Noodleface
A Mod Real Quick
Love it or hate it, Asmongold is the king of WoW. The others just suck his dick for whatever money they can make off himIf there's only one true king, what are the other four for?
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Love it or hate it, Asmongold is the king of WoW. The others just suck his dick for whatever money they can make off himIf there's only one true king, what are the other four for?
I find his over the top streaming personality obnoxious, but would watch him play as his normal self.The others just suck his dick for whatever money they can make off him
Well good news for you he does that. If you don't like the asmonsperg personality, it's a lot more fun to watchI find his over the top streaming personality obnoxious, but would watch him play as his normal self.
What they are planning is doomed to fail, though, as Blizzard won't let anyone else do any "official" events they can't control. After the Starcraft in South Korea and the DoTA2 thing Blizzard is trying to micromanage anything and everything related to their games in the fear of missing out.
https://www.twitch.tv/zackrawrr
It's like The Lone Gunmen. If they're lone, how can there be more than one of them?If there's only one true king, what are the other four for?
I think this was more a change for the masses of plebs that started playing wow to dumb things down to the lowest common dummy, and not because there was no "choices" in the trees. They now realize that if you do this the game becomes drab.Never understood this.
People enjoyed the Diablo 2 and Vanilla WoW talent trees plenty.
If you feel like everyone makes the same choice, improve the choices. If you can't top the previous ultimate skills for your new expansion, make the tree wider or add a 4th tree.
No instead lets just make the tree really basic and no more "multiclassing" choosing things from different trees.
Because he played the toxic, unkempt, ninja-looting, living at his parents and living from fast food personality up for giggles and entertainment. He toned that down over time.I used to despise him but not sure why
Like in Vanilla WoW Rogues can choose between something like 5% Crit or 5% Dodge. Hmmm....
Make it be 5% Crit vs 10% Extra Crit Damage and now you got a choice.
Design a skill around being beneficial if you crit often with it (stacking armor penetration per crit) and beneficial if you crit big (next ability does extra damage scaling with how big the hit was). Now you got something to build your character around too.
Another issue is ability bloat, instead of introducing new abilities all the time and then needing to prune them, just add features to existing abilities.
They have really shit game systems designers at Blizzard.
Looks like shit, talent trees were exciting because you worked your way to the spec defining skills, not because of the filler options.Their bright idea for Systemlands was to add Conduits, which forces you to make even more of these dumb small choices. I don't even want to know how much development time went into creating X amount of Conduits times the number of classes there are.
They didn't have to be. They were intended as "get an increase in power of your liking every level while out in the field, until you can get to your class trainer for your new spells" type of thing.the talent trees in WoW were never exciting.
You didn't know what you were getting in EQ, either. You still don't know, even with gear score and raider.io.you could invite a certain class to your group and not actually know what you were getting
Cool, but that’s because the game adapted to internet information in a competitive pve environment where balancing is required.WoW died for me when I logged in, and was forced to pick a 'role' and 'specialization'. Suddenly everything was placed on my bars and there was no choice in which talents I chose, as the choices were more stuck in mud than ESO end game meta builds. Then they went ahead and pruned abilities and turned it into farmville 2.
Talent trees were a great idea but it always boiled down to “play the style you want!” or “play the one actual functional cookie cutter build that tops everything else”
You didn't know what you were getting in EQ, either. You still don't know, even with gear score and raider.io.
100% agreed, it was bound to go in that direction no matter what. However some flexibility is desired and welcomed. I enjoy doing my own thing for certain content(ESO does this well while questing) and then min/max for end game.Cool, but that’s because the game adapted to internet information in a competitive pve environment where balancing is required.