World of Warcraft: Current Year

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Chris

Potato del Grande
19,436
-10,733
I'm going to guess it's going to be as shit as possible.

No new class, no new race,

5 zone floating Dragon Isles with loading screens between them but one is cut for patch content. Guessing biomes will be Desert, Forest, Swamp, Ice, Volcano.

5 covenants but each one only has 1 ability (not one per class). Class sets are back for each tier but the set bonus is like soulbinds.

Addons removed and UI overhaul as big feature. Expanded timewalking as another feature (different expansion for one week per month).

Either covered up Alexstraza is box art character, or arab-diverse Wrathion.

Villian is that chromatic dragon from the Cataclysm book nobody but YouTube lore channels knows about. Murozond raid tier is cut.
 
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xmod2

<Gold Donor>
771
1,198
I think on /vg/ someone was asking that if they add a class, does that mean they have to go back and add an order hall to Legion?
 
  • 1Worf
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Kuro

Naxxramas 1.0 Raider
8,927
23,457
They will have seen how much people like FF14 and decide to steal the most innovative feature, banning you for using DPS meters
 
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  • 1Worf
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Fucker

Log Wizard
12,628
28,733
Should there just not be hard content in the game?

How else do you make a game interesting for people who've played for a month vs people who've played it for over a decade?
More mounts, obvs.
 
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Creslin

Trakanon Raider
2,503
1,151
Should there just not be hard content in the game?

How else do you make a game interesting for people who've played for a month vs people who've played it for over a decade?
If you are trying to make a mmo that is successful long term then you don’t worry much about making things hard for people who have played for a decade. The type of thinking that says you should is why wow killed its community and is in its death throes.

Mythic raiding does massive damage to the social side of the game. Things are so hard it promotes anti social behavior instead of just playing with who showed up like it was in classic or wotlk.
 
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Fucker

Log Wizard
12,628
28,733
If you are trying to make a mmo that is successful long term then you don’t worry much about making things hard for people who have played for a decade. The type of thinking that says you should is why wow killed its community and is in its death throes.

Mythic raiding does massive damage to the social side of the game. Things are so hard it promotes anti social behavior instead of just playing with who showed up like it was in classic or wotlk.
THere's nothing wrong with challenging content. It can't be the focus of the game, though. WoW currently has nothing to do for casuals outside of really long and pointless grinds.
 
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Creslin

Trakanon Raider
2,503
1,151
THere's nothing wrong with challenging content. It can't be the focus of the game, though. WoW currently has nothing to do for casuals outside of really long and pointless grinds.
When it was Hakkar hard mode or like ulduar hard modes it was ok cause it was still overall much more casual raids but with a few rewards for being great. Now mythic is by definition the focus of the game.
 
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Cybsled

Naxxramas 1.0 Raider
17,085
13,608
THere's nothing wrong with challenging content. It can't be the focus of the game, though. WoW currently has nothing to do for casuals outside of really long and pointless grinds.

This is the bigger issue - you need to add engaging content for people who don’t want to do mythic raids. Doing rep grinds for months isn’t engaging content

If FF14 can fix its pvp and get people to love it, WoW can fix its casual content variety and complexity. In theory
 

Qhue

Tranny Chaser
7,614
4,570
The core issue that WoW has is the notion that you are always competing to have the coolest thingy. There are tons of games, even multiplayer games, where there's no notion of someone getting validated with a doo-dad. Focus on making the actual gameplay fun and not on making the brass ring shinier.
 

Fucker

Log Wizard
12,628
28,733
The core issue that WoW has is the notion that you are always competing to have the coolest thingy. There are tons of games, even multiplayer games, where there's no notion of someone getting validated with a doo-dad. Focus on making the actual gameplay fun and not on making the brass ring shinier.
The entire point of WoW is to gear up your character. They have removed that as an option for everyone except hardcore players. Sure, you can get some loot here and there with really long and pointless rep grinds, but that gets old really fast. It isn't even fun to level alts. Bad story, dumb covenants, no loot...what's the point?

The only people running mythic now are socially inept spergy weirdos who make the game unbearable for other people.

On top of this, the devs have not shown they are capable of listening to anyone. BFA was trash, SL was worse...and they have not changed their approach to anything other than doubling down on things no one wants.
 

Daidraco

Avatar of War Slayer
10,039
10,355
Check these out. Lul
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Im honestly okay with the talent tree if this is legit.
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Fucker

Log Wizard
12,628
28,733
That is a long term weakness of the game. You need alternative means of "advancement" besides +gooderer gear.
True, but WoW devs view housing and things of that nature with disdain. No leet gamer would ever want to do any of that!
 

Mist

REEEEeyore
<Gold Donor>
31,192
23,342
THere's nothing wrong with challenging content. It can't be the focus of the game, though. WoW currently has nothing to do for casuals outside of really long and pointless grinds.
There's 4 difficulty levels of raids, like 22+ effective difficulty levels of dungeons, an extensive PvP ladder, battlegrounds, plus all the bullshit you have to do to unlock all the seasonal bullshit you need to progress your character.

WoW isn't bad because there isn't enough to do; it's bad because there's a bunch of unfun shit you're forced to do before you can enjoy the content you want.
 
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Creslin

Trakanon Raider
2,503
1,151
There's 4 difficulty levels of raids, like 22+ effective difficulty levels of dungeons, an extensive PvP ladder, battlegrounds, plus all the bullshit you have to do to unlock all the seasonal bullshit you need to progress your character.

WoW isn't bad because there isn't enough to do; it's bad because there's a bunch of unfun shit you're forced to do before you can enjoy the content you want.
The game isn't fun because it doesn't encourage you to play with your friends, which is what MMOs are all about. Instead, if you are a good player, it encourages you to abandon your friends and find people of similar skill levels to make meaningful progression, mmos always did this to some extent but WoW is now in the far extreme. If you aren't good then like you said it offers 5 million different avenues to advance but between constant gear resets and free stuff none of it feels meaningful and you can't build a mid tier community because the game is so muddled.

They need to go back to mechanics that just encourage people to play together and have fun and not hammer you down because you didn't finish the zone in time or exclude you from any meaningful loot because you haven't been practicing your rotation for 13 years.
 
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