That's perfect. We can now have Looking for raid, Normal, heroic, looking for mythic, normal mythic, heroic mythic, and mythic mythic. And then for the 0.1% of the 0.1% of the 0.1% we can introduce Mythic Mythic+ with keystones that deplete if you wipe to a boss once. Only obtainable from Mythic Mythic difficulty. Once per week.
You joke but I wish they had a flex mythic option. Or at least a 10 man mythicAll of the above comes in 10,25,40, and flex numbers.
I think the general consensus outside of mouthbreathers is just delete LFR and normal, make heroic the defacto difficulty for every-day raiders and then leave mythic for the guys seeking the challenge.There's probably some room to blend Normal and LFR together and then Heroic and Mythic together to just have Normal, Mythic, and Competition.
There's been two expansions with daily required wizard chores. So I'm not seeing that change now.Hearing about what Limit and Method were doing leading up to it (yet again) just makes me less likely to ever re-sub. I'm still on the fence about even purchasing Shadowlands. I have no faith in Ion and "the team" to make a fun game and I really, really don't give a shit about raiding anymore. The current state of Mythic has sucked all the fun out of it and raiding Heroic is entirely pointless since I can just do Mythic+ instead.
I would sorta like them to rework their difficulty scale or otherwise introduce a tier above mythic that was the competition tier. People feel like the game is too often balanced (at least at the start of a content cycle) around the top 0.01% of players. To alleviate that and the "you beat it after it was nerfed" comments that always show up as a tier progresses there could just instead be a competitive difficulty. The bosses drop no loot with the only prize being an achievement, a title and a mount for completion. The content is fixed if bugged but never has its difficulty lowered through changes. Once a set number of guilds worldwide beat it than it becomes unavailable. You're either in the world first race or your not. The guilds not in the race do not have their play experience impacted by it in any way.
There's been two expansions with daily required wizard chores. So I'm not seeing that change now.
Also they consider world quests to be a "success"
That's perfect. We can now have Looking for raid, Normal, heroic, looking for mythic, normal mythic, heroic mythic, and mythic mythic. And then for the 0.1% of the 0.1% of the 0.1% we can introduce Mythic Mythic+ with keystones that deplete if you wipe to a boss once. Only obtainable from Mythic Mythic difficulty. Once per week.
The two things they did competition wise was raid splits to circumvent personal loot (hardly a decision factoring top mythic raiders) and alts gearing, the latter in my opinion being a class stacking opportunity which wasn't quite mandatory for the last world first races as we now know it.
And as we all know, any mythic guild worth their salt will spend that much on every mythic progression runThe GM of Limit tweeted that they blew 250,000,000 gold in their search of a world first. That's an incredible barrier.
The two things they did competition wise was raid splits to circumvent personal loot (hardly a decision factoring top mythic raiders)
The GM of Limit tweeted that they blew 250,000,000 gold in their search of a world first. That's an incredible barrier.