of a record breaking Q3 2019 thanks to WoW Classic, Activision perhaps saw a way to cut a cool half million from the BlizzCon budget that would pay out to players in Q4 2019 and preserve the big boy status of it's other esports: Axe their contribution to WoW Esports prize pool.

Regardless of whether my hypothesis is right or wrong, the result was the same: trust was violated between Blizzard and the players/community. It was a bait and switch that left the players and their management teams reeling in the private WoW Esports Discord. Some players immediately took to social media. Others chose to keep their heads down and focus on practice: this was announced just days before BlizzCon.

I want to be clear that I do not think any of the WoW Esports team at Blizzard had any say in this, at all, and they were faced with the nauseating task of sharing the prize pool breakdown news with the players and then acting like nothing was wrong to the best of their abilities. Furthermore they had to face the players in person that same day at the Blizzard HQ for Media Day, and they did it professionally and with as much grace as possible in the face of a lot of outrage and frustration.

I can only speculate that cost cutting from Activision also lead to several other disappointments and frustrations for WoW Esports competitors at BlizzCon this year.

Briefly:
1. Facilities for players were severely lacking.Only one day of practice facilities were provided to players before competition commenced on Thursday October 31. Players were flown in on Sunday, no food was provided (except one lunch) until Wednesday, and players had to scramble to book PC cafes out of pocket, sometimes traveling up to 30 minutes each way by Uber to ensure they weren't sharing a cafe with competing teams (these are not set up to be soundproof, for example). Many teams were forced to practice alongside other teams due to availability. Once the practice facility was open, chairs were uncomfortable, minimal snacks and drinks were provided, and meal options were non existent for those with special diets. Time-based breakfast coupons meant that some teams (and casters) missed that meal entirely if they couldn't show up in their scheduled window to eat.

2. Opening week was deleted, matches were not streamed.
Fans, who contributed hundreds of thousands of dollars to support these players, could not even watch the opening rounds for AWC or MDI, which were condensed into one day, offline, on Thursday (the day before BlizzCon). Teams had to play these rounds surrounded by other teams who were playing and practicing. Organizations rely on their signed players having visibility during competitions in order to secure sponsorships were left with half the event being behind closed doors. The opportunity for these players to grow their personal brands by having their matches streamed was cut in half - don't underestimate the importance here: WoW Esports does not pay enough, on its own, to be a full time job. Most who chose the path of being a pro player in WoW need sponsorship and/or streaming to support themselves.


Thanks for reading. I must add:

It goes without saying that Method had a blockbuster year. Two World First wins in raiding, one MDI Spring LAN championship and runner up, two BlizzCon World Championships and a runner-up, it's going to be hard to beat 2019, what an insane year. Thank you to all who supported us, including those in the WoW Esports department at Blizzard, those at GCDTV as well as MLG.

GGWP to the dozens of WoW Esports pro players across all teams who gave blood, sweat, and tears in 2019. It's my honor to advocate for you, and thank you especially to those who trusted me to make this statement on their behalves.

Respectfully,
Shanna "Darrie" Roberts
General Manager, Method
 

Teekey

Mr. Poopybutthole
3,644
-6,335
Just something to make the game less boring.

Just something to kill the game completely.

Cross-faction PvE just needs to be a thing. It's obvious that's where they were headed with BFA, but I think Blizzard makes too much money from transfers that the higher ups wouldn't let them pull the trigger.

Here's the content

Blizzard is just awful at eSports, and WoW in particular probably doesn't make them enough to justify the spending, hence why it's been going down the toilet.
 
  • 1Like
Reactions: 1 user

Mist

REEEEeyore
<Gold Donor>
31,200
23,384
Catching up on WoW lore in a nutshell:

Elves are very bad decision makers, going back thousands of years.
 

Big Phoenix

Pronouns: zie/zhem/zer
<Gold Donor>
46,385
98,557
Or just get rid of factions and people can play with whoever they want.
Yeah they really should have ended the faction system after 1-2 expansions when it completely failed to materialize into anything worthwhile from a game play perspective. Now it just needlessly divides he player base.
If Blizzard weren’t full of hack fuck retards they could of used the fact that Azeroth was on the brink of death due to being stabbed with a giant fucking sword as a catalyst to allow the entrance to the Shadowlands.
One of the billion things they forget exist in their universe. I was interested when they seemed to be bringing the aspects/dragons(one of a plethora of major factions/characters that go absent for long periods of time, wtf is Khadgar?) back into the game with 8.2 but nope. Just seems like whoever was in charge of the Azeritie unlocking wanted to use some cool set pieces for their quests.

Its just so much wasted potential.
 

a_skeleton_05

<Banned>
13,843
34,510
The sword will probably be addressed in a pre-expansion quest series that will no longer be available after Shadowlands launches, just like how sacrificing artifact weapons was handled.
 
  • 2Worf
Reactions: 1 users

Rime

<Donor>
2,638
1,612
They could deal with the Space Draenei ship and the Goblin megagun at the same time. Ship comes down to blast, gun fires, both destroyed. Super weapons are stupid.
 

Ukerric

Bearded Ape
<Silver Donator>
8,311
10,289
Yeah they really should have ended the faction system after 1-2 expansions when it completely failed to materialize into anything worthwhile from a game play perspective. Now it just needlessly divides he player base.
But, but, but, muh world pvp?
 

Pyros

<Silver Donator>
11,219
2,365
But, but, but, muh world pvp?
Could still have faction pvp, you join alliance or horde(or maybe it's just based on your race) and pvp against the other, but you can also group with other people. When in group they're flagged as friendly so no friendly fire. Could be some tech issues to resolve but should work fine otherwise.
 

TJT

Mr. Poopybutthole
<Gold Donor>
42,723
109,027
Hardcoded factions should be anathema to MMO design. But because of WOW we had to suffer like 20 years of MMOs with hardcoded factions and even now nobody wants to make an MMO without them really.
 

a_skeleton_05

<Banned>
13,843
34,510
The Sylvannas loyalists stuff they've been doing provides the perfect opening to a new faction system. Throw in a few more characters to follow and you suddenly have a number of smaller factions that players could elect to join, keeping a faction system but allowing freedom of choice/movement.

Allow characters to join horde or alliance as they choose, or just get rid of the difference, and then have players choose a smaller faction. Take these covenants in Shadowlands and have them be at odds with eachother, and have the players be a part of that conflict. You keep character faction identity while letting go of the stale HvA stuff that rings hollow this many years into it.