You never had people who did sub-par damage or even healing in a group, or didn't have the right spells memorized? Because that was also thing in EQ, back then: There were absolutely abysmal players. Had a ranger that thought she was god's gift to her group with her 50/60 Tantor's Tusk, but took 10 seconds to even attack a pulled ob. And god forbid the mob actually moved.Uhh. Did you ever actually play EQ? What the fuck are you talking about?
Looks like shit, talent trees were exciting because you worked your way to the spec defining skills, not because of the filler options.
Now specs are just a choice you make and every progression system is filler options. Epic.
They wernt exciting. If anything it was just another progression on top of levels. All you did was play until you finally got to that 31 points to finally make your spec play like it is supposed to. You were basically half a playstyle until you got that final ability.
As for if talent trees belong in a MMO, that's up for debate. I will say no matter how hard a developer tries, there will always be a "Best" build that the majority will follow. You can't avoid it. It happens in any game or genre where there is talent trees.
This sounds pretty complicated at the start. Are they going to bolt more shit on top later like they did with BfA?
The very thought of having to farm out relics or w/e to put into your soul binds each tier makes me a bit sick to my stomach. Especially if they are coming from the exact same dungeons, just +15 instead of +5. If thats how it ends up, that really will mean this expansion is just one tier for me. I cannot stand upgrading stuff like that. At least armor/trinkets/etc. have a graphical component instead of just a "Oh look, my dps went up .03%!"Lets hope not. Granted I am pretty sure I wont even make it near that far, so doesn't bother me much.
I could easily seem them letting you wear a 2nd legendary and adding more conduits though. As leveling up the latter seems like its going to be a ongoing thing for quite some time.
The very thought of having to farm out relics or w/e to put into your soul binds each tier makes me a bit sick to my stomach. Especially if they are coming from the exact same dungeons, just +15 instead of +5. If thats how it ends up, that really will mean this expansion is just one tier for me. I cannot stand upgrading stuff like that. At least armor/trinkets/etc. have a graphical component instead of just a "Oh look, my dps went up .03%!"
OK. How about everyone just starts at make level with preset gear and spec? Everyone makes the same choices so why bother?They wernt exciting. If anything it was just another progression on top of levels. All you did was play until you finally got to that 31 points to finally make your spec play like it is supposed to. You were basically half a playstyle until you got that final ability.
As for if talent trees belong in a MMO, that's up for debate. I will say no matter how hard a developer tries, there will always be a "Best" build that the majority will follow. You can't avoid it. It happens in any game or genre where there is talent trees.
OK. How about everyone just starts at make level with preset gear and spec? Everyone makes the same choices so why bother?
OK. How about everyone just starts at make level with preset gear and spec? Everyone makes the same choices so why bother?
I've thought about this. Why not just build a game from the ground up that starts with end game complexity. moba+mmo=??? I already know I need to taunt shit, it's the same in every fucking game. move out of the red? gotya. Interrupt shit? yep. Eso, WoW, ff14 -- it's all the fucking same. Let's just get to point already and give me access to the gameplay you're just gating for no reason anyway. Those special tank busterlol moments in ff14 is just an elderscrolls online tank timing a right click block, or a WoW tank timing shield block ability. All dps across the genre come equipped with interrupts, stuns, and self heals, self dmg buffs, ohshit moment buffs, etc. The genre it's self is now a fucking recipe.
Once you've elimated the BS you can swing development to dungeons, raids, and what the fuck evver else multiplayer content. Like fishing and mount taming or s ome fuck shit
Happy Canadian thanksgiving.
Or they could stop introducing all this stupid shit that gets dropped in the next expansion and spend the development time on something people would actually enjoy."In this week’s Shadowlands Beta build, Soulbinds have had their tree layouts changed in a small, but important, way. All Soulbinds now have access to 2 Potency Conduit sockets, whereas previously all trees had 3 Potency sockets. The goal of this change is to increase the flexibility of Soulbinds, and make it more viable to use one Soulbind for multiple specializations.
Due to Potency Conduits’ effects being mostly spec-specific, they are the Conduits most likely to make a Soulbind layout feel locked-in to one specialization. While we expect this to be a natural way for many players to engage with Soulbinds –- picking one Soulbind per spec, and building them out accordingly –- we want to make sure there is room to discover other setups that work for you, based on the content you prefer to participate in.
The removed Potency sockets have been replaced with either an Endurance or Finesse socket which, by virtue of primarily being class-wide effects, are easier to justify using across multiple specializations.
We’re looking forward to seeing how you choose to build out your Soulbinds, and your continuing feedback on this system"
Honestly, at this point - they keep making one concession after the next to make the system "easier" on the player. But in reality, they could have just removed the limitations of changing them to begin with and it would have accomplished the same thing and had more flavor than what this scaled down version does.
Covenants and soul binds are neat, but with how pig headed Ion and his team are being about them - its just annoying.