Last remaining WoW holdout pugged Mythic Jailor, so yea...People also pug mythics.
Last remaining WoW holdout pugged Mythic Jailor, so yea...People also pug mythics.
Compared to brain dead world quests and having to heard a bunch of morons into doing the LFR tactics, sure.So for the sake of pulling FFXIV here again, you're saying WoW LFR is "medium difficulty" and in the same post arguing about higher quality players in FFXIV 24man raids than WoW LFRs.
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I refer you to the post above yours I made 10 minutes before it.This is bait, right?
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You can't just separate the content and its difficulty from everything surrounding it, you also have to include the systems around it and how people enter into the content, and with what expectations.Do you want me to say "braindead easy" for world quests, "retard easy" for heroic dungeons and "easy" for LFR (if everyone else is as competent as you)?
Number of people is important but the #1 FF14 difference is when you wipe you can restart within seconds.You can't just separate the content and its difficulty from everything surrounding it, you also have to include the systems around it and how people enter into the content, and with what expectations.
The thing is, LFR is not technically hard. But hell on earth is other people. With LFR you have an automated system and 24 other people, and you never know who you'll get. Meanwhile in PF you have 8 people, which automatically increases peer pressure and individual accountability. You can tell people in PF beforehand what to expect, while in LFR you are at the mercy of the automatic system Blizzard implemented.
The target audience for LFR in WoW seems to be people who don't want any commitment, the "it's just a game bro" types, the "why would I look up a website how to play my class" and "what's a dungeon journal?" mouth breathers. Thing is, PF has those types, too. But the system makes it so that you part ways after 90 minutes, no hard feelings. Especially no hard feelings.
Well in FF you have long multiphase fights, so havinng to repeat earlier phases is the negative.I havent played this shit in years but corpse runs are just a freature carryover from the days of EQ. And im sure many will disagree but there needs to be a negative in failing. Because if there isnt some negative the positive of actually winning feels less as an achievement. IDK just my opinion. I know for sure game like EQ would not have felt the way it did without the corpse run. Im more of the old school mmo player that thinks there needs to be a harsh death penalty as a feature. For one it kept the majority of scrubs away from the good content and items because they were in fear of the corpse run, and second, again, it made the winning more rewarding.
Man you are one insufferable fucking cunt. Can you stop turning every conversation in every fucking thread on the whole god damn forum into a THIS GAME SUX HURR DURR FFXIV GUD?Because the world content is retard easy and dungeon content is easy.
Then you have to jump through hoops to get anything more difficult, like annoying/stressful time limits in M+, low quality players and quitting in LFR and needing to schedule time with a guild for proper Raids.
FF14 has the same retard easy world content and easy dungeons, but it manages to deliver higher quality players for it's LFR equivalent and a great group finding setup for proper raids.
That means that in WoW I would hit a wall getting into medium difficulty content like LFR/ M+ with stupid shit I don't want to deal with as an adult.
In FF14 I get to do the medium and hard content and hit a wall getting into the extremely hard content with their Mythic Raid equivalents needing a guild.
Just this thread and the Pantheon thread, because the comparison is important.Man you are one insufferable fucking cunt. Can you stop turning every conversation in every fucking thread on the whole god damn forum into a THIS GAME SUX HURR DURR FFXIV GUD?
No the fuck it isnt and no the fuck you arent limiting it to these two threads. You brought that shit up in Diablo Immortal thread too, of all fucking places. Hell, ESO TOO! jfc. Know how often I shit up the ffxiv thread? Fucking none cause it doesnt fucking matter what my thoughts are when I dont play or enjoy the game. You are fucking incessant with that shit and I wish you would open your fucking eyes to how god damn annoying you are.Just this thread and the Pantheon thread, because the comparison is important.
Just this thread and the Pantheon thread, because the comparison is important.
Its funny how some mmo players are. Its as if their game will DIE if they dont go and spread the gospel.If the comparison is important then you've been doing Extremes in FFXIV and not Ultimates. For the record, I'm an ffxiv player (currently), but I don't feel the need to bang on about the game I enjoy, as if everyone else should enjoy the same thing..
Its funny how some mmo players are. Its as if their game will DIE if they dont go and spread the gospel.
What's ESO?No the fuck it isnt and no the fuck you arent limiting it to these two threads. You brought that shit up in Diablo Immortal thread too, of all fucking places. Hell, ESO TOO! jfc. Know how often I shit up the ffxiv thread? Fucking none cause it doesnt fucking matter what my thoughts are when I dont play or enjoy the game. You are fucking incessant with that shit and I wish you would open your fucking eyes to how god damn annoying you are.
Oh yeah actually yes, sub Extreme for Ultimate in everything I said.If the comparison is important then you've been doing Extremes in FFXIV and not Ultimates. For the record, I'm an ffxiv player (currently), but I don't feel the need to bang on about the game I enjoy, as if everyone else should enjoy the same thing..
I havent played this shit in years but corpse runs are just a freature carryover from the days of EQ. And im sure many will disagree but there needs to be a negative in failing. Because if there isnt some negative the positive of actually winning feels less as an achievement. IDK just my opinion. I know for sure game like EQ would not have felt the way it did without the corpse run. Im more of the old school mmo player that thinks there needs to be a harsh death penalty as a feature. For one it kept the majority of scrubs away from the good content and items because they were in fear of the corpse run, and second, again, it made the winning more rewarding.
I DC'd during a POH run and ended up in a spot that required a full clear....that only one guild was capable of doing. I ended up getting my corpse, but there was a chance it wasn't going to happen.The only thing people feared about corpse runs was the fucking TEDIUM of running back the umpteenth time. If people could find a sucker to actually do the run, they usually just did a /follow and went to tab out/do anything else.
Is it a punishment? Sure. But is it a smart punishment? No.
Why? Because it makes the player want to disengage from the game and therefore not play your game. You are injecting a purposely boring and meaningless activity as a means of artificially inflating content life that demands more of the player's time with no net value to the player. If you asked most players, most would rather make attempts and fail at a boss and be able to try again right away vs. fail then spend 10 minutes doing a fucking run of shame back to the boss before you try again.
If I have 2 hours to raid a night, I would rather those 2 hours be spent on actual progress attempts, not 30 minutes of actual fighting mixed with 1.5 hours of fucking run backs.
I don't know when you have played the last time, but this has been greatly improved in retail WoW. You respawn inside the instance, you have shortcuts, and you can reset some bosses and mass rezz people.In WoW you gotta do the corpse run, the run back, the respawns, the rebuff. It's pointless shit that isn't helping the morons learn.