Foggy
Ahn'Qiraj Raider
- 6,323
- 4,909
They need to really restrict the information available to players for creating boss mods and the power of addons to organize players during an encounter. It has created this absurd arms race mentioned earlier with fights become hilariously complex. Furthermore, their base indicators for when mechanics are coming and what they are doing is a joke. Its made worse by the fact that once you are past the 3 free bosses, a single player dying can possible lead to a wipe and each boss has several mechanics that a single failure of is an auto wipe. Raiding in WoW is a fucking mess to put it lightly and needs a complete overhaul.
And I somehow forgot to get into the awful fucking coding for boss mechanics now. Since every boss has a billion mechanics you would think they would put in protections to prevent RNG mechanics from guaranteeing a death and/or wipe. Mechatok is one of the best examples. Players get bombs on them that must be run LOS before they explode. If they don't, its a wipe because the entire raid starts taking massive damage. Well there is also a mechanic that increases a player's size so that they cannot actually LOS the raid behind the boxes intended for it. You would think it would be impossible for a player to get both mechanics at the same time... NOPE.
And I somehow forgot to get into the awful fucking coding for boss mechanics now. Since every boss has a billion mechanics you would think they would put in protections to prevent RNG mechanics from guaranteeing a death and/or wipe. Mechatok is one of the best examples. Players get bombs on them that must be run LOS before they explode. If they don't, its a wipe because the entire raid starts taking massive damage. Well there is also a mechanic that increases a player's size so that they cannot actually LOS the raid behind the boxes intended for it. You would think it would be impossible for a player to get both mechanics at the same time... NOPE.
Last edited: