Chris
Potato del Grande
- 19,436
- -10,732
Cut scenes in games are generally bad and get in the way. FF14 is bloated with them and succeeds despite them because you get stuff like Final Steps of Faith, or the Amerout/Hades finale in Shadowbringers which is the best sequence in MMO history if you paid attention to the story. Even in FF14 those moments are between Dungeons and Raid Bosses so you actually play them.This sounds like defeatism. Although I would recommend for Blizzard to play into their own strengths instead of trying to compete with FFXIV in story and presentation. Especially when their game is clearly not made for machinima-cutscenes, especially those close-ups where the awful looking mouth flaps are visible.
If Blizzard wants to compete in presentation with FFXIV they have to catch up with their cinematography tech first.
WoW at it's height had in game text/voice when you had control of your character and two actual cut scenes (Wrathgate and Lich King Death). I remember when they started in engine cut scenes in Cataclysm and it was dogshit.
Final Fantasy is strong in story and wildly inconsistent in gameplay, Warcraft was strong in gameplay but now it's bad at everything trying to be good at story.